Magic Items

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Magic Item Abilities

Magic Item Ability: Transient

Occult Lore
Author Keith Baker, Adam Bank, Chris Jones, Scott Reeves, and Elton Robb
Series Lore
Publisher Atlas
Publish date 2002
Pages 240
ISBN 1-58978-021-3
OGL Section 15 occult-lore
Content Puller Mark Gedak

Netbook can be found on the following website

The Grand OGL Wiki

The material below is designated as Open Game Content

A transient object will follow the mind of the owner into the world of dreams. A transient object has two shapes — its real form and its dream form. Often the two forms are the same, but sometimes they are drastically different; for example, an item that takes the form of a sword with a snake on the pommel in the real world could be an identical sword in the sleeping world, or it might take the form of a giant constrictor snake. When someone carrying a transient object falls asleep, the object disappears from the real world and reappears in the dreams of the owner, in its dream form. When the owner wakes, it comes back to its real form. Of course, if the object is lost or passed to another character while in dreams, it will not reappear when the former owner wakes up; instead, it will remain in the hands of its new owner, or stay lost in the dreamscape if it was simply dropped in the mind of another being.

The value of a transient object depends on the nature of the object. For armor or weapons, the ability should be treated as a +1 modifier to the price of the object. For any other type of object, add 15% to the cost of the object. Creating a transient object requires at least 8 ranks of Lucid Dreaming, in addition to the appropriate Craft feat and any needed spells.

Artifacts

Minor Artifact:

The Sword of Victory

Occult Lore
Author Keith Baker, Adam Bank, Chris Jones, Scott Reeves, and Elton Robb
Series Lore
Publisher Atlas
Publish date 2002
Pages 240
ISBN 1-58978-021-3
OGL Section 15 occult-lore
Content Puller Mark Gedak

Netbook can be found on the following website

The Grand OGL Wiki

The material below is designated as Open Game Content

This mighty blade was the weapon of a god of war and justice, the protector of a civilization that has been long forgotten. But it still exists within the dreams of the ancient god, and it still yearns to protect the innocent from harm. It takes the form of a massive greatsword, with a golden hilt and a blade of polished silver that shines with the light of the sun.

The sword of victory is a +6 holy defending transient greatsword of flaming burst. It has the following additional powers:

* The light of the blade has the effect of a daylight spell whenever the sword is unsheathed. This effect is as cast by a 20th-level cleric for purposes of dispelling darkness.
* When in the hands of a good- or neutral-aligned character fighting for a noble cause, the sword spreads an aura of courage to all who fight alongside the wielder. The wielder and all allies within 60 feet receive a +2 morale bonus to attack and damage rolls, skill checks, and saving throws.
* It provides its bearer with a +8 Strength score enhancement bonus.
* It can cast any of the following spells, each once per day: flame strike (15d6 damage, DC 19), hallow, Holy word.

The sword is intelligent (Intelligence 12, Wisdom 17, Charisma 17, Ego 22) and lawful good. It seeks to preserve justice and protect the innocent from tyranny, and will constantly urge its bearer to seek out those in need of aid. If the blade is ever used to slay a good-aligned creature it will vanish, returning to the dreams of the forgotten god.

Twilight’s Edge

Occult Lore
Author Keith Baker, Adam Bank, Chris Jones, Scott Reeves, and Elton Robb
Series Lore
Publisher Atlas
Publish date 2002
Pages 240
ISBN 1-58978-021-3
OGL Section 15 occult-lore
Content Puller Mark Gedak

Netbook can be found on the following website

The Grand OGL Wiki

The material below is designated as Open Game Content

This ancient weapon was made by a long-forgotten civilization, where dreams and reality were as close as day and night. In the waking world, this artifact appears to be a small medallion of tarnished silver. It bears the image of a setting sun, with the horizon defined by a battleworn sword. Its true powers are revealed only if its bearer falls asleep while wearing or carrying the medallion. It is a transient object, and in dreams its form is quite different. It appears as a Dagger, slightly lighter than would be expected, with a blade made out of a shimmering, translucent metal — almost like smoke or mist made solid. It functions as a +4 keen longsword. On top of this basic enhancement, it has the following additional powers:

* When an enemy takes damage from the weapon, if he fails a Will saving throw (DC 18) he suffers an additional 1d6 points of damage for every 3 ranks of Lucid Dreaming skill possessed by the wielder, rounded up (with a minimum value of +1d6). This secondary damage is treated as an ego-based oneiric bolt spell. This makes it a highly effective weapon against subconscious manifestations and dream liches.

* Other lucid dreamers cannot use the Modify Chance Lucid Dreaming action to adversely affect the rolls of the wielder.

* The wielder receives a +5 to any saving throw made against an effect generated by the Mimic Spell Effect Lucid Dreaming action.

Caster Level: 18th; Weight: negligible in reality/3 lbs. In dreams

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