Angelic Knight

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Ángel Letiel Dei. Copia existente en Toledo (España). El original se encuentra en la iglesia de Calamarca (Bolivia). Maestro de Calamarca. Escuela del Collao. Siglo XVII. Ángel Letiel Dei. Copia existente en Toledo (España). El original se encuentra en la iglesia de Calamarca (Bolivia). Maestro de Calamarca. Escuela del Collao. Siglo XVII.

The Quintessential Paladin II
Author Gareth Hanrahan
Series Quintessential Series
Publisher Mongoose Publishing
Publish date 2004
Pages 128
ISBN 1-904854-23-0
OGL Section 15 qpalii
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A paladin spends much of his career fighting side-by-side with the hosts of heaven. His steed is sent from the eternal green fields that slope down from the celestial mount. He is watched over by archons, inspired and guided by angels and channels celestial power through him to aid others and to smite evil. He calls down the powers of good to aid him, just as they call upon him. His bright spirit is as close as a mortal soul can get to angelic perfection.

Through long association and spiritual example, the physical shell of some paladins becomes infused with celestial energies. His body begins to imitate his higher soul, that which is without begins to reflect that which is within – in short, the paladin begins to grow wings and become physically angelic.

This is a natural exaltation, not a twisted magical process. The paladin is smoothly transfigured from mortal to heavenly being. Through the channel of his faith, the light of heaven shines out onto the world.

Some refer to fully transformed angelic knights as grigori, but this term is properly reserved for half-celestial beings.

Hit Die: d10.

Requirements

To qualify to become an angelic knight, a character must fulfil all the following criteria:

Alignment: Lawful Good.
Skills: Heal 12 ranks, Knowledge (religion) 12 ranks.
Feats: Improved Turning.
Spellcasting: Able to cast divine spells.
Special: The character must have encountered angels or other powerful (10HD +) celestial creatures at least three times and received aid or spells from them each time.

The Angelic Knight
Class Level Base Attack Fort Save Ref Save Will Save Special
1st +1 +2 +0 +2 Invoke wings
2nd +2 +3 +0 +3 Angelic option
3rd +3 +3 +1 +3 Improved wings, protective aura 1/day
4th +4 +4 +1 +4 Angelic option
5th +5 +4 +1 +4 Permanent wings
6th +6 +5 +2 +5 Angelic option, protective aura 2/day
7th +7 +5 +2 +5 Physical Perfection
8th +8 +6 +2 +6 Angelic option
9th +9 +6 +3 +6 Protective aura 3/day
10th +10 +7 +3 +7 Transcendence

Class Skills

The angelic knight’s class skills (and the key ability for each skill) are Concentration (Constitution), Diplomacy (Charisma), Heal (Wisdom), Knowledge (religion) (Intelligence), Knowledge (the planes) (Intelligence), Perform (Charisma), Sense Motive (Wisdom). See Skills in SRD for skill descriptions.
Skill Points at Each Level: 2 + Intelligence modifier.

Class Features

Armour and Weapon Proficiency: The angelic knight gains no additional weapon or armour proficiencies.

Invoke Wings (Su): At 1st level, once per day as a free action, the angelic knight may cause wings to sprout from his back. If the knight is wearing normal clothing, then the wings burst out through the fabric. If the knight is armoured, then the wings reshape the armour into a metallic sheath protecting them. The paladin may fly with Good manoeuvrability at a speed of 100 feet per round. The wings last for a number of rounds equal to 10 + Charisma bonus.

Angelic Option (Su): At 2nd, 4th, 6th and 8th level, the angelic knight may choose to manifest one of the following angelic gifts:

* Gift of tongues: The angelic knight can speak with any creature that has a language, as though using a tongues spell (caster level equals the knight’s level). This ability is always active.

* Sight of Stars: The angelic knight gains Low-Light Vision.

* Sight in Dark Places: The angelic knight gains Darkvision out to 60 feet.

* Resistance to Energy: The angelic knight gains resistance 5 to any one type of energy. This gift may be taken multiple times; each time, the knight may choose to increase one existing resistance or gain a new resistance.

* Divine Immunity: The angelic knight gains a +4 racial bonus to saves against poison.

* Bonus Smite: The angelic knight gains one extra use of the Smite Evil paladin ability per day.

Protective Aura (Su): At 3rd level, the angelic knight gains the ability to manifest a protective aura. This aura has a range of 20 feet, and gives one of the following protective abilities, chosen when the aura is manifested:

* +4 deflection bonus to AC against attacks or effects from evil creatures to all within the aura.

* +4 resistance bonus to saving throws against attacks or effects from evil creatures to all within the aura.

* Aura functions as magic circle against evil (caster level equals the angelic knight’s level).

* Aura functions as lesser globe of invulnerability (caster level equals the angelic knight’s level).

* Aura functions as daylight (caster level equals the angelic knight’s level).

Activating the aura is a standard action. The aura can be dispelled. The aura lasts for five rounds. At 6th and 9th level the angelic knight gains another use of the protective aura ability – he may also combine uses to invoke multiple abilities. For example, a 6th level angelic knight has two uses of this ability, so he could have an aura that lasts for five rounds and gives both a deflection bonus to AC and a resistance bonus to saves. He could also invoke both separately.

Improved Wings (Su): At 3rd level, the angelic knight may activate his wings an additional time each day. Again, the wings last for ten rounds.

Permanent Wings (Ex): At 5th level, the angelic knight’s wings become permanent. He does not need to invoke the wings any more; they are always present. He may take feats like Wingover and Fly-by Attack after this level.

Physical Perfection (Ex): At 7th level, the angelic knight’s body is transfigured. He becomes immune to disease and the effects of ageing . He cannot be scarred or otherwise disfigured. His skin and eyes begin to glow (as per a faerie fire spell, although this effect can be suppressed at will). If the angelic knight wishes, he becomes genderless.

Transcendence (Su): At 10th level, the angelic knight is fully transformed. His type changes to outsider (Good, Angel), although he does not gain the Angel racial abilities. He is now immortal, but is expected to translate to the heavenly realms and take his place among the host after completing his duties on the mortal plane.

Epic Angelic Knight

Hit Die: d10.
Skill Points at Each Additional Level: 2 + Intelligence modifier.
Bonus Feats: The epic angelic knight gains a bonus feat every four levels higher than 20th.
Protective Aura: The epic angelic knight gains another use of his protective aura ability at 12th level and every three levels thereafter.

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