Equipment

Animals & Animal Gear

Mounts And Related Gear
Item Cost Weight
Bat, (Common) 5 gp 1 lb.
Bat, Dire (Riding) (drow) 300 gp
Bat, Dire (Riding) (combat trained) (drow) 450 gp
Bird, Canary 4 cp 9 oz.
Bird, Falcon 40 gp 2 lbs.
Bird, Hawk 35 gp 20 lbs.
Bird,Owl, (Common) 10gp 1 lb.
Bird,Raven 2 gp 3 lbs.
Camel 18 gp
Cat, (Common) 3 cp 8 lbs.
Dog, Bloodhound 75 gp
Dog,(Guard or War) 25 gp 90 lbs.
Dog,(Hunting) 15 gp 90 lbs.
Dog,(Riding) 150 gp 120 lbs.
Donkey 8 gp
Eagle
Elephant African 1,000 gp 5 tons
Elephant Asian 1,000 gp
Hawk 35 gp
Horse, Heavy 200 gp 1,000 lbs.
Horse, Heavy (war-trained) 300 gp 1,200 lbs.
Horse, Light 75 gp 600 lbs.
Horse, Light (war-trained) 110 gp 900 lbs.
Horse, Pony 30 gp
Horse, Pony (War Trained) 45 gp
Lizard, (Common) 5 cp 2 oz.
Mammoth 4,500 gp
Mule 8 gp
Oxen 15 gp
Rat, (Common) 1 cp 1 lb.
Rat, (Dire) 5 gp 50 lbs.
Snake, Constrictor 5 gp 60 lbs.
Snake, Viper (poisonnous) 5 gp 10 oz.
Toad, (Common) 2 cp 7 oz.
Weasel, (Common) 2 gp 8 oz.

Equipment and Supplies for Animals and other Creatures

Equipment and Supplies for Animals and other Creatures
Item Cost Weight
Bag, Bear 2 gp 3 lbs.
Barding, Common (Medium creature) ×22 ×12
Barding, Common (Large creature) ×42 ×22
Barding, Spiked Cost
of barding +75 gp
+20 lb.
Bit & Bridle 2 gp 1 lb
Cage, Diminutive/Fine creature 10 gp 2 lbs.
Cage, Huge creature 60 gp 960 lbs.
Cage, Large creature 30 gp 240 lbs.
Cage, Small/Medium creature 15 gp 60 lbs.
Cage, Tiny creature 2 gp 5 lbs.
Claw Blades (base price) 2 gp per claw
Elephant Tower 250 gp 400 lb.
Elephant Tower, Armoured 525 gp 750 lb.
Falconry Gauntlet 1 gp
Fantastic Beast Muzzle 10 gp 3 lb.
Feed (per day) 5 cp 10 lb
Harness 2 gp 2 lbs.
Incubator 75 gp 20 lb.
Incubator Lining 2 gp 1 lb.
Oat Cakes (per day) 2 gp 7 lb.
Pennant Mount +5 gp to price of saddle 1 lb.
Razorshoes (set of two) 20 gp 5 lbs.
Saddle Amazon 12 gp 20 lb.
Saddle,Armoured Back +80 gp to price of saddle +15 lb. to weight of saddle
Saddle Bomb Box +125 gp to price of saddle +50 lb. to weight of saddle
Saddle Cutting 15 gp 30 lb.
Saddle Enclosed 500 gp 625 lb.
Saddle Enclosed War 1,000 gp 850 lb.
Saddle Fitted* +5 gp +5 lb.
Saddle Light Cavalry 12 gp 20 lb.
Saddle Locking 30 gp 30 lb.
Saddle Locking (Aerial) 70 gp 45 lb.
Saddle, (Military) 20 gp 30 lbs.
Saddle (Pack) 5 gp 15 lb
Saddle (Riding) 10 gp 25 lbs.
Saddle Travel 10 gp 25 lb.
Saddle, exotic (Military) 60 gp 40 lbs.
Saddle, exotic (Amazon) 36 gp 25 lb.
Saddle, exotic (Cutting) 45 gp 30 lb.
Saddle, exotic (Light Cavalry) 36 gp 25 lb.
Saddle, exotic (Fitted*) +15 gp +5 lb.
Saddle, exotic (Pack) 15 gp 20 lbs.
Saddle, exotic (Riding) 30 gp 30 lbs.
Saddle, exotic (Travel) 30 gp 30 lbs.
Saddlebags 4 gp 8 lbs.
Spear Saddle +300 gp to price of saddle 10 lbs. (with spear)
Stabling (per day) 5 sp
Tusk Sweep 200 gp 50 lbs.
Wing Paint 1 gp per pint
Whip, training 5 gp 2 lbs.
*Add price and weight to base saddle.

Fantastic Beasts

Ultimate Equipment Guide II

Author Greg Lynch, J. C. Alvarez
Publisher Mongoose Publishing
Publish date 2005
ISBN 1-904854-97-4
OGL Section 15 ueg2
Content Puller Mark Gedak
Netbook can be found on the following website
The Grand OGL Wiki
The material below is designated as Open Game Content

Serving every purpose from mounts to guardian beasts to lifetime companions, fantastic beasts are a more powerful and more expensive alternative to such mundane creatures as a dog or an ox. Listed below are some of the beasts which can be purchased, followed by a list of the prices for purchasing the beast as an egg, as a young specimen and for training the beast to serve the purchaser.

Fantastic Beasts
Item Cost; Egg Cost; Young: Cost; Training:
Chimera 5,000 gp 10,000 gp 3,500 gp
Dire boar 2,500 gp 1,500 gp
Black Dragon 11,000 gp
Blue Dragon 15,000 gp
Brass Dragon 12,000 gp
Bronze Dragon 16,000 gp
Copper Dragon 14,000 gp
Gold Dragon 22,000 gp
Green Dragon 13,000 gp
Red Dragon 18,000 gp
Silver Dragon 20,000 gp
White Dragon 8,000 gp
Giant Eagle 2,500 gp 4,000 gp 1,000 gp
Giant falcon 1,500 gp 3,000 gp 1,000 gp
Giant Owl 2,500 gp 4,000 gp 1,000 gp
Griffon 3,500 gp 7,000 gp 1,500 gp
Hippocampi 1,500 gp 2,500 gp 1,000 gp
Hippogriff 2,000 gp 3,000 gp 1,000 gp
Manticore 7,000 gp 2,500 gp
Nightmare
Pegasus 2,000 gp 3,000 gp 1,000 gp
Roc 7,500 gp 15,000 gp 5,500 gp
Sleipnirget 2,000 gp 1,500 gp
Worg 1,500 gp 1,500 gp
Wyvern 4,000 gp 8,000 gp 3,000 gp

Dragon

The most famous and sought-after mount, dragons are exceptionally expensive. Only available as eggs, a dragon cannot be trained. Rather, it must accept its rider either through friendship (in the case of good dragons) or intimidation and bribery (in the case of evil dragons).

Dragon Eggs

Having a dragon as a mount and companion is the dream of nearly every adventurer. The power and intellect of a dragon, not to mention the terror an adventurer’s enemies would feel seeing him descend from the skies atop a sinuous beast of such legendary might, cause many adventurers to make finding a dragon mount one of their great goals. However, dragons pose a number of problems, from actually coming into possession of the egg to how to accommodate the dragon when an adventurer enters a town or city. Dragon eggs are exceedingly rare and difficult to come by. There are no guarantees given regarding when, or even if, the desired egg will be available. Nevertheless, it is only possible to buy a dragon when it is still in the egg, for two reasons. The first is that the buyer of the dragon must be present at the hatching for the wyrmling dragon to have any chance of bonding to the buyer. The second is that even wyrmling dragons are too powerful and dangerous to keep on hand.

Black Dragon Egg: 11,000 gp

Blue Dragon Egg: 15,000 gp

Brass Dragon Egg: 12,000 gp

Bronze Dragon Egg: 16,000 gp

Copper Dragon Egg: 14,000 gp

Gold Dragon Egg: 22,000 gp

Green Dragon Egg: 13,000 gp

Red Dragon Egg: 18,000 gp

Silver Dragon Egg: 20,000 gp

White Dragon Egg: 8,000 gp

Incubation

Perhaps the greatest drawback to purchasing an egg is the possibility it will never hatch. No matter how mighty the creature may become, while it is in the egg it is a fragile thing. Taken from its nest and its mother, the egg might easily die, deprived of the exact conditions needed to bring it to maturity. After a number of customers complained of eggs that never hatched, Tandos Ravenfoot decided to start offering incubation services at The Beast Within. These services are available only to those who purchase an egg from the shop, he will not incubate an egg brought in by a stranger. Tandos and several of his employees are extremely well-versed in Knowledge (nature), and know exactly what is needed for an egg to survive until hatching. They have built a bank of incubators within the shop, designed to provide for the needs of any egg of any species sold through The Beast Within. If the egg fails to hatch, Tandos will refund the incubation fee and half the cost of the egg, something he has not yet needed to do. Though expensive, the incubation fee is well worth the cost. After all, spending 18,000 gp on an egg that never hatches is a pricey lesson.

Incubation: 25% of the cost of the egg

Books, Paper, & Writing Supplies

Books, paper, and writing supplies also includes inks, quills, chalk, chalkboards, and other equipment either for writing, to store written things, or similar items.

Books
Item Cost Weight
Arcane Family Workbook (Book) 300 gp 3 lbs.
Eloquence for the Occasion (Book) 225 gp 14 lb.
Exhaustive Codices of Hyldian Luches
Codex of Deep Dwarves (Book) 900 gp 22 lb.
Codex of Duergar (Book) 1,100 gp 20 lb.
Codex of Hill Dwarves (Book) 850 gp 21 lb.
Codex of Mountain Dwarves (Book) 925 gp 20 lb.
Codex of Aquatic Elves (Book) 800 gp 23 lb.
Codex of Dark Elves * (Book) 1,300 gp 18 lb.
Codex of Grey Elves (Book) 1,000 gp 29 lb.
Codex of High Elves 1,050 gp 28 lb.
Codex of Wild Elves 700 gp 17 lb.
Codex of Wood Elves 975 gp 24 lb.
Codex of Cloud Giants 800 gp 20 lb.
Codex of Fire Giants 775 gp 21 lb.
Codex of Frost Giants 875 gp 22 lb.
Codex of hill giants 800 gp 16 lb.
Codex of Stone Giants 950 gp 23 lb.
Codex of Storm Giants 1,050 gp 24 lb.
Codex of Deep Gnomes 800 gp 18 lb.
Codex of Forest Gnomes 600 gp 17 lb.
Codex of Rock Gnomes 750 gp 19 lb.
Codex of Halflings 900 gp 19 lb.
Codex of Goblins 800 gp 14 lb.
Codex of Hobgoblins (Book) 925 gp 22 lb.
Codex of Orcs (Book) 900 gp 20 lb.
Codex of Kobolds (Book) 550 gp 12 lb.
Codex of Lizardfolk (Book) 650 gp 14 lb.
Codex of Ogres (Book) 1,000 gp 16 lb.
Footprints book (Book) 50 gp 3 lbs.
Footsteps Beneath (Book) 175 gp 14 lb.
Fundamentals of Thaumaturgy (Book) 425 gp 11 lb.
The Gentle Beast 100 gp 11 lb.
Healing Hands 400 gp 14 lb.
Into the Wild 130 gp 11 lbs.
Journal, (blank) 10 gp 1 lb.
Language of Music 550 gp 9 lb.
Obsession Log 25 gp 1 lb.
Pathfinder Chronicle 50 gp 1 lb.
Portrait book 10 gp 3 lbs.
Receiving Paper (per sheet) 10 gp
Root of the Tongue 1,200 gp 15 lb.
Spellbook, (standard, blank) 15 gp 3 lbs.
Spellbook, (compact, blank) 50 gp 1 lb.
Spellbook, (traveling, blank) 10 gp 1 lb.
Gullivers Travels 200 gp 15 lb.
Unspoken Words 250 gp 8 lb.
The Way of the Deep 125 gp 12 lbs.

Inks and Writing Utensils

Inks and Writing Utensils
Item Cost Weight
Chalk (1 piece) 1 cp
Charcoal (1 stick) 5 sp
Ink (1 oz. in a vial) 8 gp
Ink, Burning (1 oz. phial and 1 oz. package of powder) 5 gp
Ink, Changing (1 oz. phial and 1 oz. package of both powders) 12 gp
Ink, Darkvision (1 oz. phial) 10 gp
Ink,Fire 1 gp
Ink,Ghost 25 gp -/20
Ink,glowing (vial) 5 gp
Ink, invisible (simple) 2 gp
Ink,invisible (average) 10 gp
Ink, invisible (good) 25 gp
Ink, invisible (superior) 75 gp
Ink, Magnetic (1 oz. phial) 30 gp
Ink, Mirror (1 oz. phial) 10 gp
Ink, Poisonous (1 oz. phial) 800 gp
Ink, Stink 5 gp 1 lb.
Ink, Stink (Arcane) special 1 lb.
Ink, Vampiric (1 oz. phial) 40 gp
Inkpen 1 sp

Other Things to Write On

Other Things to Write On
Item Cost Weight
Chalkboard 1 gp 2 lbs.
Paper (1 sheet) 4 sp
Paper, rice (1 sheet) 5 cp
Parchment (1 sheet) 2 sp
Stationery 1 gp

Other Supplies and Tools

Other Supplies and Tools
Item Cost Weight
Case, map or scroll 1 gp 1/2 lb.
Pantograph
Printing press (1 page) 250 gp 150 lbs.
Sealing wax 1 gp 1 lb.

Clothing & Accessories

Clothing and accessories includes all full outfits, hats, gloves, scarves, jewelry, body adornments (tattoos etc.), perfumes and similar items. All characters begin play with one outfit, valued at 10 gp or less. Additional outfits can be purchased normally.

Complete Outfits

All characters begin play with one outfit, valued at 10 gp or less. Additional outfits can be purchased normally.

Complete Outfits
Item Cost Weight
Artisan’s Outfit 1 gp 4 lbs.1
Bodysuit 55 gp 2 lb.
Bodysuit, Armoured 125 gp 8 lb.
Cold Weather Outfit 8 gp 7 lbs.1
Courtier’s Outfit 30 gp 6 lbs.1
Dilettante’s Outfit 20 gp 8 lbs.
Doctor’s Outfit 150 gp 6 lbs.
Entertainer’s Outfit 3 gp 4 lbs.1
Explorer’s Outfit 10 gp 8 lbs.1
Hot Weather Outfit 8 gp 4 lbs.
Monk’s Outfit 5 gp 2 lbs.1
Noble’s Outfit 75 gp 10 lbs.1
Peasant’s Outfit 1 sp 2 lbs.1
Pickpocket’s Outfit 5 gp 3 lbs.1
Royal Outfit 200 gp 15 lbs.1
Scholar’s Outfit 5 gp 6 lbs.1
Shadesuit 350 gp 2 lb.
Shadesuit, Armoured 500 gp 8 lb.
Traveler’s Outfit 1 gp 5 lbs.1
Swarmsuit 20 gp 10 lbs.
Tear-Away Clothing +5 gp varies1
Watersuit 100 gp 1 lb.
Watersuit, Insulated 200 gp 5 lb.

Footwear

Footwear
Item Cost Weight
Boots, Hollow Heel (per heel) 10 gp
Boots, Paw (pair) 10 gp
Boots, Softpaw 25 gp 1 lb.
Boots, Spike (pair) 40 gp; 6 lb.
Boots, Sticking (pair) 75 gp
Cleats 5 gp 2 lbs.
Court Shoes (Fashionable) 25 gp 1 lb.
Snowshoes 5 gp 4 lbs.1

Face, Head and Neck

Face, Head and Neck
Item Cost Weight
Cape, Billow 100 gp 4 lbs.
Darkglass Visor 300 gp 3 lb.
Darkglass Lenses 450 gp 1 lb.
Eyeglasses 5 gp
Eye patch 1 sp
Goggles, Gloom Sight 200 gp
Goggles, Smoked 10 gp
Hats 1 sp to 50 gp 1/2 to 2 lbs.
Mask 1 sp to 50 gp 1 lb.1
Mask,Battle 50 gp 2 lbs.
Mask,Doctor’s 50 gp 2 lbs.
Neck Guard 10 gp 1/4 lb.
Scarf 1 sp to 5 gp 1/2 lb.1
Scarf, pocketed 8 gp 1/2 lbs.1
Scarf, reinforced 10 gp 1 lb.1
Wig 5 gp to 500 gp 1/2 to 4 lbs.1

Bodywear

Bodywear
Item Cost Weight
Cloak,Fireshield 150 gp 3 lb.
Cloak,Floating 30 gp 6 lb.
Cloak,Gliding 100 gp 5 lb.
Cloak,Grounding 300 gp 8 lb.
Cloak,Wing 1,200 gp 1 lb.
Cloak,Winter Wolf 300 gp 5 lb.
Coat,Hooked 10 gp 4 lb.
Dueling Cape 45 gp 4 lb.
Furs 12 gp 5 lbs.1
Girdle,Floating  5 gp + 15 gp for each pouch
Sash,Adventurer’s 20 gp 3 lbs. (container)
Vest 1sp to 50 gp 1/2 lb.1
Vest, Barbed 10 gp 4 lbs.
ReligiousVestments, Cleric’s 5 gp 6 lbs.1

Jewelry, Perfumes and other Decorative Accessories

Jewelry,
Perfumes and other Decorative Accessories
Item Cost Weight
Anklet 5
gp
Armband 10
gp
½
lb.
Bracelet 5
gp
Brooch/Button/Clasp/Pin 2
gp (each)
Circlet 25
gp
Collar 50
gp
2
lb.
Crown
(non-Royal)
100
gp
3
lb.
Earrings,
Pair
2
gp
Jewelry varies varies
Jewelry,
false
+20
gp
—
Necklace 5
gp
Pendant 15
gp
½
lb.
Perfume/Cologne,
common
1
gp/dose
—
Perfume/Cologne,
exotic
100
gp/dose
—
Perfume/Cologne,
common (1 dose)
1
gp
—
Perfume/Cologne,
rare (1 dose)
10
gp
—
Perfume/Cologne,
exotic (1 dose)
100
gp
—
Ring 10
gp (average)
Ring,
poison pill
+20
gp
—
Ring,
signet
5
gp
—
Watch,
pocket
250
gp
1
lb
Tattoo 1
cp – 20gp
—
Tiara 50
gp
1
lb.

Masterwork Clothing

 

Masterwork
Clothing
Goods Cost Weight
Aba,
Masterwork
(New)
130
gp
2
lb.
Cold
Weather Outfit, Masterwork
(New)
100
gp
8
lb.
Doublet,
Masterwork
(New)
150
gp
1
lb.
Dress,
Masterwork
(New)
225
gp
3
lb.
Entertainer’s
Outfit, Masterwork
(New)
100
gp
4
lb.
Hunter’s
Outfit, Masterwork
(New)
120
gp
5
lb.
Mountaineer’s
Outfit, Masterwork
(New)
100
gp
5
lb.
Toga,
Masterwork
(New)
150
gp
5
lb.

Constructs

 

Clockwork
Goods Cost Weight
Clockwork,
Clockwork Dragon
300,000
gp
75
tons
Clockwork,
Clockwork Familiar
14,500
gp
10
lb.
Clockwork,
Clockwork Goliath
300,000
gp
100
tons
Clockwork,
Clockwork Leviathan
130,000
gp
3
tons
Clockwork,
Clockwork Mage
84,000
gp
450
pounds.
Clockwork,
Clockwork Servant
7,500
gp (13,500 for an intelligent servant)
400
pounds.
Clockwork,
Clockwork Soldier
37,000
gp ( the cost of the soldier’s weapon is not included in this price.)
500
pounds.
Clockwork,
Clockwork Spy
1,250
gp
40
pounds.
Clockwork,
Clockwork Steed
29,000
gp (33,500 for a clockwork charger)

Containers (Bags, Boxes & More)

Bags and Pouches
Goods Cost Weight
Backpack, Masterwork 50 gp 2 lb
Backpack, Standard (empty) 2 gp 2 lb
Bag, waterproof 5 sp 1/2 lb.
Chain Pouch 10
gp
3 lb.
Clothing Case 35 gp 10 lb.
Collapsing Basket 4 gp 1 lb.
Collapsing Basket 6 gp 2 lb.
Collapsing Pail 5 gp 3 lb.
Collapsing Pail 10 gp 5 lb.
Cushioning Bladder 15 gp 1 lb.
Fireproof Box 125 gp 10 lb.
Fireproof Pouch 50 gp 1 lb.
Neck Pouch 1 gp ½ lb.
Neck Pouch (Chain Strap) 2 gp 1 lb.
Neck Pouch (Shoulder Strap) 5 gp 1 lb.
Potion Band 15 gp 2 lb.
Pouch,Belt 1 gp 1/2 lb.1
Pouch, Spell components 5 gp 2 lbs.
Pouch, War Spirit 50 gp
Sack (empty) 1 sp ½ lb
Waterproof Box 75 gp 10 lb.
Waterskin 1 gp 4 lb

Barrels, Boxes, and Chests

Barrels, Boxes, and Chests
Item Cost Weight Source
Barrel 2 gp 30 lbs.
Chest, Small / Small treasure chest 2 gp/ 3 gp 25 lbs.
Chest, Medium / Medium treasure chest 5 gp/ 7 gp 50 lbs.
Chest, Large / Large treasure chest 10 gp/ 15 gp 100 lbs.
Chest, Huge / Huge treasure chest 25 gp/ 37 gp 250 lbs.
Chest, False-Bottomed 52 gp 25 lbs.
Magician’s Chest 100gp.

Other Misc. Containers

Other Misc. Containers
Item Cost Weight
Basket 4 sp 1 lb.
Bottle, Glass 2 gp 1 lb.
Bucket 5 sp 2 lbs.
Cauldron 1 gp 5 lbs.
Cup, false-bottomed 1 gp
Flask (empty) 1½ lb
Jug, clay 3 cp 9 lbs.
Mug/Tankard, Clay 2 cp 1 lb
Pitcher, clay 2 cp 5 lbs.
Potion Sponge 2 gp
Pot, iron 8 sp 4 lbs.
Vial, iron 1 sp 1 lb.
Vial (for ink or potions) 1 gp

Tools & Kits

Tools & kits includes all sorts of equipment used to accomplish other tasks, or to make other tasks easier.

Kits
Item Cost Weight
Alchemist’s Kit 25 gp 5 lbs.
Chirurgeon’s Bag 400 gp 4 lbs.
Chronicler’s Supplies 40 gp 4-1/2 lbs.
Climber’s kit 80 gp 5 lbs.1
Cooking Kit 1 gp 2 lbs.
Disguise kit 50 gp 8 lbs.1
Disguise Kit, Half-Orc 75 gp 1 lb.
Dragonslayer’s Kit 485 gp 64 lbs.
Dungeoneering Kit 15 gp 25 lbs.
Dungeoneering Kit, Deluxe 130 gp 15 lbs.
Field Healer’s Kit 55 gp 1 lb.
First Aid kit 50 gp 1 lb
Healer’s Kit 50 gp 1 lb.
Investigator’s kit 40 gp 8 lbs
Juggler’s Kit 15 gp 10 lbs.
Leeching Kit 5 gp 5 lbs.
Map Making Kit 10 gp 2 lbs.
Pathfinder’s Kit 12 gp 22 lbs.
Riding Kit 16 gp 53 lbs.
Shaving Kit 15 sp 1/2 lb.
Signal Kite Kit 5 gp
Spelunking Kit 174 gp 32 lbs.
Symptom Kit 25 gp 5 lbs.
Torturer’s Lab 100 gp 35 lbs
Trailscent Kit 10 gp 5 lb.
Vampire Slayer’s Kit 500 gp 8 lbs.

Tools, Individual and Sets

Tools, Individual and Sets
Item Cost Weight
Tool, Masterwork 50 gp 1 lb.
Tools, Surgeon’s 20 gp 5 lbs.1
Tools, Thieves’ 30 gp 1 lb.
Tools,Thieves’ (masterwork) 100 gp 2 lbs.
Tools, Artisan’s 5 gp 5 lbs.
Tools, Artisan’s, masterwork 55 gp 5 lbs.
Torturer Devices
Book of Vile Darkness 3.5
By Monte Cook
Various torture instruments
Various torture instruments

All manner of devices exist for inflicting pain. Each of the torture devices described in this section provides a circumstance bonus that is added to the Intimidate check made by a torturer against a victim—the more effective the device, the greater the modifier.

A torturer seeks to learn something from the victim through the application of pain, though sometimes torturers inflict pain for pain’s own sake. The sick thrill felt by a torturer as she clips the end off one of her victim’s fingers, and the visceral charge the torturer feels as she pushes a red-hot brand all the way through her client’s cheek, are intangible drugs favored by the depraved.

RULES OF TORTURE

The torturer’s victim must first be secured, either by being tied in place, pinned in a grapple, or successfully restrained in a stationary torture device. A victim in such a device can attempt to make an Escape Artist check every round against the DC associated with the device. A pinned creature can attempt to break a grapple. However, the torturer is generally watching while the victim is being restrained in a stationary torture device or being grappled by a third party. If the victim attempts an Escape Artist check or a grapple check in the knowing presence of the torturer, whether or not the check succeeds the torturer can hit the creature with a coup de grace.

Once the victim is secure, the torturer can attempt one use of a torture device against a secured victim (such as thumbscrews on a maid tied to a chair) in a certain time frame (once per round unless otherwise noted). Each device has an associated circumstance bonus that is applied to the torturer’s Intimidate check when the torturer attempts to pry desired information rom the victim. The Intimidate check DC is 10 + the victim’s level or HD.

Of course, a victim can choose to reveal the information before torture is applied. Merely threatening to use a torture device against a victim can be effective: If the torturer succeeds on a Bluff check opposed by the victim’s Sense Motive check, the torturer can use half of the device’s circumstance bonus on her subsequent Intimidate check. When using a torture device, a torturer can attempt multiple Intimidate checks to attempt to gain the same information, unlike the standard use of the Intimidate skill. A successful Intimidate check indicates the victim yields up the requisite information.

A victim can attempt to mislead a torturer, pretending to give up the real information in hopes the torturer will end the pain. The victim’s Bluff check is opposed by the torturer’s Sense Motive check if the victim lies or misleads the torturer during the interrogation. Because the torturer is convinced of her methods that pain reveals truth, and that torture can’t be withstood -the torturer is more likely to believe even the most outlandish lie. The torturer takes a -3 circumstance penalty on Sense Motive checks to see through the Bluffs of those she tortures.

Even victims who don’t really know the information sought by the torturer can be compelled to lie to make the hurt go away.

The tendency of victims to say anything to stop the pain makes torture impractical in some cases. But even when a torturer feels as if she’s extracted the truth, she may continue the torture anyway.

If a victim is brought to 0 hit points or lower through the use of torture equipment, then later healed, the subsequent use of a torture device against that victim doubles the device’s circumstance bonus on the torturer’s Intimidate checks. This doubling only occurs in the second and subsequent torture sessions.

Torture Devices as Weapons: Nonstationary items such as pokers and scalpels make poor melee weapons. In melee, torture devices deal half the damag, if the device can be used in melee at all. For example, a Medium-size torturer couldn’t pick up and use an iron maiden as a weapon.

masterwork Devices: masterwork torture devices can be made, but do not provide higher circumstance bonuses. They simply exhibit finer craftsmanship and cost twice as much.

DEVICE DESCRIPTIONS

Additional sinister devices and other forms of torture exist beyond those presented here. Use the devices described below as a guide to determine the game effects of other forms of torture.

Torture Devices
Device Circumstance
Bonus
Escape
DC
Damage Cost Weight
Branding iron/poker +3 1d3 2 gp 4 lb.
Dagger +4 2d4 2 gp 1 lb.
Hot lead +3 1d3 1 sp 1 lb.
Iron maiden 27 200 gp 250 lb.
Low setting +6 1
Moderate setting +8 5
Severe setting +10 10
Terminal setting +12 50
Jawbreaker +4 2d4 10 gp 1 lb.
Needle +2 1 1 sp
Pillory +2 20 1d6 50 gp 50 lb.
Rack +5 22 1 150 gp 200 lb.
Scalpel/flenser +4 1d6 4 gp
Thumbscrew +3 1d2 1 gp 1 lb.
Tied down +0 * 1 sp 1 lb.
*The Use Rope check of the torturer sets the DC for the victim’s Escape Artist check.

Execution Equipment

Execution of prisoners, far from light and hope of rescue, is something all creatures fear when venturing into realms where vengeance or brute malice holds sway. Despicable overlords and despotic states alike enjoy particularly cruel forms of execution, deriding even the idea of lesser penalties. And even an otherwise enlightened society may find that vengeance is more important to it than reformation of the convicted. And so the executioner’s profession never lacks for work.

The executioner seeks death for the condemned with a swift stroke. Sometimes, death by torture is the command given to the executioner, but in such a case he will often remand the client to a torturer to carry out the sentence. However, many execution devices are also extraordinarily painful for those destined to feel their cruel, final embrace.

Rules of Execution

The condemned must first be secured by being tied in place, pinned in a grapple, or successfully restrained in a stationary execution device. If restrained in an execution device, the condemned can attempt to make a Escape Artist check every round against the DC noted, unless magically held or otherwise helpless. If grappled, the condemned can attempt to break the grapple normally.

Once the victim is secure, the executioner can attempt the chosen method of execution. The executioner makes a Profession (executioner) check against the DC given for the device on Table 3–2. If the check is successful, the condemned is slain according to the nature of the device. If the executioner fails, the execution is botched, and the executioner can make another check the following round.

Botched attempts deal the damage noted for the device, so the condemned may be killed even if the executioner botches the attempt. Prideful executioners—which includes most of them take it as a personal point of dishonor if they kill the condemned on a botched execution.

Execution Devices as Weapons: Some execution devices, such as headsman’s axes, make adequate melee weapons. In melee, such an item deals normal damage for an item of its kind (such as a greataxe) and cannot kill instantly. Most other devices of execution cannot be used in melee.

masterwork Devices: masterwork execution devices provide a +1 circumstance bonus on the executioner’s Profession (executioner) check. They cost twice as much as the versions given in Table 3–2.

Execution Devices

Hundreds, if not thousands, of execution methods are possible beyond those described here. The table identifies common techniques from which more exotic forms of execution can be extrapolated.

Execution Devices
Device Execution DC Escape DC Botched Damage Cost Weight
Crucifixion cross 15 28 * 1 gp 50 lb.
Draw and quarter 18 25 5d6 3 sp 1 lb.
Hanging rope 18 ** 1d3/rd. 3 sp 1 lb.
Headsman’s axe 18 ** Coup de grace 20 gp 20 lb.
*Crucified characters lose 10% of their total hit points each hour.**The Use Rope check of the executioner sets the Difficulty Class.

Prosthetic Limbs

Prosthetic
Limbs
Item Cost Weight
Prosthetic,
arm
10
gp
3
lbs.1
Prosthetic,
foot
1 gp 2 lbs.1
Prosthetic,
hand
1 gp 1 lb.1
Prosthetic,
leg
20
gp
6 lbs.1
Prosthetic,
peg leg
10 gp 5 lb.1

Occult Lore
Author Keith Baker, Adam Bank, Chris Jones, Scott Reeves, and Elton Robb
Series Lore
Publisher Atlas
Publish date 2002
Pages 240
ISBN 1-58978-021-3
OGL Section 15 occult-lore
Content Puller Mark Gedak

Netbook can be found on the following website

The Grand OGL Wiki

These items can be found in most astrologers’ laboratories.

Item
Market
Cost
Astrolabe 100
gp
Authority
on Formulae
50
gp

ASTROLABE

Psautier de saint Louis et de Blanche de Castille, BNF Paris, ms. 1186 res, fol. 1v, ca. 1200 AD

Psautier de saint Louis et de Blanche de Castille, BNF Paris, ms. 1186 res, fol. 1v, ca. 1200 AD

No astronomer’s kit is complete without this mechanical tabulator vital for solving stellar calculations. “Planispheric” astrolabes (so-called because they provide a flat, or plane, view of the heavenly spheres) enable stargazers to calculate the position of the sun and other major nearby stars with respect to both the horizon and the meridian (the imaginary north-south line connecting the geographical poles). The typical planispheric astrolabe measures 3 to 18 inches and is made of brass or iron. It consists of several principal parts: the mater, a base plate with a network of lines representing celestial coordinates; the rete, an open-pattern disk (with a “map” of the stars, including orbital circles, that rotated on the mater around a center pin corresponding to the north celestial pole; and the alidade, a straight rule used for sighting objects in the sky. Most astrolabes also have one or more climates, which are rotating plates engraved with coordinate lines for different latitudes placed between the mater and the rete. An astrolabe of this type costs 100 gp.

masterwork astrolabes are wonders of engraving and engineering. A masterwork, planispheric astrolabe costs 150 gp and provides a +2 circumstance bonus to computing astrological spell formulae.

AUTHORITIES ON FORMULAE

These are dense texts describing the various techniques for computing horoscopes, written by famous ancient astrologers. They cost 50 gp each.

masterwork authorities are artfully illuminated, carefully glossed, and accompanied by companion, explanatory scrolls. masterwork authorities cost 100 gp each and grant a +2 circumstance bonus to one type of horoscope, depending upon the authority.

Tools,
Unique or Special Purpose
Item Cost Weight
Abacus 2
gp
2
lbs.
Anvil 5 gp 40
lbs.
Arrow,
Grappling
Astrolabe,
ornate
1,000
gp
6 lbs.
Astrolabe 100
gp
6 lbs.
Bellows 1 gp 3 lbs.
Block
and tackle
5 gp 5 lbs.
Candle
Mold
12 sp 5 lbs.
Compass 10 gp 1/2
lb.
Cord,
Measuring, 10 ft.
1 gp 1/2
lb.
Crowbar 2 gp 5 lbs.
Drill 5
sp
1
lb.
Earplugs 3 cp —
Flint
and Steel
1 gp —
Grappling
Hook
1 gp 4 lbs.
Grappling
hook, Collapsing
50 gp 4 lb.
Hammer 5 sp 2 lbs.
Hourglass (one hour) 25 gp 1 lb.
Hourglass (one minute) 20 gp 1/2
lb.
Hourglass (six seconds) 10
gp
—
Ladder,
10-foot
2 sp 20 lbs.
Ladder,
folding
2 gp 16 lbs.
Light
Detector
1 gp —
Magnet 5 sp 1/2
lb.
Magnifying
glass
100
gp
—
Mirror
(small steel)
Oar 2 gp 10 lbs.
Periscope 20 gp 4 lbs.
Pick,
miner’s
3 gp 10 lbs.
Piton 1 sp 1/2
lb.
Plank,
collapsible
4 sp 10 lbs.
Pole,
10 ft.
5 cp 8 lbs.
Pole,
balancing
8 gp 12 lbs.
Pulley 2 gp 10 lbs.
Ram
Portable
10 gp 20
lbs.
Razor
Strop
200
gp
1 lb.
Saw 4 cp 2 lbs.
Sawback
Sword
+5 gp —
Scale,
merchant’s
2 gp 1 lb.
Sewing
needle
5 sp —
Sextant 500
gp
2 lbs.
Shield
Sconce
1 gp 1/2
lb.
Shovel 2 cp 3 lbs.
Sledge 1 gp 10 lbs.
Spear-Thrower 1 gp 1 lb.
Spike,
iron
5 cp 1 lb.
Spyglass 1,000
gp
1 lb.
Stretcher 1 gp 10 lbs.
String/twine,
50 ft.
1 cp 1/2
lb.
Swim
Fins
1 sp 5 lbs.1
Thermometer 25
gp
1 lb.
Water
Canister, Pump
75 gp 5 lbs.
Water
clock
1,000
gp
200
lbs.
Water
Purification Sponge
25 gp 1 lb./15
Whetstone 2 cp 1 lb.

Entertainment (Toys, Games, Puzzles & More)

This page includes various entertainment items such as decks of cards, dice, puzzles, kites, and marbles.

Cards

Cards
Item Cost Weight
Cards,
Artistic
2 gp
(deck of 52)
Cards,
Common
5 sp
(deck of 52)
Cards
(marked)
1 gp 1 lb.
Fortune-tellers
Deck
, common
1 gp 1/2
lb.
Fortune-tellers
Deck
, quality
25 gp 1 lb.
Fortune-tellers
Deck
, masterwork
50
gp
1 lb.
Harrow
Deck
100
gp
—

Dice

 

Dice
Item Cost Weight
Dice,
Bone or Antler
1 sp
(pair)
Dice,
Ivory
5 sp
(pair)
Dice,
Silver or Gold
2 gp
(pair)
Dice,
loaded
(average)
10 gp —
Dice,
loaded
(superior)
50
gp
—

Misc.
Games and Entertainment Items

 

Misc.
Games and Entertainment Items
Item Cost Weight
Board
game
1 sp
– 10 gp
2 lbs.
Bowling
set
5 sp
– 10 gp
15 lbs.
Checkers
Set & Board
5 sp 2 lb.
Chess
Pieces & Boards, Artistic
30 gp 5 lb.
Chess
Pieces & Board, Common
1 gp 3 lb.
Go
Pieces & Board
20 gp 5 lb.
Halfling
Jugglesticks
25 gp 1 lb.
Kite 1 sp
– 2,000 gp
1 lb.
– 5 lbs.
Marbles 1 sp 2 lbs.
Marker
Die
15 gp 1 lb./15
Puzzle
box
1 gp
– 1,000 gp
1 lb.
– 5 lbs.
Shadow
Stencils

Art

 

Art
Item Cost Weight
Double
Frame
, Small
20 gp 5 lb.
Double
Frame
, Medium
50
gp
12
lb.
Double
Frame
, Large
125
gp
25 lb.
Harmonic
Paint
(per oz.)
25 gp
Hollow
Frame
, Small
10 gp 3 lb.
Hollow
Frame
, Medium
25 gp 5 lb.
Hollow
Frame
, Large
60
gp
10
lb.
Impermeable
Canvas
(per square ft.)
10
gp
Malleable
Statue
1,000
gp per 10 lb.
10 lb. +
Poison
Paint
(per oz.)
75 gp
per oz.
Shifting
Paint
(light-activated) (per oz.)
10 gp
per oz.
Shifting
Paint
(temperature-activated) (per oz.)
15
gp per oz.
Slaying
Paint
(per oz.)
150
gp per oz.

Banners,
Flags, & Standards

 

Flags
Item Cost Weight
Flag
(Banner)
10 gp 3 lbs.
Flag
(Banner)
(sacred)
450
gp
10 lb.
Flag,
nautical, ensign or courtesy
, Small
2 gp —
Flag,
nautical, ensign or courtesy
, Large
5 gp 1 lb.
Flag,
nautical, personal signal
, Small
4 gp —
Flag,
nautical, personal signal
, Large
10 gp 1 lb.
Pennant (normal) 200
gp
Pennant (sacred) 300
gp
Standard,
Tribal
50 gp 20 lbs.

Musical Instruments and Noisemakers

Musical
Instruments
Item Cost Craft Modifier Weight
Metronome 10
gp -200 gp
— 3
lbs.
Musical
instrument
, common
5 gp — 3 lbs.1
Musical
instrument
, masterwork
100
gp
— 3 lbs.1
Musical
instrument
, masterwork Effect
Beautiful — +3 +200
gp
Expressive — +5 +100
gp
Pure — +3 +150
gp
Resonant — +4 +100
gp
Rich — +5 +50
gp
Roar
Cord
15 gp — 1 lb.
Strings
Aboleth
Sinew
(String)
50 gp
per string
— —
Darkmantle
Hide
(String)
75
gp per string
— —
Deva
Hair
(String)
400
gp per string
— —
String,
Dragon Sinew
Black
Dragon
Sinew (String)
310
gp per string
— —
Blue
Dragon
Sinew (String)
350
gp per string
— —
Brass Dragon Sinew
(String)
320
gp per string
— —
Bronze Dragon Sinew
(String)
360
gp per string
— —
Copper Dragon Sinew
(String)
340
gp per string
— —
Gold Dragon Sinew
(String)
420
gp per string
— —
Green
Dragon
Sinew (String)
330gp
per string
— —
Red
Dragon
Sinew (String)
380
gp per string
— —
Silver Dragon Sinew
(String)
400
gp per string
— —
White
Dragon
Sinew (String)
280
gp per string
— —
Dwarf
Beard
(String)
30 gp
per string
— —
Elf
Hair
(String)
10 gp
per string
— —
Gold
Wire
(String)
100
gp per string
— —
Green
Hag Hair
(String)
40 gp
per string
— —
Harpy
Hair
(String)
20
gp per string
— —
Nymph
Hair
(String)
450
gp per string
— —
Silver
Wire
(String)
90 gp
per string
— —
Spidersilk (String) 65 gp
per string
— —
Unicorn
Mane
(String)
250
gp per string
— —
Whistle,
Cave
20 gp — —
Whistle,
Sheriff’s
1 gp — —
Whistle,
Signal
8 sp — —

Hunting,
Camping & Survival Gear

 

This page includes all
types of supplies which are of use when traveling or surviving in the wilderness.

 

Comfort
and Shelter

 

Comfort
and Shelter
Item Cost Weight
Source
Bedroll 1 sp 5 lbs.1
Blanket,
common
2 sp 1 lb.1
Blanket,
winter
5 sp 3 lbs.1
Chair,
folding
2 gp 10 lbs.
Hammock 1 sp 3 lbs.
Soap
Tarp,
Waterproof
(per square yard)
1 gp 1 lb.
Tent,
small (1 person, 20 minutes)
10
gp
20
lbs.1
Tent,
medium (2 people, 30 minutes)
15 gp 30 lbs.1
Tent,
large (4 people, 45 minutes)
30 gp 40
lbs.1
Tent,
pavilion (10 people, 90 minutes)
100
gp
50 lbs.1
Tent,
hanging
20 gp 15
lbs.
Tent,
Waterproof
100
gp
20
lb.

Hunting
and Fishing

 

Hunting
and Fishing
Item Cost Weight
Fishhook 1 sp —
Fishing
Tackle
20
gp
5
lb.
Net,
butterfly
5 gp 2 lbs.
Net,
fishing, 25 sq. ft.
4 gp 5 lbs.
Scent
cloak
20 gp 2 lbs./20
Trap,
bear
2 gp 10 lbs.

Misc, Outdoors Gear

Misc.
Outdoors Gear
Item Cost Weight
Bell 1
gp
—
Buoy,
common
5 sp 16
lbs.
Buoy,
superior
10 gp 30 lbs.
Compass 10
gp
1/2
lb.
Heatstone 20 gp 1 lb.
Hotbox 40
gp
15 lb.
Lightning
Rod
75 gp 15 lb.
Map,
area
50 gp 2 lbs.
Mirror,
small steel
10 gp 1/2
lb.
Pocket
Heater
40 gp 1/2
lb.
Rope,
hemp (50 ft.)
1 gp 10 lbs.
Rope,
Leather (50 ft.)
10 gp 10
lb.
Rope,
silk (50 ft.)
10 gp 5 lbs.
Rope,
spider’s silk (50 ft.)
100
gp
4 lbs.
Rope
Spool
30
gp
10 lb.
Rope
Spool, Climbing
100
gp
10 lb.
Star
Charts Common
75
gp
1/2 lb.
Star
Charts Masterwork
200
gp
1/2
lb.
String/twine
(50 ft.)
1 cp 1/2
lb.
Signal
horn
1 gp 2 lbs.
Whistle 8 sp —
Whistle,
signal
8 sp —
Whistle,
silent
9 sp —

Beast Lure

Source Adventurer’s Armory

This light brown oil works similar to Kaava musk but attracts one specific kind of creature (dogs, giant bees, and so on).

Flotation Device

Source Adventurer’s Armory

Usually composed of an inflated animal bladder sealed with pitch, a held flotation device adds a +1 circumstance bonus on Swim checks.

Illuminations, Flammables & Explosives

This page includes various forms of illuminations, fireworks, and firewood.

Illuminations

Item Cost Weight
Candle 1 cp
Candle, Helmet 2 gp 4 lbs.
Candle,Insectbane 1 sp —
Darkflare 1 gp —
Firewood (per day) 1 cp 20 lbs.
Lamp, Common 1 sp 1 lb.
Lamp,Celestial 300
gp
2 lbs.
Lantern,Bullseye 12 gp 3 lbs.
Lantern,Darklight 20 gp 3 lbs.
Lantern,Hooded 7 gp 2 lbs.
Lantern,Miner’s 15 gp 2 lbs.
Lantern,Waterproof +5 gp —
Moonrod 10
gp
1 lb.
Slowburn (per ounce) 1 gp —
Starstone 15 gp 1 lb.
Sunrod 2 gp 1 lb.
Torch,
Common
1 cp 1 lb.
Torch,
Everburning
110
gp
1 lb.
Waiting
Flame
(per pot)
75 gp 1 lb.

Explosives

Explosives
Item Cost Weight
Grenade,
Fuse
100 gp 1 lb./25

Fireworks

 

Fireworks
Item Cost Weight
Firework,
Desnan Candle
5 gp —/20
Firework,
Paper Candle
1 gp —/20
Firework,
Skyrocket
50 gp 1 lb./25
Firework,
Starfountain
500 gp 100 lbs./25

Locks,
Keys, Chains & Manacles

 

Chains

 

Chains
Item Cost Weight
Chain (10 ft.) 30 gp 2 lbs.
Chain,
Breakaway
65 gp 2 lbs.
Chain
Belt
15 gp 1/4 lb.

Keys

 

Keys
Item Cost Weight
Key,
Copy
1 gp —
Key,
Skeleton
85 gp —
Key,
Wax Blank
15 gp 1/2 lb.

Locks

 

Locks
Item Cost Weight
Lock,
Simple
20 gp 1 lb.
Lock,
Average
40 gp 1 lb.
Lock,
Good
80 gp 1 lb.
Lock,
Superior
150
gp
1 lb.
Thunderstone
Lock
(Average)
110
gp
1 lb.
Thunderstone
Lock
(Good)
190
gp
1 lb.
Thunderstone
Lock
(Superior)
330
gp
1
lb.

Manacles

 

Manacles
Item Cost Weight
Manacles 15
gp
2 lbs.
Manacles,
False
65 gp 2 lbs.
Manacles, masterwork 50
gp
2 lbs.
Manacles,
Mithral
1,000
gp
2 lbs.
Manacle
Barbs
+15
gp
1 lb.
Fetters 15 gp 2 lbs.
Fetters, masterwork 50 gp 2 lbs.
Ropestaff 125
gp
1 lb.

Religious
Items

 

This page includes various
items of use or interest to religious persons or in religious rituals including
portable altars, holy symbols, holy water, and channel foci.

 

Religious
Items
Item Cost Weight
Altar,
Portable
250
gp
40 lbs.
Holy/Unholy Symbol, wooden 1 gp —
Holy/Unholy Symbol, silver 25 gp 1 lb.
Holy/Unholy
Text
10+
gp
3+
lbs.
Holy/Unholy
Water
(1 flask)
25 gp 1 lb.
Prayer
Book
100 gp 2 lb.
Prayer
Beads
10 gp
Samsaran
Life Wheel
25 gp 1/2
lb.
Sword
pommel, Holy
+25 gp —
Talisman,
Necrotic
500
gp
1 lb.
Varisian
Idol
50 gp —

Channel
Foci

 

Channel
Foci
Item Cost Weight
Authoritative
Vestments
450
gp
15 lbs.
Bronze
Gong
100
gp
5 lbs.
Chains
of contrition
200
gp
2 lbs.
Consecrated
weapon
+150
gp
—
Driftwood
Icon
25
gp
—
Hallowed
chalice
200
gp
2 lbs.
Instrument
of the divine
200
gp
3 lbs.
Iron
Eye
50 gp 1 lb.
Just
Scale
50 gp 1 lb.
Lock
of the saved
+50
gp
1 lb.
Meditation
crystal
100
gp
1 lb.
Sanctified
rings
(pair)
5 gp —
Sanctified
shield
+100
gp
—
Spiked
focus ward
100
gp
2 lbs.
Stinging
Whip
50
gp
5 lbs.
Sundered
Mask
250
gp
1 lb.
Teaching
staff
75 gp 5 lbs.
Winged
Fetish
50 gp —

Bag Of Glass

The Quintessential Bard
Author Shannon Kalvar
Publisher Mongoose Publishing
Publish date 2003
OGL Section 15 qbrd

Netbook can be found on the following website

The Grand OGL Wiki

The material below is designated as Open Game Content

Bag of Glass: One of the simplest props that a troupe of actors needs is some want to simulate wealth. The bag of glass fits that need nicely; it contains a variety of different kinds of coloured glass, all cut to resemble gemstones. These can be handled during performances, scattered about the stage, or pasted onto costumes as required. Additionally one could drop a real gem into the bag, shake it up and make it very difficult (Search skill check DC 25) to Spot. A bag of glass costs 10 gp and contains anywhere between fifty and one hundred and fifty glass gems of various sizes.

Footwear and
Ornaments

 

 

Footwear
and Ornaments
Goods Cost Weight
Branding
Ring
10 gp
Darkglass
Visor
300 gp; 3 lb.
Darkglass
Lenses
450 gp; 1 lb.
Garrote
Buttons
25 gp
Hairpin
Dagger
100 gp 1/2 lb.
Hairpin
of Tools
150 gp 1 lb.
Pocket
Full Of Sashes
20 gp —
Rope
Hem (normal)
+100 gp to price of
garment
—
Rope
Hem (stiff)
+125 gp
to price of garment
—
Secret
Hems
+5 gp to price of
garment for each secret hem
—

Aristocratic
Clothing

Aristocratic Clothing

The Quintessential Aristocrat
Author Martin R. Thomas
Series Quintessential Series
Publisher Mongoose Publishing
Publish date 2004
Pages 98
ISBN 1-30000-076-4
OGL Section 15 qari
Content Puller {$content}

Netbook can be found on the following website

The Grand OGL Wiki

The material below is designated as Open Game Content

In the SRD, there are three types of outfits that are appropriate for aristocrat characters: courtier’s outfits, noble’s outfits and royal outfits. These items cost significantly more than regular ‘street clothes’ but as with items of quality listed above they must be purchased and worn or else the aristocrat character suffers penalties to either her Status score or to Charisma-based skills. At a minimum the aristocrat is expected to purchase a set of courtier’s clothes. Those who belong to a noble family must wear noble’s clothing. Throughout the course of an aristocrat’s career, she may eventually become the sovereign of a nation and must wear a royal outfit. Courtiers are fickle, however. Trends at court change very frequently and an aristocrat is expected to keep up with these changes. The very expensive and constant changes of clothing trends is also a way for paranoid aristocrats to keep an eye on would-be assassins; any plotters against the throne are forced to emulate the trends at court of else risk drawing too much attention to themselves.

Once per level, the aristocrat character must purchase a new outfit according to the specific social station the character has achieved (courtier, noble, or royal). Failure to do so incurs the same penalties as if the character were not wearing the appropriate outfit.

In general, clothing for upper classes entails more of everything: more types of fabric, longer lengths, more embroidery and patterns, more threads made from precious metals, and more exotic furs. Sleeves may become so long as to become inconvenient; however, this is considered appropriate, for most of the nobility do not need to work and the long flowing sleeves do not curtail any of their more leisurely activities.

Clothing Materials

Below is a list of materials from the Middle Ages and Renaissance commonly associated with aristocratic or wealthy clothing. In many areas, these materials may be strictly reserved for use by the nobility. In cultures outside of a mediaeval European setting, other materials may donate nobility such as feathers, shells, rare animal skins and horns, and even flowers (as with a Hawaiian lei).

• Blackwork: Black silk embroidery

• Brocade: A heavy fabric interwoven with a rich, raised pattern, often made with silver or gold thread.

• Damask: A rich, patterned fabric made of silk and woven with elaborate designs and patterns.

• Kersey: A woollen, ribbed fabric used for leggings and trousers.

• Lawn: A very fine, thin woven linen fabric.

• Samite: A heavy silk fabric, often woven with gold or silver.

• Satin: A smooth silk fabric with one glossy side and one dull side.

• Silk: A very expensive cloth woven from the threads of silk worms, which typically need to be imported.

• Taffeta: A glossy, plain-woven silk fabric, typically reserved for women’s clothing.
Clothing Accessories

A list of accessories for an aristocrat’s wardrobe could be nearly endless. The list provides some of the more common clothing elements that are worn as part of an aristocrat’s outfit. These items are not part of the courtier’s, noble’s, or royal outfits from the SRD. They are separate pieces and must be purchased individually.

Aristocratic
Clothing
Item Cost Weight
Baldric,
Leather
1 gp –
Cape (Fashionable) 4 gp 1 lb.
Cape,
Silk
20 gp 1 lb.
Cloak (Fashionable) 5 gp 2 lb.
Cloak,
Fur-lined (exotic furs)
40 gp 3 lb.
Court
Shoes
(Fashionable)
25 gp 1 lb.
Hat (Fashionable) 10 gp 1 lb.
Sash,
Silk
5 gp

Furs and Pelts

Furs
and Pelts
Sample Creature Cost Weight
Barghest 15 gp 1lb
Bear
Black
5 gp 2 lb
Bear
Brown
7 gp 2.5 lb
Bear
Polar
10 gp 2.5 lb
Beaver 2 gp 0.5lb
Fox,
Red
3 gp 0.5lb
Fox,silver 4 gp 0.5lb
Mink 3 gp 0.5lb
Otter 2 gp 0.5lb
Panther 7 gp 1.5lb
Sable 5 gp 1lb
Seal 5 gp 1lb
Snow leopard 8 gp 1.5lb
Tiger 5 gp 2lb
Wolf 2gp 1.5lb
Wolverine 3 gp 1lb
Zebra 5 gp 2lb

Food,
Drink, & Lodging

 

This page includes all
manner of edible goods, beverages, foodstuffs, and eating utensils and such.

 

Beverages
(Alcoholic)

 

 

Beverages
(Alcoholic)
Item Cost Weight
Ale (gallon) 2 sp 8 lbs.
Ale (mug) 4 cp 1 lb.
Ale,
Dwarven Stout
(mug)
4 cp 1/2 lb.
Ale,
Luglurch
(mug)
4 sp 1 lb.
Ale,
Luglurch
(gallon)
1 gp 8 lbs.
Caydenbrew (mug) 5 cp 1 lb.
Grog (mug) 2 cp 1 lb.
Grog (cup) 1 cp 1/2 lb.
Mead,
Linnorm
, (mug)
5 cp 1/2 lb.
Rumboozle (glass) 1 sp 1/2 lb.
Whiskey,
Dragon Punch
(cup)
10
gp
1/2
lb.
Whiskey,
Oldlaw
(cup)
Wine common (pitcher) 2 sp 6 lbs.
Wine fine (bottle) 10 gp 1-1/2
lbs.
Wine,
Corentyn

Beverages
(Nonalcoholic)

 

 

Beverages
(Nonalcoholic)
Item Cost Weight
Coffee,
common (cup)
1 cp 1/2 lb.
Coffee,
Mwangi
(cup)
3
cp
1/2
lb.
Kahve (cup) 2 cp 1/2 lb.
Tea,
common (cup)
2 cp 1/2 lb.
Tea,
ceremonial
(cup)
4 cp 1/2 lb.
Lisken’s
Medicinal Tonic
(cup)
10 gp

Foods

 

 

Foods
Item Cost Weight
Bread,
loaf
2 cp 1/2 lb.
Cheese (hunk) 1 sp 1/2 lb.
Meal,
Banquet (per person)
10 gp —
Meal,
good (per day)
5 sp —
Meal,
common (per day)
3 sp —
Meal,
poor (per day)
1 sp —
Meat,
chunk of
3 sp 1/2 lb.
Rations,
Trail
(per day)
5 sp 1 lb.1
Rations,
Wandermeal
(per serving)
1 cp 1/2 lb.
Troll
Bite
300 gp —

Weapon & Armor Accessories

The following items either compliment weapons (are used with, or for, weapons, such as scabbards) or are “weapon-like” in that they can be used in combat to damage or inflict harmful conditions upon opponents.

Weapon-Like Items

Weapon-Like
Items
Item Cost Weight
Caltrops 1 gp 2 lbs.
Caltrops,
Vicious
50 gp 4 lbs.

Herbs, Oils, & Special Substances

This page includes various chemicals, herbs, salves, balms, oils, and other substances which require some preparation before use.

Alchemical Items

Characters with the Craft (Alchemy) skill can create some of these items, and they are usually available in the same places where you can buy alchemical items. Items with a DC listed in the Craft DC column use the Craft (Alchemy) skill to create.

Occult Lore
Author Keith Baker, Adam Bank, Chris Jones, Scott Reeves, and Elton Robb
Series Lore
Publisher Atlas
Publish date 2002
Pages 240
ISBN 1-58978-021-3
OGL Section 15 occult-lore
Content Puller Mark Gedak

Netbook can be found on the following website

The Grand OGL Wiki

Characters with Heal scores of 5+ can use the Alchemy skill to create the superior medicinal items listed below. See the Craft skill rules (or the recap of them on page 18) and the full description of each item for instructions on how to create these items. Also see the Herbalism chapter, on page 76, for more tools that can be used to give Alchemy check bonuses, and substances that can be made using the Alchemy skill.

Task or
Item
Creation
DC
Market
Cost
Write/read
a message in alchemical notation
10 + pages
in the message + symbol modifier
2 gp per
page x the symbol modifier
Alembic 15 Approximately 50 gp
Aqua
vitae
20 5 sp per
draught
Athenor 15 100 gp
Pangunculus Varies 100 +
(pangunculus’ similarity bonus x 100) gp
Plague
gear
15 30 gp
Treatise DC of
disease
60 gp

Oils and Flammables

Oils
and Flammables
Item Craft
DC
Cost Weight
Oil,
Anointing
— 25 gp 1 lb.
Oil,
Lamp
, (1-pint flask)
— 1 sp 1 lbs.
Alchemist’s
fire
(1 flask) [Alchemical Power Component]
— 20 gp 1 lb.
Oil,
Keros
15 5 gp —
Oil,
Wing
— 1 gp —

Tools,
Devices and Kits

 

 

Tools,
Devices and Kits
Item Craft
DC
Cost Weight
Alchemist’s
Lab
—
Alchemist’s
Lab, Portable
—
Artificer’s
Lab, Portable
— 300 gp 40 lbs.
Bomb
Launcher
— 10 gp 1/2 lb.
Pox
Burster
— 50 gp 1 lb.
Thurible — 50 gp 3 lbs.

Misc.
Substances (vial)

 

 

Misc.
Substances
Item Craft (alchemy) Cost Weight
Acid (1 flask) [Alchemical Power Component] — 10 gp 1 lb.
Air crystals 50 gp
Alchemical grease [Alchemical Power Component] 15 5 gp 1 lb.
Alchemical solvent 20 20 gp 1/2 lb.
Alchemical Preserves 50 gp
Alchemical Coal (blinding cinders) 100 gp
Alchemical Coal (choking smoke) 50 gp
Alchemist’s kindness 1 gp -/20
Alkali flask 20 15 gp 1 lb.
Alkali salt 20 30 gp
Ambrosia (vial) 100 gp 1 lb.
Black Fester (vial) 30 gp
Blackfingers paste (1 dose) 50 gp
Bladeguard [Alchemical Power Component] 15 40 gp
Blight Tonic 150 gp 1 lb.
Brewed Reek 25 40 gp 1 lb.
Dullmetal (one cake) 45 gp 1 lb.
Dust, Magnetic 200 gp 4 lb.
Elemental
Breath
80 gp 1/2 lb.
Elemental
Flux
(flask)
20 gp 1 lb.
Fiendgore
Unguent
75 gp 1 lb.
Fleshgem (decorative) 1 gp
Fleshgem (spikes) 50 gp 5 lbs.
Freshpaste (ounce) 4 gp
Hobgoblin War Draught 20* 10 gp 1 lb.
Hound’s Blood (vial) — 110 gp
Ifrit’s Blood — 50 gp 1 lb.
Incense (10 sticks) — 10 gp 1 lb.
Incense, Scentbane — 80 gp
Liquid ice [Alchemical Power Component] 25 40 gp 2 lb.
Marker Die 15 gp 1 lb./15
Nushadir (vial) 20 10 gp 1 lb.
Ooze grease 25 50 gp 1 lb.
Plaster (casting) 5 sp 5 lbs.
Poison Smear (per jar) 75 gp 1 lb.
Poison Tattoo 50 gp
Powder 1 cp 1/2 lb.
Powder, Blinding (per packet) 25 gp
Powder, flash [Alchemical Power Component] 20 50 gp
Powder, itching [Alchemical Power Component] 25 60 gp 2 lbs.
Powder, sneezing (packet) 25 60 gp 2 lbs.
Repellent, vermin 20 5 gp
Salve, Stonechipper 150 gp 1 lb.
Shaving Cream (per ounce) 15 gp
Shadowcloy (flask) 25 gp 1 lb.
Silversheen see text +750 gp
Skinseal (one jar) 40 gp 1 lb.
Skin Toner (per jar) 50 gp 1 lb.
Spellscorch ? ?? gp ?? lb.
Spider Sac ? ?? gp ?? lb.
Sulphur Sack 30 gp 3 lb.
Sulphur Refill 20 gp 2 lb.
Supreme Sword Sharpener (5 Nuggets) 250 gp 1 lb.
Terrap sap (distilled) 15 30 gp 1/2 lb.
Truth Serum 25 45 gp
Unstable Accelerant 25 50 gp 1/2 lb.
Waterclear — 40 gp 1 lb.
Weapon blanch, adamantine 25 100 gp 1 lb.
Weapon blanch, cold iron 20 50 gp 1 lb.
Weapon blanch, ghost salt — 200 gp 1/2 lb.
Weapon blanch, silver 20 5 gp 1 lb.
Week Glue (one jar) — 90 gp 3 lb.

Medicines and Tonics

Medicines
and Tonics
Item Craft
DC
Cost Weight
Antiplague [Alchemical Power Component] 25 50 gp —
Antitoxin
(vial)
[Alchemical Power Component]
— 50 gp —
Bloodblock 25 25 gp —
Bodybalm 25 25 gp —
Clear
ear
— 15 gp —
Healy
myrrh
see text 50 gp —
Hirsute
Balm
(1 oz. phial)
— 10 gp —
Mellowroot
(vial)
— 25 gp —
Purging
Draught
— 50 gp 1 lb.
Smelling
salts
20 25 gp —
Soothe
syrup
15 25 gp 1/2 lb.
Stillgut
(vial)
— 50 gp —
Troll
styptic
25 100 gp —
Unguent
of revivification
(1 dose)
— 50 gp —
Woundweal — 100 gp —
Whitepaste (package) — 450 gp 0 lb.

Huntin Aids

Hunting Aids
Item Craft DC Cost Weight
Beast lure 20 30 gp 1/2 lb.
Beast scent 25 75 gp 1/2 lbs.
Musk,Harpy — 2 gp —
Musk,Kaava 20 40 gp 1/2 lb.

Herbs and Plants

Herbs and Plants
Item Craft DC Cost Weight
Allnight 75 gp
Bachelor snuff 1 gp
Belladonna 2 gp
Camouflage Lichen 100 gp
Flayleaf 20 gp 2 lbs.
Garlic 1 sp 1 lb.
Golden Maple Leaves 50 gp 1/2 lb.
Holly
Mistletoe
Night tea 1 sp
Pesh 20 gp
Shoanti barbarian chew 1 gp
Tobacco 1 gp 2 lbs.
Wolfsbane 5 sp

Special Equipment

Special Equipment
Item Craft DC Cost Weight
Air Sponge 50 gp 1 lb.
Bottled Lightning 30 gp ½ lb.
Breathmask (5 Masks) 40 gp 1 lb. per jar
Burnstrip 50 gp 1 lb.
Smoke pellet 20 25 gp
Smokestick [Alchemical Power Component] 20 gp 1/2 lb.
Tanglefoot bag [Alchemical Power Component] 50 gp 4 lbs.
Tar bomb 15 gp 2 lbs.
Thunderstone [Alchemical Power Component] 30 gp 1 lb.
Tindertwig 1 gp

Censer, Celestial

Source Advanced Race Guide

This blessed thurible holds up to 10 pieces of incense, and burns at a rate of 1 stick per hour. If a smokestick is added to the incense in the censer while it burns, creatures with the evil subtype are dazzled for as long as they remain within the area of the resulting smoke.

Tattoos and Body Modifications

Orginally posted on Versa lod

After any body modification it takes about one week for the worst of pain to be over, and about 1-3 a month to be fully healed, depending on how intrusive the procedure was.

Tattoos and Body Modifications
Modification Coverage example Cost
Tattoo, small* A symbol on the upper arm 10 gp
Tattoo, medium* From wrist to elbow 15 gp
Tattoo, large* From wrist to the top of the arm 25 gp
Tattoo, body* From neck to groin 40 gp
Piercing 5 gp
Scarification, small A symbol on the upper arm 1 gp
Scarification, medium From wrist to elbow 3 gp
Scarification, large From wrist to the top of the arm 5 gp
Branding small A symbol on the upper arm 10 gp
Branding medium From wrist to elbow 20 gp
Implant 10 gp
* Tattoo pricing is for basic ink only. If using a specialty ink, factor in those costs.

Ink Type Cost

Crystal Ink, sparkles in the light +5gp / size step

Glowing Ink, glows in the dark unless covered (as a candle) +10gp / sizestep

Material costs for epidermal implants: (Horns, studs or spikes.)
Metal Price
Silver 20 gp
Gold 40 gp
Platinum 60 gp
Any metal can be dyed into any feasable color for 5 gp.

Weapon Accessories

Many warriors replace their weapons bit by bit, changing handles, blades or heads at different times. Weaponsmiths profit from this by offering different ‘models’ of those components, some are merely ornaments, while others have a practical purpose.

Weapon Accessories
Item Cost Weight Source
Boot Sheath 1 gp
Breaking Sheath 10 gp 1 lb.
Handle Tip +15 gp
Ornate flail/mace head +30 gp
Quicksheath (Light) 75 gp; 1 lb.
Quicksheath (Medium) 150 gp 2 lb.
Quicksheath (Heavy) 225 gp 3 lb.
Scabbards 4 gp 1 lb.
Scabbard, combat 1 gp 1 lb.
Scabbard Container 6 gp 1 lb.
Scabbard Dagger 12 gp 2 lb.
Scabbard Secret Container 9 gp 1 lb.
Scabbard Fancy 1d6 x 100 gp 2 lb.
Scabbard, false-bottomed 45 gp 1 lb.
Shield Sconce 1 gp 1/2 lb.
Staff Sheath 5 gp 1 lb.
Sword guard, ornate +125 gp
Sword guard, catcher +15 gp
Sword handle, ornate +100 gp
Sword handle, grip +100 gp
Sword Pommel, hollow 5 gp
Sword pommel, ornate +150 gp
Sword pommel, weighted +150 gp
Undine Weaponshaft +300 gp
Wand Sheath 25 gp 1 lb.
Weapon Cord 1 sp
Wrist Sheath 1 gp 1 lb.1
Wrist Sheath, spring loaded 5 gp 1 lb.1

Transport

Transport
Transport Goods or Services Cost Weight
Cart 200 lb
Chariot
Keelboat
Rowboat 100 lb
Sled 300 lb
Wagon 400 lb

Hirelings, Servants & Services

This includes servants, slaves, and hirelings (trained and untrained) as well as various services that may be obtained in settled areas.

Fees and Tolls
Item Cost Weight
Road or gate toll 1 cp n/a
Hirelings
Item Cost Weight
Hireling, Trained 3 sp per day n/a
Hireling, Untrained 1 sp per day n/a
Lodging
Item Cost Weight
Inn, good (per night) 2 gp
Inn, common (per night) 5 sp
Inn, poor (per night) 2 sp
Food & Lodging (aka Monthly Cost of Living)
Destitute 0 gp/month
Average 10 gp/month
Wealthy 100 gp/month
Extravagant 1,000 gp/month
Other Service
Item Cost Weight
Messenger 2 cp per mile n/a
Spellcasting Caster level × spell level × 10 gp3 n/a
Slaves
Item Cost Weight
Slave, common 75 gp 175 lbs.
Slave, hard labor 100 gp 200 lbs.
Slave, household 50 gp 130 lbs.
Slave, slip (halfling) 100 gp 39 lbs.
Slave, specialized 500 gp 160 lbs.
Transportation
Item Cost Weight
Coach Cab 3 cp per mile n/a
Ship’s Passage 1 sp per mile n/a

 

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