Diseases

Gabriël Metsu Title The Sick Child.Description: The pale, sick child hangs limply in the woman’s lap. Beside them on the cupboard stands a stoneware bowl with spoon. On the wall behind hang a map which has been rolled open, and a framed print showing the Crucifixion of Christ. Date ca. 1660-1665


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Diseases
NameInfection DCIncubationDamage
Adentitis
12 (Injury)1-4 daysNauseated or exhausted, possible confused (convulsions)

 

Alzheimers

 

Character’s age minus 602d10 yearsAfter infected, save every year at DC 10. For each failed save receive, 1d3 Intelligence,
1d3Wis, 1d3Cha permanent HP damage. After Wisdom and Intelligence scores are half of the character’s original scores, the character must save every year at DC 15 or suffer from the effects of the insanity spell. All effects can only be cured by a lesser wish or greater.
Anthrax22 (Inhalation)1-3 daysNauseated or ability damage (1d6 Constitution), possible unconsciousness or death (2 weeks)
Blackwater
Fever
See desc1-6 daysNauseated, fatigued or ability damage, possible secondary ability damage or unconsciousness, possible death (1 week)
Blinding
Sickness
16 (Contact, ingestion)1d3 daysAbility damage, permanent blindness
Botulism16 (Ingested, Injury)1-2 daysNauseated or confused, possibly dazzled or paralyzed/ability damage, possible death
(2 weeks)
Brucellosis
16 (Contact, Inhalation)1 weekNauseated or exhausted, possibly fatigued, pneumonia (untreated)
Bubonic
Plague
16 (Injury)1-3 daysNauseated or exhausted, possible permanent ability damage (2d4 Constitution, 2d4
Charisma) or death (4-7 days)
Cackle
Fever
Inhaled; Save Fortitude DC 16Onset 1 dayFrequency 1/day, Effect 1d6 Wisdom damage; Cure 2 consecutive saves
Chicken
Pox
12 (Contact, Inhalation)1-2 weeksNauseated, possibly confused or Shingles
Cholera18 (Ingested)1 dayFatigued, shaken, possibly prone or death (within 5 days)
Common
cold

18, inhaled
1D3 days1D4 Strength & Constitution
Diptheria16
(Contact, Inhalation)
1
week
Nauseated or fatigued, possible ability damage (1d3 Constitution)
Dysentery10
(Ingested)
1-4
weeks
Sickened or nauseated, nonfatal
Erysipelas18 (Contact, Inhalation)
1-6 days
Nauseated, possible ability damage (2d4 Constitution), death within 2 weeks
Filth
fever
injury; Save Fortitude DC 12Onset
1d3 days
Effect 1d3 Dexterity damage and 1d3 Constitution damage; Cure 2 consecutive saves

Giardia lamblia

12 (Injury, Contact)1 weekNauseated or exhausted, possibly helpless
Leprosy12 (contact, inhaled, or injury)Onset
2d4 weeks
1d2 Charisma damage

Malaria

20 (Injury)
1-6 days
Nauseated or confusion, possible ability damage or unconsciousness, possible Blackwater fever, possible death (2 weeks)
Measles14 (Contact)1-4 daysNauseated, possibly confused or pneumonia
Mindfireinhaled; Save Fortitude DC 12Onset
1 day
Effect 1d4 Intelligence damage; Cure 2 consecutive saves
Mononucleosis20 (Contact)3-6 weeksSore Throat (see text), fatigue, headache (see text), insomnia (see text)
Mummy rot16 (injury)

1/day

1d6 Constitution damage and 1d6 Charisma damage
Mumps14 (Contact)1-6 daysNauseated, fatigued
Pneumonia24 (after long illness only, see description)1-4 weeksSick or nauseated, exhausted or fatigued, possibly confused or prone, possibly
staggered or unconscious
Polio24 (Contact, Inhalation, Ingestion)VariesSee description
Rabies26 (Injury)1
day
Confusion or permanent ability damage, possibly paralyzed or death (2-10 days)
Red
Ache
injury;
Save Fortitude DC 15
Onset
1d3 days
Effect
1d6 Strength damage; Cure 2 consecutive saves
Scarlet
Fever
16
(Contact, Inhalation)
1
week
Nauseated
or exhausted, possible rheumatic fever
Slimy
Doom

Save Fortitude DC 14
Onset
1 day
Effect
1d4 Constitution damage, target must make a second Fort save or 1 point of the damage
is drain instead; Cure 2 consecutive saves
Smallpox
18
(Contact, Inhalation)
1-4
days
Nauseated or exhausted, possible ability damage
Syphilis22
(Contact, Injury)
Months,
sometimes years
See description
Tetanus16
(Injury)
1
week
Paralysis
(mouth), possible ability damage or death (2 weeks)
The
Shakes
contact;
Save Fortitude DC 13
Onset
1 day
Effect 1d8 Dexterity damage; Cure 2 consecutive saves
Tuberculosis
26
(Inhalation, Contact)

3-4 or 5-6 weeks
Exhausted or fatigued, confused or prone, staggered or helpless, possible permanent ability damage (see description)
Typhoid
Fever
16
(Contact, Inhalation, Injury)
1-4
days
Nauseated or confused, possible ability damage
Typhus12
(Contact, Inhalation, Injury)
1-4
days
Nauseated or exhausted, possibly confusion or pneumonia