8) Get Equipped

Each new character begins the game with an amount of gold, based on his class, that can be spent on a wide range of equipment and gear, from chainmail armor to leather backpacks. This gear helps your character survive while adventuring. Usually you cannot use this starting money to buy magic items without the consent of your GM.

The armor or other protective devices you purchase may affect his starting Armor Class (AC), so once you have purchased armor or other protective devices you can determine your Armor Class (AC).

ClassStarting WealthAverage
Alchemist3d6 × 10 gp105 gp
Barbarian3d6 × 10 gp105 gp
Bard3d6 × 10 gp105 gp
Cavalier5d6 × 10 gp175 gp
Cleric4d6 × 10 gp140 gp
Druid2d6 × 10 gp70 gp
Fighter5d6 x 10 gp175 gp
Gunslinger5d6 x 10 gp175 gp
Inquisitor4d6 × 10 gp140 gp
Magus4d6 × 10 gp140 gp
Monk1d6 × 10 gp35 gp
Ninja4d6 × 10 gp140 gp
Oracle3d6 × 10 gp105 gp
Paladin5d6 × 10 gp175 gp
Ranger5d6 × 10 gp175 gp
Rogue4d6 × 10 gp140 gp
Samurai3d6 × 10 gp105 gp
Sorcerer2d6 × 10 gp70 gp
Summoner2d6 × 10 gp70 gp
Witch3d6 × 10 gp105 gp
Wizard2d6 × 10 gp70 gp

Making a Character Above 1st level

If you are creating a character or creature at a level other than 1st you should consult your GM and the Wealth for Higher Level PC’s table to determine your starting gold. See Table: Character Wealth by Level for details.

PC Level*Wealth
21,000 gp
33,000 gp
46,000 gp
510,500 gp
616,000 gp
723,500 gp
833,000 gp
946,000 gp
1062,000 gp
1182,000 gp
12108,000 gp
13140,000 gp
14185,000 gp
15240,000 gp
16315,000 gp
17410,000 gp
18530,000 gp
19685,000 gp
20880,000 gp
* For 1st-level PCs, see Equipment.
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