Type disease, contact,
inhaled, or injury; Save Fortitude DC 12 negates, Fortitude DC 20 to avoid effectsOnset 2d4 weeks; Frequency
1/weekEffect 1d2 Charisma damage;
Cure 2 consecutive savesTerrifyingly common, leprosy
is spread by victims of the disease through directeven casualcontact.
Leprosy results in skin lesions, extreme nasal congestion, and wounds that do
not heal. A highly visible malady, leprosy can permanently disfigure those who
dont receive magical aid. If left untreated, the victim develops sores
and becomes easily fatigued. While leprosy can prove difficult to contract,
few overcome the disease once infected. When exposed to leprosy, a character
must make a DC 12 Fortitude save to resist the disease. If he fails, once the
afflictions incubation time passes and symptoms begin showing, the save
to recover from the malady increases to DC 20. Suffering from a slow deterioration,
particularly hardy lepers can remain quite active for years after first exhibiting
signs of the disease.
15: Copyright Notice - Pathfinder 8: Seven Days to the Grave
8: Seven Days to the grave. Copyright 2008, Paizo Publishing, LLC, Author: F.
of Mankind is owned and created by Mark John Goodwin
text on this page is Open Game Content, and is licensed for public use under
the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.