Hathor, ancient Egyptian goddess. Hathor is depicted in many forms, most commonly as a woman with cow-horns and sun disk. 28 December 2007 (UTC) Jeff Dahl Hathor in the form of a divine cow. Around the neck is a hathor-emblem and a sun disk rests between the horns.
Hathor , is a goddess who personifises the principles of feminine love, motherhood and joy. She is one of the most important and popular deities in Egypt. Hathor is worshiped by Royalty and common people alike in whose tombs she welcomes the dead into the next life. In other roles are a goddess of music, dance, foreign lands and fertility who helps women in childbirth.
Hathor is commonly depicted as a cow goddess with head horns in which is set a sun disk with Uraeus. Twin feathers are also sometimes shown in later periods as well as a menat necklace. Hathor may be the cow goddess who is depicted from an early date on the Narmer Palette and on a stone urn dating from the 1st dynasty that suggests a role as sky-goddess and a relationship to Horus who, as a sun god, is “housed” in her.
The Ancient Egyptians viewed reality as multi-layered in which deities who merge together for various reasons, whilst retaining divergent attributes and myths, were not seen as contradictory but complementary. In a complicated relationship Hathor is at times the mother, daughter and wife of Ra and, like Isis, is at times described as the mother of Horus, and associated with Bat and Sekhmet.
The cult of Osiris promised eternal life to those deemed morally worthy. Originally the justified dead, male or female, became an Osiris but by early Roman times females became identified with Hathor and men with Osiris.
The Ancient Greeks identified Hathor with the goddess Aphrodite.
Roleplaying Elements from
By Timothy S. Brannan and The Netbook of Witches and Warlocks Team
Full netbook can be found on the following website
Dom of D20 / D&D 3e Netbooks and Downloads.
Egyptian fertility Goddess. She is the celestial cow who created the earth and the sun. As a cow goddess she ruled love, joy, merriment, music and dance.
Hathor is the personification of the Milky Way, which was seen as the milk that flowed from the udders of a heavenly cow. She is the daughter of Ra, the creator.
Hathor is also favoured as a protector in desert regions.
As a provider of milk, and due to cows careful tending of their calves, the cow is thesymbol of motherhood, and Hathor is the goddess of motherhood, gaining titles such as The Great Cow Who Protects Her Child and Mistress of the Sanctuary of Women.
She nourished the living with her milk , suckling Pharaoh and all others. She is also known as the Goddess of love, music, song, and pleasure. In this aspect She has many followers among Lorelei and Tantric witches. She was one of the Egyptian gods that help guide the dead to the other side.
Also, Hathor is also represented by the hippopotamus, which the Egyptians also considered as an aquatic form of the cow.
Duties of the Priesthood: Because of the aspect of motherhood, her priests were oracles, predicting the fate of the newborn, and midwives delivering them.
She is a Goddess that represents life, thus all her witches must be forces of life. While some celebrate life, like the Lorelei and Tantric witches, others actively pursue careers to destroy those that threaten or mock life, such as the followers of Set or undead.
Areas of Influence: Creation, Fertility, Life, Magic
Symbol: Horned cows head with a lunar disk
Home Plane: The Offering Fields
Alignment: Neutral good
Portfolio: Love, music, dance, moon, fate, motherhood
Worshipers: Artists, halflings, musicians, mothers, lovers,
Cleric Alignments: LG, NG, CG
Domains: Community, Good, Luck
Favored Weapon: shortsword
The benevolent deity Hathor
appears either as a halfling woman with
the head of a cow, as a halfling woman
with cows ears or horns, or simply as a large cow. She is a deity of music
and dance, art and inspiration. Her broad portfolio also includes influence
over love and motherhood, the moon, and fate.
Hathor is one of the daughters
of Ra and is married to Bes.
teaching commands people to savor life and all the good aspects of itbeauty,
art, music, love, and family. Hathors clerics teach that these things
are divine gifts, meant to be enjoyed and protected. There is no evil in enjoying
these simple blessings; it is evil to deny them to another or to destroy them.
Hathors clerics wear
the white robes common to most Pharaonic clergy and shave their heads if they
are male. Her clerics are often artists, proficient in the visual arts, dance,
or music, or sometimes all three. They lead dancing rituals in Hathors
honor, create artwork to adorn her temples, seek to inspire others, and interpret
dreams (which they believe are Hathors inspiration). Hathors clerics
are as often male as female.
Hathors temples are
widespread in the lands where the Pharaonic deities are revered.
|Bard 20/Cleric 20|
|Hit Dice||20d8+160 (outsider) plus 20d6+160 (Brd) plus 20d8+160 (Clr) (920 hp)Initiative: +13 (+9 Dexterity, +4 Improved Initiative)|
|AC||64 (+9 Dexterity, +8 divine, +21 natural, +16 deflection)|
|Attacks||+4 defending holy shortsword +60/+55/+50/+45 melee; or spell +56 melee touch or +57 ranged touch|
|Damage||+4 defending holy shortsword 1d6+16/1920 (x2) or by spell|
|Face/Reach||5 ft. by 5 ft./5 ft.|
|Special Attacks||Domain powers, salient divine abilities, spell-like abilities, turn undead 23/day.|
|Special Qualities||Divine immunities, DR 43/+4, fire resistance 28, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 8 miles, remote communication, godly realm, teleport without error at will, plane shift at will, bardic knowledge +29, bardic music 28/day (countersong, fascinate, inspire competence, inspire courage, inspire greatness, suggestion) range 8 miles, SR 40, divine aura (800 ft., DC 34).|
|Saves||Fort +50, Ref +49, Will +50.|
|Abilities||Strength 26, Dexterity 29, Constitution 26, Intelligence 29, Wisdom 30, Charisma 43.|
|Skills||Animal Empathy +44, Concentration +36, Craft (pottery) +77, Craft (weaving) +77, Diplomacy +86, Gather Information +74, Handle Animal +44, Heal +58, Knowledge (arcana) +77, Knowledge (history) +57, Knowledge (local) +57, Knowledge (nobility and royalty) +57, Knowledge (religion) +77, Listen +60, Perform +84, Profession (midwife) +78, Scry +37, Spellcraft +77, Spot +40.|
|Feats||Alertness, Combat Reflexes, Disguise Spell, Divine Vengeance, Dodge, Endurance, Combat Expertise, Extra Music, Extra Music, Extra Turning, Great Fortitude, Greater Spell Penetration, Improved Disarm, Improved Initiative, Mobility, Skill Focus (Perform), Spell Penetration, Spring Attack, Superior Expertise, Whirlwind Attack.|
|Divine Immunities||Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, Paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.|
|Salient Divine Abilities||Alter Form, Alter Reality, Alter Size, Call Creatures (celestial cattle; use bison statistics), Create Object, Divine Bard, Divine Skill Focus (Perform), Gift of Life, Irresistible Performance, Shift Form.|
|Domain Powers||8/day use calm emotions; cast good spells at +1 caster level; 8/day reroll a die roll once after it is made.|
|Spell-Like Abilities||Hathor uses these abilities as an 18th level caster, except for good spells, which she uses as a 19th level caster. The save DCs are 34 + spell level. aid, blade Bbarrier, bless, break enchantment, dispel evil, entropic shield, freedom of movement, heroes feast, holy aura, holy smite, holy word, magic circle against evil, mass heal, miracle, mislead, prayer, protection from energy, protection from evil, telepathic bond, refuge, shield other, spell turning, status, summon monster IX (as good spell only).|
Bard Spells Known (4/8/8/8/8/7/7; base DC = 26 + spell level):
magic, light, mending,
1stcharm person, cure light wounds, hypnotism, protection from evil, sleep;
2nd bulls strength, daylight, delay poison, detect thoughts, locate object;
3rdcharm monster, clairaudience/clairvoyance, dispel magic, emotion, magic circle against evil;
4th cure critical wounds, hold monster, legend lore, locate creature, neutralize poison;
5thcontrol water, dream, dispel magic, greater, Healing Circle, mirage arcana;
scrying, mass suggestion.
Cleric Spells/Day: 6/9/9/8/8/8/7/6/6/6;
base DC = 20 + spell level.
As a lesser deity, Hathor
may take 10 on any check. Hathor treats a 1 on an attack roll or saving throw
normally and not as an automatic failure. She is immortal.
Senses: Hathor can
see, hear, touch, and smell at a distance of eight miles. As a standard action,
she can perceive anything within eight miles of her worshipers, holy sites,
objects, or any location where one of her titles or
name was spoken in the last hour. She can extend her senses to up to five locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for 8 hours.
Portfolio Sense: Hathor
automatically senses any performance of music or dance that is observed by at
least five hundred people.
Automatic Actions: Hathor
can use any Craft skill, even those she has no ranks in, as a free action if
the DC for the task is 20 or lower. She can use Perform as a free action if
the DC for the task is 28 or lower. She can perform up to five such free actions
Create Magic Items: Hathor can create any magic instrument or artistic item, as long as the items market price does not exceed 30,000 gp.
|To Egyptian Gods||To Medieval Gods||To Witchcraft|
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.