To Egyptian Gods
the only ascended mortal in the Pharaonic pantheon an advisor to kings,
builder of pyramids, and paragon of knowledge who rose to become the god of
healing and science. He appears as a normal human dressed in a white robe and
carrying a staff. (As an ascended mortal, Imhotep does not have outsider Hit
Dice as other members of the pantheon do.)
key doctrine is that knowledge, science, and magic should be used to help humanity.
While Thoth teaches the collection of knowledge for knowledges sake, and
Anubis guards secrets of herbalism and magic, Imhotep insists that knowledge
is only useful if it is used, and it must be used for the good of all. Though
Imhotep is not a god of magic, his doctrine applies to magic as much as to the
science of engineering. The appropriate
use of magic is to help others, not harm them.
explicitly pacifistic, Imhotep places much more emphasis on healing than on
warfare, in stark contrast to other Pharaonic deities.
clerics are generally peaceful healers who strive for the betterment of all
humanity. Many dabble in the sciences, particularly architecture, and they often
serve as the chief architects and engineers for the construction of temples
to all the gods in the pantheon. These clerics are vastly popular among the
common people, who rely on them for all varieties of healing. They wear the
white robes common to most Pharaonic clergy, and shave their heads if they are
male (which most are). Imhoteps temples double as hospitals and centers
of scientific learning.
|20d6+140 (260 hp)|
|26 (+7 Dexterity, +1 divine, +1 natural, +7 deflection)|
|+3 speed disruption Quarterstaff (speed end) +25/+25/+20/+15 melee, +3 speed disruption Quarterstaff (disruption end) +25/+20 melee|
|+3 speed/disruption Quarterstaff 1d6+10 plus 1d6+6|
|5 ft. by 5 ft./5 ft.|
|Domain powers, salient divine abilities, spelllike abilities.|
||Divine immunities, DR 36/+4, fire resistance 21, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 1 mile, remote communication, godly realm, teleport without error at will, SR 33, divine aura (10 ft., DC 18).|
|Fort +14, Ref +14, Will +23.|
|Strength 24, Dexterity 24, Constitution 24, Intelligence 43, Wisdom 31, Charisma 25.|
|Alchemy +27, Appraise +27, Craft (calligraphy) +40, Craft (sculpting) +27, Craft (stonemasonry) +40, Diplomacy +18, Disable Device +27, Heal +36, Knowledge (arcana) +27, Knowledge (architecture and engineering) +40, Knowledge (geography) +40, Knowledge (history) +40, Knowledge (local) +27, Knowledge (nature) +40, Knowledge (nobility and royalty) +40, Knowledge (the planes) +27, Knowledge (religion) +28, Listen +23, Open Lock +18, Profession (apothecary) +22, Profession (engineer) +36, Profession (herbalist) +22, Profession (scribe) +36, Spot +13.|
|Alertness, Ambidexterity, Improved Two-Weapon Fighting, Skill Focus (Profession [scribe]), Skill Focus (Profession [engineer]), Two-Weapon Fighting, Weapon Focus (Quarterstaff ).|
|Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, Paralysis, poison, sleep, stunning, transmutation.|
Salient Divine Abilities
|Gift of Life, Master Crafter.|
|Cast conjuration (creation) spells at +1 caster level; cast healing spells at +1 caster level; cast divination spells at +1 caster level.|
Imhotep uses these abilities as an 11th-level caster, except for conjuration (creation) spells, divination spells, and healing spells, which he uses as a 12thlevel caster. The save DCs are 18 + spell level.
animate rope, clairaudience/clairvoyance, cure critical wounds, cure light wounds, cure moderate wounds, cure serious wounds, detect secret doors, detect thoughts, discern location, divination, fabricate, find the path, foresight, hardening*, heal, healing circle, legend lore, major creation, mass heal, minor creation, prismatic sphere, regenerate, stone shape, true creation*, true resurrection, true seeing, wood shape.
Other Divine Powers
As a demigod,
Imhotep treats a 1 on an attack roll or saving throw normally and not as an
automatic failure. He is immortal.
Imhotep can see, hear, touch, and smell at a distance of one mile. As a standard
action, he can perceive anything within one mile of his worshipers, holy sites,
objects, or any location where one of his titles or name was spoken in the last
hour. He can extend his senses to up to two locations at once. He can block
the sensing power of deities of his rank or lower at up to two remote locations
at once for 1 hour.
Sense: Imhotep instantly senses when at least one thousand people are involved
in a project of construction, such as the building of a pyramid.
Actions: Imhotep can use Heal or any Craft,
Profession, or Knowledge
skilleven those he has no ranks inas a free action if the DC for
the task is 15 or lower. He can perform up to two such free actions in a round.
Create Magic Items: As a god of crafting, Imhotep can create any magic item whose primary purpose is healing or building, such as a wand of cure moderate wounds, a periapt of proof against poison, or sovereign glue, as long as the items market price does not exceed 4,500 gp.
Lore of the Gods
Book 3 - The Egyptian Gods
Steven Creech and Kevin Ruesch Lead Editor Steven Schend Creative Director Jim Butler Art Director
Todd Morasch Artwork Aaron D. Siddal
Imhotep is revered as a
demigod of Wisdom, medicine and magic
and is considered the patron of scribes (along with Thoth).
The son of the god Ptah (god of crafts and intellect)
and a human mother, Imhotep serves as an architect, astronomer, magician, philosopher,
physician, poet, priest, sage, and scribe to the other gods and the great pharaohs
who worship him. He designed the first large stone structures in Egypt including
the Step Pyramid at Sakhara, which was the first of the great Egyptian pyramids.
Staff of Restoration
This thin and elegant dark wooden staff, its ends capped with bronze, is very light in weight and fragile in appearance. Though a poor choice for a melee weapon, its abilities make it a perfect instrument for dealing touch attacks. The Staff of Restoration is a +3 disruption/speed/spell storing weapon.
The Staff of Restoration
has the following properties:
Any spell or spell-like
ability with a range of touch can be cast through the staff.
The wielder gains
a natural +4 bonus to Appraise , Craft, Decipher
Script, Heal, Knowledge (any)
Magic Device checks.
the staff for one day, all clothing and items on the person of the wielder are
restored to brand new condition (cracks fuse, faded colors brighten, tattered
cloth mends, etc.).
The wielder can cast
the following spells at will; erase, grease, and mending.
blindness/deafness or remove curse
or remove disease 5/day.
All spells are equal in effect to those cast by a 20th level cleric.
To Egyptian Gods
The Worlds of Mankind is owned and created by Mark John Goodwin
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