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|Osiris was the lord of the dead in the ancient Egyptian religion. Here, he is shown in typical mummy wrappings. Based on New Kingdom tomb paintings.05:06, 19 December 2007 (UTC) Jeff Dahl|
The husband of Isis
and son of Geb and Nut, Osiris has a dual nature.
While he is often worshipped as a god of nature and plant life, he is also the
protector of the dead. Osiris is the god who taught the arts of civilization
and is very fond of his people. If any community that maintains a temple to
Osiris is attacked, there is a 25% chance that Osiris will send his followers
to lead the battle against the invaders.
and Set are bitter enemies, for the latter once tricked him into lying down in
a magic coffin. Once inside, Osiris was unable to escape and soon died. His wife
Isis, mummified his body. In so doing she gave him eternal life and made him a
god of the dead.
In his true form, Osiris is a tall, muscular man with a greenish tint to his skin. He can command or destroy any undead creature at will.
Osiris is a wise god who rules in Ra's absence. He is very alert to the needs and desires of his followers and always has their best interests at heart.
Duties of the Priesthood
Priests of Osiris must honor the dead and the places in which they rest. No priest of Osiris can ever take part in or condone the looting or violation of a grave, the removal of treasure from a fallen body (either friend or foe), or any similar action. Sacrilege of this type results in an instant loss of all powers and abilities. Priests who die while in such disgrace will become mummies (or some other form of undead, at the DM's discretion)
Lore of the Gods
Book 3 - The Egyptian Gods
Steven Creech and Kevin Ruesch Lead Editor Steven Schend Creative Director Jim Butler Art Director
Todd Morasch Artwork Aaron D. Siddal
Lord of the Underworld, Lord of Resurrection, God of Vegetation and Fertility, Judger of the Dead, the White Crown, Reaper of the Harvest
Symbol: White crown of Mulhorand over a crossed crook and flail, Bull or Cow
Portfolio: Vegetation, death, the dead, justice, harvest
Worshipers: Attorneys, druid, embalmers, judges, paladins, rangers, seekers of rightful vengeance
Cleric Alignments: LG, LN, NG
Domains: Law, Plant, Repose, Balance*, Underworld*
Favoured Weapon Just Reward (light or heavy flail)
Sacred Animal: Bull or Cow
Traditional Allies: Horus, Isis, Nephthys
Traditional Foes: Set, Aberrations
Divine Artifact: Atef (The White Crown)
Favored Class: druid, paladin, ranger
Favored Race: Human
Benefits: Favored classes of Osiris cast spells from the Plant and Underworld domains at +1 caster level.
Osiris is considered one
of the most important of all Egyptian deities. He plays a dual role both as
a god of fertility and vegetation and as the god of the Underworld, the embodiment
of resurrection and the dead. Osiris is the god of technology and taught the
Egyptians how to make wheels and tools for farming. Farmers
who pray for a good harvest also worship him.
Osiris ruled the world
of men in the beginning, once Ra had abandoned the world to rule the skies.
His brother Set murdered him, but
through the magic of Isis, he returned to life again.
His son Horus avenged his
death and defeated Set.
As the first being to die, Osiris subsequently became lord of the dead. Ra, the father god, would not allow him to stay in the land of the living, but rather sent him to the Underworld to be the god and judge of the dead as they pass into the afterlife. He is sometimes referred to as the lord of Maat (otherwise known as divine law). This made him the most popular of gods, as people worshipped him for a favorable judgment in the afterlife.
Osiris is the first child
of Nut and Geb and therefore the brother of Set, Nephthys, and Isis, who is
also his wife. By Isis he fathered Horus, and according to some legends, Nephthys
assumed the form of Isis and seduced him, thus giving rise to Anubis.
Osiris is depicted in human form wrapped up as a mummy, holding the crook and flail. He is often shown with green skin, alluding to his role as a god of vegetation. He wears a crown known as the atef, composed of the tall conical white crown of Upper Egypt with red plumes on each side.
Atef, the White Crown (of Osiris)
The atef crown depicted in ancient Egyptian art. Author Jeff Dahl
This is a tall conical crown with red plumbs on each side.
Atef, the White Crown
has the following properties:
The wearer gains
a +6 natural bonus to his Charisma score.
If the wearer can
turn or rebuke undead, he gains a +6 bonus to do so. If not, the wearer gains
the ability to turn or rebuke undead as a cleric of 12 th level.
When worn, the White
Crown allows the wearer to instinctively know the direction and distance to
the Book of the Ani.
The wearer can cast
the following spells at will; bless, Invisibility
to Undead, Purify
Food and Drink, and shield
into stone 5/day.
with dead 5/day.
with plants 5/day.
All spells are equal
in effect to those cast by a 20th level cleric.
Tebryn14 of the Wizards Community forums.
|Cleric 18/Ranger 14/Wizard 8|
|Medium-size outsider (Good, Law)|
|Hit Dice||20d8+180 (outsider) + 18d8+162 (Clr) + 14d10+126 (Rgr) + 8d6+72 (Wiz) (1,032 hp)|
|Initiative||+11 (+7 Dexterity, +4 Improved Initiative)|
|AC||80 (+17 Dexterity, +15 divine, +28 natural, +10 deflection)|
|Attacks||+5 disruption, ghost touch, holy heavy flail +70/+65/+60/+55 melee; or spell +64 melee touch or +62 ranged touch.|
|Damage||+5 disruption, ghost touch, holy heavy flail 1d10+14/17-20; or by spell.|
|Face/Reach||5 ft. by 5 ft./5 ft.|
|Special Attacks||Domain powers, salient divine abilities, spell-like abilities, turn undead 17/day.|
|Special Qualities||Divine aura (1,500 ft., DC 35), divine immunities, DR 50/+4, familiars (hawks), favoured enemies (undead +3, evil outsiders +2, chaotic outsiders +1), fire resistance 35, godly realm (10 miles Outer Plane, 1,500 ft. Material Plane), plane shift at will, remote communication 15 miles, spontaneous casting of divine spells, SR 47, teleport without error at will, understand, speak and read all languages and speak directly to all beings within 14 miles.|
|Saves||Fort +57, Ref +54, Will +62|
|Abilities||Strength 29, Dexterity 24, Constitution 29, Intelligence 29, Wisdom 40, Charisma 31|
|Skills||Alchemy +64, Concentration +64, Diplomacy +67, Gather Information +65, Heal +70, Intimidate +65, Knowledge (arcana) +64, Knowledge (history) +64, Knowledge (nature) +64, Knowledge (nobility and royalty) +64, Knowledge (religion) +66, Listen +72, Profession (embalmer) +70, Profession (herbalist) +70, Scry +64, Search +64, Spellcraft +64, Spot +72, Wilderness Lore +70.|
|Feats||Alertness, Blind-Fight, Blindsight, Brew Potion, Cleave, Combat Casting, Combat Reflexes, Divine Might, Divine Vengeance, Extra Turning, Great Cleave, Improved Critical (heavy flail), Greater Spell Penetration, Improved Initiative, Power Attack, Power Critical (heavy flail), Reach Spell, Sacred Spell, Scribe Scroll, Spell Penetration, Theocrat, Track, Weapon Focus (heavy flail).|
|Divine Immunities||Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, Paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.|
|Salient Divine Abilities||Alter Form, Alter Size, Avatar, Command Plants, Divine Blast, Divine Fast Healing, Divine Storm (positive energy), Extra Domain (Good), Extra Domain (Retribution), Gift of Life, Hand of Death, Know Death, Life and Death, Mass Divine Blast, Power of Nature, Rejuvenation, Undead Mastery, Undead Qualities.|
|Cast good spells at +1 caster level; cast law spells at +1 caster level; 12/day rebuke or command plant creatures; 15/day death touch; 15/ retributive strike.|
|Spell-like Abilities||Osiris uses these abilities as a 25th-level caster, except for good and law spells, which he uses as a 26th-level caster. The save DCs are 35 + spell level. aid, banishment, barkskin, blade barrier, calm emotions, changestaff, command plants, control plants, death ward, deathwatch, destruction, dictum, discern location, dispel evil, dispel law, endurance, entangle, fire shield, gentle repose, hold monster, holy aura, holy smite, holy word, magic circle against chaos, magic circle against evil, mark of justice, orders wrath, plant growth, protection from chaos, protection from evil, repel wood, shambler, shield of faith, shield of law, slay living, speak with dead, spell turning, storm of vengeance, summon monster IX (as good or law spell only), surelife, undeath to death, wail of the banshee, wall of thorns.|
|Cleric Spells/day||6/10/10/10/9/8/8/7/6/5 (level 0-9); base DC 25 + spell level.|
|Ranger Spells/day||2/5/5/4 (level 1-4); base DC 25 + spell level|
|Wizard Spells/day||4/7/5/5/4; base DC 19 + spell level.|
Possessions Osiris attacks with Just Reward, a +5 heavy flail with the disruption, ghost touch and holy special abilities.
As an intermediate
god, Osiris automatically receives a 20 on any check. He treats a 1 on an attack
roll or saving throw normally and not as an automatic failure and is immortal.
can see, hear, touch and smell at a distance of fifteen miles. As a standard action,
he can perceive anything within fifteen miles of his worshippers, holy sites,
objects or any location where one of his titles or name was spoken in the last
hour. He can extend his senses to up to ten locations simultaneously. He can block
the sensing powers of deities of up to his rank at two such remote locations at
once for 15 hours.
Sense Osiris automatically senses any death, mummification or any
creation of undead, or any harvest or planting of seeds.
Osiris can use Concentration , Heal,
Profession (embalmer) or Spellcraft,
as a free action, if the DC for the check is 25 or less. He can perform up to
ten such actions per round.
Create Magic Items Being the death god and one of its nature gods, Osiris can create any magical item that relates to death or the dead or opposes undead, or any item useable by rangers and druid specifically, as long as the items price does not exceed 200,000gp.
Avatars of Osiris appear in one of two forms. The first is a green-skinned, muscular warrior with totally black eyes. This is his martial form, the form he uses to attack hated foes, such as Set and his minions. The warrior appears clad in the regal robes and wearing the crown of the kings of Egypt. The second form is that of a great mummy, perfectly preserved, wearing regal tomb jewellery, one of which is an elaborate pectoral collar of a falcon holding an ankh in its claws. This is the form he prefers to use when Osiris acts as the god of death. He uses either form in his godhood over harvest and plants.
of Osiris As Osiris except as follows; divine rank 7; AC 67; Atk +62/+57/+52/47
(1d10+14/17-20; +5 disruption, ghost touch, holy heavy flail); spell +56 melee
touch or +54 ranged touch; SQ Divine aura (700 ft., DC 27), DR 41/+4, fire resistance
27, SR 39; SV Fort +49, Ref + 46, Will +54; all skill modifiers are reduced by
Salient Divine Abilities
Domain (Good), Extra
of Life, Hand
of Death, Know
Spell-like abilities Caster level 17th, saving throw DC 27 + spell level
Roleplaying Elements from
The Netbook of Witches and Warlocks
By Timothy S. Brannan and The Netbook of Witches and Warlocks Team
Full netbook can be found on the followng website
Dom of D20 / D&D 3e Netbooks and Downloads.
Egyptian God of Life, Death and Rebirth.
He began as a God of the harvest, in particular corn. He is Brother to Set and Isis and husband to Isis. Set killed Osiris and cast away his dismembered body. Isis reunited his body parts and brought him back to life. He then became lord of the dead. He is also the God of the Nile and Law.
Areas of Influence: Good, Earth, Knowledge, Life and Death
Consort to: Isis
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