Hunter of Hera

To Greek Prestige Classes

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Kazimierz Stabrowski 1869-1929 Kazimierz Stabrowski 1869-1929

The Lore of the Gods
Book One: The Greek Gods

Lead Designers
Steven Creech and Kevin Ruesch Lead Editor Steven Schend Creative Director Jim Butler Art Director
Todd Morasch Artwork Aaron D. Siddal

Hunters of Hera specialize in the location and elimination of half-gods. Hera herself has an extreme hatred towards half-gods, but especially any sired by Zeus. A Hunter of Hera is often an individual who has had an unfortunate encounter with a “Child of the Gods” and developed a hatred of them. Hera listens for pleas of vengeance and singles out this individual and appears before him (in avatar form). Hera makes her case that some of the other gods wish to supplant the natural order of man with half-gods that are more perfect. Hera is willing to grant that individual certain abilities in exchange for his oath to exterminate those half-gods that she deems a threat. clerics, druids, fighters, and Rogues are typical classes that choose to become Hunters of Hera. However, any class (or monster) is eligible provided they meet the requirements.

Hit Dice: d6

Alignment: Any


To qualify to become a Hunter of Hera, a character must fulfill all the following criteria:

Base Attack Bonus: +6

Base Saving Throws: +3 or better

Hide: 8 ranks Knowledge (religion): 4 ranks Listen: 8 ranks Move Silently: 8 ranks

Special: The character must have been severely injured or suffered grievous personal loss at the hands of a Child of the Gods or directly because of half-god actions (i.e. structural collapse of a building from a half-god throwing a monster into it, killing all inside). The character must worship Hera as a patron deity (this can be satisfied by swearing fealty to her when first approached).

Class Skills

A Hunter of Hera’s class skills are (and the key ability for each skill) are Balance (Dexterity), Bluff (Charisma), Climb (Strength), Concentration (Constitution), Diplomacy (Charisma), Disguise (Charisma), Gather Information (Charisma), Hide (Dexterity), Intimidate (Charisma), Jump (Strength), Knowledge (religion) (Intelligence), Knowledge (nature) (Intelligence), Listen (Wisdom), Move Silently (Dexterity), Search (Intelligence), Sense Motive (Wisdom), Spot (Wisdom), Swim (Strength), and Wilderness Lore (Wisdom).

Skill Points at each level: 4 + Intelligence modifier

James Barry (1741–1806) Title : Jupiter und Juno auf dem Berge Ida, Detail Date1790-1799 James Barry (1741–1806) Title : Jupiter und Juno auf dem Berge Ida, Detail Date1790-1799
The Hunter of Hera
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1 +1 +1 +0 +0 Commune
2 +1 +0 +1 +1 Favored Enemy Bonus +1
3 +2 +1 +1 +1 Sense Divine Blood
4 +2 +2 +1 +1 Favored Enemy Bonus +2
5 +3 +2 +2 +2 Track
6 +3 +2 +2 +2 Favored Enemy Bonus +3
7 +4 +2 +3 +2 True Strike
8 +5 +3 +2 +3 Favored Enemy Bonus +4
9 +6 +4 +4 +3 Damage Reduction 5/-10
10 +7 +5 +4 +4 Smite Godling

Class Features

Weapon and Armor Proficiency: A Hunter of Hera is proficient with all simple and martial weapons, light armor and small shields. Armor check penalties do apply for the appropriate skills.

Commune: At first level, a Hunter of Hera gains the ability to commune (as the spell) with Hera in order to seek permission to hunt a particular Child of the Gods. He must have her authorization before he may make an attempt to eliminate that half-god.

Favored Enemy Bonus: At second, fourth, sixth, and eighth levels, a Hunter of Hera gains an incremental favored enemy attack bonus of +1 against Children of the Gods (as the ranger ability).

Sense Divine Blood: At third level, a Hunter of Hera can sense the presence of an individual or creature that has divine blood running through its veins within 30ft. This sense comes across as a tingling feeling all over his body that becomes stronger as he nears the divine-born being.

Track: At fifth level, a Hunter of Hera gains the feat Track and may use it to unerringly follow a trail of blood left by a Child of the Gods if within 2 miles.

True Strike: At seventh level, a Hunter of Hera’s preferred weapon of attack against half-gods becomes a weapon of True Strike (as the spell) three times per day.

Damage Reduction: At ninth level, Hunters of Hera gain Damage Reduction 5/-.

Smite Godling: At tenth level, a Hunter of Hera has become so efficient and proficient at hunting half-gods and knowing their weaknesses that once per day he can call forth an element of Hera’s power and smite them. This melee action gives the character a +4 attack bonus and does additional 2d20 points of damage upon a successful hit.

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