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Gustav Klimt (18621918) Title: Pallas Athena Date 1898
& Rituals: Olympus
© 2004 White Wolf Publishing,
Inc. Distributed for Sword and Sorcery Studios by White Wolf Publishing, Inc.
By W. Jason Peck, Aaron Rosenberg,
Christina Stiles and Relics & Rituals: Olympus team
The priestess who guards
her temple during the sack of her city, the warrior who holds a gate against
an oncoming horde, the champion who fights an army to buy his comrades time
all these exemplify the spirit of the Palladian defender. The Palladian
defender blends the power of an exemplary defensive fighter with the sacred
might of an Athenian priest, becoming a bulwark against invaders, and bolstering
her allies in the face of danger.
Clerics of Athena or other
civic gods stand to gain the most from taking levels in Palladian defender,
although paladins with a strong sense of community may also find themselves
drawn to the path.
NPC Palladian defenders
are most common in areas where Athena is a popular local goddess, though even
then they are relatively rare. They usually play some sort of role in the defense
of a city, either serving in the military or in the Athenian priesthood. While
player-controlled Palladian defenders are often sent on the offensive, to strike
preemptively at the threats facing their communities, NPC Palladian defenders
are more likely to remain within the territories theyre sworn to protect.
Hit Die: d10.
To qualify to become a
Palladian defender, a character must fulfill all the following criteria.
good, lawful neutral or neutral good.
Base Attack Bonus: +4
Skills: Intimidate 4 ranks
Feats: Diehard, Weapon Focus (longspear)
Spellcasting: Must be able to cast shield other
The Palladian defender
class skills (and the key ability for each skill) are Concentration (Constitution), Craft (Intelligence), Diplomacy (Charisma), Handle Animal (Charisma), Heal
(Wisdom), Intimidate (Charisma), Knowledge (history) (Intelligence), Knowledge (religion) (Intelligence), Knowledge (the planes) (Intelligence), Profession (Wisdom), Ride (Dexterity), and Spellcraft (Intelligence).
Skill Points at Each Level: 2 + Intelligence modifier.
|The Palladian Defender|
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special||Spells per Day|
|2nd||+2||+3||+0||+0||Shield wall||+1 level of spellcasting class|
|4th||+4||+4||+1||+1||Elysian field||+1 level of spellcasting class|
|6th||+6||+5||+2||+2||||+1 level of spellcasting class|
|8th||+8||+6||+2||+2||Redoubtable phalanx||+1 level of spellcasting class|
|10th||+10||+7||+3||+3||dancing weapon||+1 level of spellcasting class|
All of the following are
features of the Palladian defender prestige class.
Weapon and Armor Proficiency: The Palladian defender is proficient with simple and martial weapons, and
with all forms of armor and shields.
Spells per Day: At
2nd level, and at every other level thereafter, a Palladian defender with levels
in a divine spellcasting class gains new spells per day as if she had also gained
a level in whatever divine spellcasting class she belonged to before she added
the prestige class. She does not, however, gain any other benefit a character
of that class would have gained (extra uses of remove
disease as a spell-like
ability, turning undead and so on). In effect, she divides her Palladian defender
level by 2 and adds that to the level of whatever other divine spellcasting
class the character may possess, then determines spells per day and caster level
If a character had more
than one divine spellcasting class before she became a Palladian defender, she
must decide to which class she adds each alternate level of Palladian defender
for the purpose of determining spells per day.
War Song (Su): When
they are accepted into the order, newly made Palladian defenders learn the art
of the war song. Through the combination of inspiring verse and the characters
own personal faith, the Palladian defender may bolster the morale of her allies
and grant them supernatural protections.
At 1st level, the Palladian
defenders war song grants a +1 morale bonus to Armor Class and saving
throws for every ally within 60 feet of the character. For allies within 10
feet, this bonus increases to +2.
At 3rd level, all affected
allies gain an additional +2 morale bonus to their saves against magical fear
At 6th level, the bonus
against magical fear increases to +4.
At 9th level, all affected
allies become immune to magical fear effects.
The war song requires a
standard action to begin, and cannot be disrupted, except for conditions (such
as magical silence) that prevent the characters allies from hearing it.
The war song does not affect a deafened character. If the character ceases singing
for any reason, that usage of the war song ends. The Palladian defender may
maintain her war song by using either a standard action or a move-equivalent
action each round. In effect, while she is singing her war song, she can either
move or fight, but not both in the same round.
The Palladian defender
may not cast any spells that require a verbal component while maintaining her
war song, but she could (for example) cast silenced spells with her standard
action. A Palladian defender may begin her
war song a number of times per day equal to her Constitution modifier (with a minimum of 1 time per day).
Shield Wall (Ex): At
2nd level, the Palladian defender may use her longspear in one hand without
Elysian Field (Ex): At 4th level, a Palladian defenders dedication to her cause inspires her
to acts of great hardiness. The character no longer dies at 10 hit points.
Instead, she now dies when her hit point total is equal to or less than her
negative Constitution score. If her Constitution score is less than 10, this
ability has no effect.
Terrible Cry (Sp): At
5th level, the Palladian defender gains the ability to use her war song to dishearten
her enemies. While her war song is in effect, all hostile creatures within 60
feet of the character must make a Willpower saving throw (DC 10 + 1/2 the character
level + Constitution modifier) or suffer a 1 penalty on attacks, damage,
saving throws, and skill checks. All enemies within 10 feet that fail their
save take a 2 penalty on these checks, and are considered shaken.
The terrible cry ability
affects creatures that are considered hostile (see the Diplomacy skill description
for details), even if they are not engaged in combat.
Shield Specialist (Ex): By 7th level, the Palladian defender has mastered the use of her shield
for defensive purposes. She can now protect any allies within five feet, allowing
them to substitute the Palladian defenders shield bonus to Armor Class
for their own (if the Palladian defenders bonus is greater). Allies who
leave the 5-foot radius around the Palladian defender loose this bonus immediately
(and do not, for example, retain it if they provoke an attack of opportunity).
(Su): By 8th
level, the Palladian defenders war song is such a potent force that while
the war song is active, all allies within ten feet of the character come under
the effects of a shield
other spell, as if cast by the Palladian defender. Unlike
a normal application of the spell, the damage taken by the Palladian defender
is considered nonlethal damage. The shield
other effect provided by this ability
continues only so long as the Palladian defender maintains her war song.
The Palladian defender
may choose whether or not to lace her war song with the redoubtable phalanx
ability, but she must make that choice when she begins the war song. Once she
has added the redoubtable phalanx ability to her war song, she must end the
song in order to suspend this effect.
dancing Weapon (Sp): As a standard action, a 10th-level Palladian defender may release any melee weapon that she used to harm a foe the previous round (i.e., dealt hit point damage with) and cause it to dance in a manner similar to the dancing special magic weapon property. The weapon fights using the Palladian defenders base attack bonus, and retains any enhancement bonuses and special qualities, but does not use the characters Strength adjustment. The weapon dances for a number of rounds equal to the Palladian defenders Constitution score.
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