To Egyptian Gods
|Horus, an ancient Egyptian falcon headed-deity. Horus was usually depicted wearing the double crown of kingship, but also appeared in a fully falcon form, among others. Ra, another falcon-headed deity, is distinguished by the presence of the sun disk on his head, but the ancient Egyptians often combined Re and Horus into the composite deity known as Re-Horakhty. Based on New Kingdom tomb paintings.19:46, 26 December 2007 (UTC) Jeff Dahl The ancient Egyptian god Horus represented as a falcon. Based on New Kingdom tomb paintings. 02:36, 2 January 2008 (UTC) Jeff Dahl|
The son of Isis
and Osiris, Horus was conceived following his
father's death at the hand of Set. Afraid that
he would also be slain by Set, Isis
saw to it that her son was raised in secrecy by a family in the swamps of the
Horus took his place among
the gods when he reached adulthood and challenged Set. Horus brought all his
might to bear and battled his uncle to a standstill. In the end, the goddess
Neith was called upon to settle their dispute. After consideration, she ruled
in Horus' favor (although Set was compensated to an extent).
In his true form, Horus appears as a hawk headed warrior of great physical power.
Horus is a fierce and proud god. He is called upon by those who seek to avenge great wrongs or uphold the honor of their families. If any of his followers begins a quest to avenge the death of a family member, there is a 5% chance that he will send aid to them.
Lore of the Gods
Book 3 - The Egyptian Gods
Steven Creech and Kevin Ruesch Lead Editor Steven Schend Creative Director Jim Butler Art Director
Todd Morasch Artwork Aaron D. Siddal
God of the Heavens; God of the Sky
Alignment: Lawful Good
Domain: Law, Heaven*, Strength, Weather*
Symbol: Falcon, Hawk
Sacred Animal: Falcon
Traditional Allies: Auran creatures, Sphinx
Traditional Foes: Set
Divine Artifact: The Eye of Horus (amulet)
Favored Weapon: Khopesh
Favored Class: Cleric, fighter, paladin
Favored Race: Human
Benefits: Favored classes of Horus may rebuke or command air creatures as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 plus your Charisma modifier.
The falcon god Horus is
the lord of the skies and one of the most important of ancient Egyptian deities.
Horus is the son of Osiris and Isis;
upon reaching adulthood, Horus avenged his fathers death Set.
He then became the divine prototype of the Pharaoh.
When Horus was a baby,
his father Osiris was killed by Set. Horus and his mother Isis hid in the papyrus
reeds in the delta of the Nile until Horus grew up. He then went to war with
Set to reclaim his fathers crown and kingdom. The battles raged for a
long time. Once Set blinded Horus by taking out his eye and tearing it to bits,
but Thoth, the God of Wisdom, managed
to heal the falcon gods eye. Eventually, Horus won the war and avenged
his fathers death by defeating and castrating his evil uncle, and Set
was driven out into the Sahara Desert.
The earliest royal god was the shape of a falcon with the sun and moon as his eyes. Horus appears as a hawk or a man with a hawk’s head, either wearing the crowns of Egypt. Horus in his many forms is a protector and warrior god. The followers of Horus invaded Egypt in predynastic history, when he was venerated as a victorious warlord. He became a part of the state religion and was associated with the sun god Ra. Horus was so important to the state religion that pharaohs were considered his human manifestation and even took on the name Horus.
Originally Posted by Tebryn14 of the Wizards Community forums.
On this Thread
|Paladin 20/ Cleric 20/ Divine Champion 5|
|Medium-Size outsider (Good, Lawful)|
|Hit Dice||20d8+180 and 20d10+180 and 20d8+180 and 5d10+45 (1155 hp)|
|AC||79 (+9 Dexterity, +18 divine, +31 natural, +11 deflection)|
|Attacks*||+5 keen holy lawful speed Khopesh +82/+82/+77/+72/+67 melee; or by spell +69 melee touch or +67 ranged touch *Always receives a 20 on attacks rolls; roll die to check for critical hit Damage*: +5 keen holy lawful speed Khopesh 1d8+21/15-20; or by spell *Always does maximum damage (Khopesh 29 points)|
|Face/ Reach||5 ft by 5 ft./ 5 ft.|
|Domain powers, salient divine abilities, spell-like abilities, smite evil (3/day, +11 on attack and +60 on damage), turn undead 18/day (as cleric 38), Smite Infidel (+11 on attacks, +5 on damage)|
|Divine Immunities, DR 53/+4, fast healing 38, fire resistance 38, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 18 miles, remote communication 18 miles, godly realm (100 miles outer plane), teleport without error at will, plane shift at will, detect evil, divine grace, lay on hands (236 hp/day), divine health, aura of courage (+8 to morale), remove disease (6/week), paladin mount with celestial template, SR 50, divine aura (18 miles, DC 39), sacred defense +2.|
|Fort +72, Ref +72, Will +79|
|Strength 32, Dexterity 29, Constitution 29, Intelligence 26, Wisdom 42, Charisma 32|
|Balance +47, Climb +59, Concentration +87, Diplomacy +89, Heal +94, Intimidate +49, Jump +69, Knowledge (arcana) +66, Knowledge (History) +46, Knowledge (Local) +46, Knowledge (Nobility and Royalty) +56, Knowledge (the planes) +46, Knowledge (Religion) +66, Listen +66, Profession (Judge) +104, Ride +47, Scry +46, Sense Motive +74, Spellcraft +76, Spot +66.|
|Feats||Alertness, Blind-Fight, Cleave, Combat Casting, Combat Reflexes, Divine Might, Divine Vengeance, Dodge, Combat Expertise, Extra Turning, Improved Critical(Khopesh), Improved Initiative, Leadership, Maximize Spell, Mobility, Mounted Combat, Power Attack, Quick Draw, Quicken Spell, Ride-By Attack, Spirited Charge, Spring Attack, Still Spell, Weapon Focus (Khopesh), Whirlwind Attack ,|
|Ability Damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, Paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment|
|Salient Divine Abilities||Alter Reality (save DC 49 for duplicated spells), Annihilating Strike, Automatic Metamagic (Sacred cleric spells), Avatar (up to 20), Battlesense, Divine Blast (14/day, 29d12 points of damage), Divine Blessing (Wisdom), Divine Fast Healing, Divine paladin, Divine Radiance (180 ft. radius, 9d6 points, or 9d12 for undead), Divine Shield (12/day, stops 180 points of damage), Divine Storm, Divine Weapon Focus, Extra Domain (Nobility), Extra Domain (Retribution), Frightful Presence (DC 39), Gift of Life, Instant Counterspell, Lay Quest, Life and Death, Mass Divine Blast, Mass Life and Death, Rejuvenation|
|Cast good spells at +1 caster level, cast lawful spells at +1 caster level, inspire allies (+2 bonus on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls for 11 rounds 18/day), strike of vengeance 18/day, greater turning 18/day.|
uses these abilities as a 28th level caster, except for good and lawful
spells, which he uses as a 29th level caster. The save DCs are 39+spell
level. Protection from Evil,
Circle against Evil, Holy Smite,
Dispel Evil, Blade
Barrier, Holy Word, Holy
Aura, Summon Monster IV*,
Protection from Chaos,
Calm Emotions, Magic
Circle against Chaos, Orders
Wrath, Dispel Chaos, Hold
Monster, Dictum, Shield
of Law, Divine Favor, Enthrall,
Magic Vestment, Discern
Lies, Greater Command,
of Vengeance, Shield of Faith,
Endurance, Speak with Dead,
Fire Shield, Mark
of Justice, Banishment, Spell
Turning, Discern Location,
Endure Elements**, Heat
Metal, Searing Light, Fire
Shield, Flame Strike, Fire
Seeds, Sunbeam, Sunburst,
*Cast as Law or Good spell only ** Endure Fire or Cold only
|Cleric Spells/Day||6/9/9/9/9/7/7/7/7/6; base DC=26+spell level|
|Paladin Spells/Day||7/7/7/7; base DC=26+spell level|
Other Divine Powers
As a greater deity, Horus-Re automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks, and saves). He is immortal.
Senses Horus-Re can hear, touch, smell, and see at a distance of 18 miles. As a standard action, he can perceive anything within nineteen miles of his worshippers, holy sites, object, or any location where one of his titles or name was spoken in the last hour. He can extend his sense to up to twenty locations. He can block the sensing power of deities rank 18 and lower at up to two remote locations for up to 18 hours.
Portfolio Sense Horus-Re senses any action taken by a ruler, any act of vengeance, any sunrise, or any birth 18 tendays before it happens and retains the sensation 18 tendays after it happens.
Automatic Actions Horus-Re can use Diplomacy, Knowledge (nobility and royalty), Knowledge (religion), or Profession (Judge) as a free action as long as the DC for the task is 30 or lower. He can perform up to twenty such free actions each round.
Create Magic Items Horus-Re can create any magic weapon or armor, or any item that uses light, positive energy, or spells from the Retribution or Sun Domains.
Horus-Res avatars are usually dispatched to deal with a corrupt ruler, or to oversee an important trial. If they are meant to make an impression, they appear as he does: a tall, imposing man with a hawks head. If they are going incognito, they appear as a normal human with golden eyes.
of Horus-Re As Horus-Re except divine rank 9; AC 61 (touch 19, flat-footed
52); Attack +69/+64/+59/+54 (1d8+21/15-20 +5 holy keen lawful speed Khopesh) or
by spell +60 melee touch or +58 ranged touch; SQ 44/+4, fire resistance 29, SR
41, Divine Aura (900 ft., DC 30); SV Fort +63, Ref +63, Will +70; all skill modifiers
reduced by 9.
Salient Divine Abilities
Extra Domain (Nobility), Extra
Domain (Retribution), Divine
Blast, Gift of Life, Life
and Death, Divine Radiance, Lay
Quest, Divine Paladin, Battlesense
Spell-like abilities caster level 19th, saving throw DC 30+spell level.
This large golden amulet, about the size of a human hand, depicts a single eye of a falcon.
The Eye of Horus has
the following properties:
The amulet casts
a continual protection against evil spell upon the wearer.
The wearer gains
a +4 natural bonus to all skill checks involving air-based or avian creatures.
The wearer gains
the use of the Alertness, Blind-Fight,
Dodge and Improved
Initiative feats when engaged in melee combat against an evil opponent.
Bonuses do not double up if the wearer already has one or more of these feats.
The wearer can cast
the following spells at will; aid, bless,
holy smite 5/day.
control winds 3/day.
holy aura 2/day.
All spells are equal in effect to those cast by a 20 th level cleric.
To Egyptian Gods
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