God Bes

Bes is an Egyptian deity worshiped as a protector of households.

His first appearances have the suggestion of a cat god. Egyptians kept cats in order to attack snakes, and creatures that might ruin crop stores, such as mice, and so Bes was naturally singled out as worthy of worship in Egypt.

Iconography

Bes was a representation of a lion rearing up on its hind legs. Over time, this image became grossly distorted, and he came to be seen as a hideously ugly dwarf, with long tongue, bow legs, and some feline body parts, and sometimes a lion’s head.

Bes is often seen as just the head or the face, often worn as amulets. Some also say that the God bes came from the Great Lakes Region of Africa, coming from the twa(pygmee) people in congo or rawanda. The ancient Twa or pygmee were very short in height like the God Bes, they were about they same height as Bes.

Worship

Images of the god were kept in homes to ward off evil, sometimes in a soldier’s tunic, so as to appear ready to launch an attack on any approaching evil.

Bes was a household protector, throughout its history becoming responsible for such varied tasks as killing snakes, fighting off evil spirits, watching after children, and aiding (by fighting off evil spirits) women in labour.

Since he drove off evil, Bes also came to symbolize the good things in life – music, dance, and generic, and sexual pleasure.

Like many Egyptian gods, the worship of Bes was exported overseas, and he, in particular, proved popular with the Phoenicians and the Cypriots.

The Lore of the Gods
Book 3 – The Egyptian Gods

Lead Designers
Steven Creech and Kevin Ruesch Lead Editor Steven Schend Creative Director Jim Butler Art Director
Todd Morasch Artwork Aaron D. Siddal

Depicted as a bearded, savage-looking yet comical Halfling, Bes is ugly and grotesque in appearance; he has a large head, a protruding tongue, bowed legs and a bushy tail. He wears a plumed crown and the skin of a lion or panther. Many say that his appearance guards against evil spirits and misfortune. He carries swords and knives to ward off evil spirits as well as Musical instruments that create sounds that frighten them off. Bes has a special place in his heart for children and can be quite vengeful when he learns of a child being harmed. He is also a god of joviality, dancing, singing and happiness.

Bes
The Halfling God; God of Music, Good Food and Relaxation; Protector and Entertainer of Children
Lesser Deity
Symbol:
Plumed crown, Image of the deity
Home Plane: Material Plane
Alignment: Chaotic neutral
Portfolio: Luck, music, protection
Sacred Animal:
Thrush (songbird)
Traditional Allies: Bast, Horus
Traditional Foes: Any non-good being who actively seeks to harm children
Divine Artifact: Was Scepter of Revelry
Worshipers: Rogues, gamblers, Halflings
Favored Race: Halflings
Cleric Alignments: CG, CN, CE
Domain: Luck, Music, Trickery
Favored Weapon: Hunga Munga

Favored Class: bard

Benefits: bards who worship Bes gain a +2 bonus to all class-related skill checks.

The grotesque but cheerful Bes appears as a stunted, round bodied and bow-legged human, about 4 feet tall, sporting a bushy beard and tail and wearing the skin of a panther. He is a god of luck as well as a protector of women in childbirth. He is said to be so ugly that his visage scares evil spirits away, and many followers of the Pharaonic gods keep statues of Bes in their homes to keep ill luck away.

Bes is married to Hathor, who shares his interest in music and luck.

Dogma

Even more so than Bast, Bes is a chaotic deity who cares little for dogma. He loves gambling, and gamblers alternately bless and curse his name, depending on their fortunes. He also delights in small children. People believe that a baby’s unexplained smile is an indication of Bes’s invisible presence, making faces that only the infant can see.

Almost everyone calls on Bes at one time or another for luck, and Bes does not care about the morals or ethics of those who implore him for aid. He acts on whims, handing out good fortune as it pleases him and delighting like a child in the gifts offered to him.

Clergy and Temples

Bes has few clerics, despite his popularity among the common people. His clerics usually earn reputations as rapscallions and scoundrels, avoiding any position of responsibility or respectability and playing tricks and pranks on people who are wrapped up in their own self-importance. They are not considered members of the priestly caste and do not conform to the standard dress for Pharaonic clerics. They dress and usually act much like the common people they serve. Most of Bes’s clerics are male.

Bes has no formal temples and no formal ritual of worship. He is worshiped at household shrines and more informally in gambling halls, taverns, and roadway shrines.

BES Rogue 20/Bard 20 Small outsider Divine Rank 7 Hit Dice 20d8+160 (outsider) plus 20d6+160 (Rog) plus 20d6+160 (Brd) (880 hp) Initiative +15 (+11 Dexterity, +4 Improved Initiative) Speed 50 ft. AC 65 (+1 size, +11 Dexterity, +7 divine, +20 natural, +16 deflection) Attacks +4 dancing luck blade +64/+59/+54/+49 melee; or spell +55 melee touch or +59 ranged touch Damage +4 dancing luck blade 1d6+14/19–20/×2 or by spell Face/Reach 5 ft. by 5 ft./5 ft. Special Attacks Domain powers, salient divine abilities, spell-like abilities, sneak attack +10d6, crippling strike, opportunist. Special Qualities Divine immunities, DR 42/+4, fire resistance 27, understand, speak, and read all languages and speak directly to all beings within 7 miles, remote communication, godly realm, teleport without error at will, plane shift at will, bardic knowledge +29, bardic music 24/day (countersong, fascinate, inspire competence, inspire courage, inspire greatness, suggestion), evasion, uncanny dodge (cannot be flanked, +4 against traps), defensive roll, improved evasion, SR 39, divine aura (700 ft., DC 33). Saves Fort +48, Ref +53, Will +47. Abilities Strength 25, Dexterity 33, Constitution 27, Intelligence 29, Wisdom 25, Charisma 43. Skills Appraise +66, Balance +70, Bluff +83, Diplomacy +87, Disable Device +56, Disguise +83, Escape Artist +78, Forgery +56, Gather Information +83, Hide +82, Intimidate +25, Jump +16, Knowledge (religion) +36, Listen +76, Move Silently +78, Open Lock +38, Perform +83, Pick Pocket +80, Sense Motive +54, Spot +56, Tumble +58. Feats Alertness, Blind-Fight, Blindsight 5-ft. Radius, Combat Reflexes, Disguise Spell, Dodge, Combat Expertise, Extra Music, Improved Disarm, Improved Initiative, Improved Trip, Jack of All Trades, Lightning Reflexes, Mobility, Quick Draw, Spring Attack, Superior Expertise, Weapon Finesse (short sword), Weapon Focus (short sword), Whirlwind Attack. Divine Immunities Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, Paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment. Salient Divine Abilities Alter Reality, Alter Size, Area Divine Shield, Divine Glibness, Divine Rogue, Divine Shield, Extra Energy Immunity (sonic), Increased Energy Resistance (sonic), Power of Luck. Domain Powers 7/day reroll a die roll once after it is made; 7/day protective ward (touched subject gains +7 resistance bonus on next saving throw, maximum duration 1 hour).
Spell-Like Abilities Bes uses these abilities as an 18th-level caster. The save DCs are 34 + spell level. aid, break enchantment, confusion, disguise self, enthrall, entropic shield, false vision, freedom of movement, invisibility, irresistible dance, miracle, mislead, moment of prescience, nondetection, phantom musician, piper’s call, polymorph any object, protection from energy, screen, sculpt sound, shout, sirine’s song, spell turning, time stop, tongues, wail of the banshee

Bard Spells Known (4/8/8/8/8/7/7; base DC = 26 + spell level):

daze, detect magic, mage hand, mending, prestidigitation, resistance;

1st—charm person, expeditious retreat, sleep, unseen servant, ventriloquism;

2nd—darkness, invisibility, minor image, mirror image, suggestion;

3rd—blink, confusion, dispel magic, emotion, wind wall;

4th—dimension door, greater invisibility, modify memory, rainbow pattern, shout;

5th—dream, false vision, Healing Circle, mind fog, mislead;

6th—eyebite, mass haste, mass suggestion, permanent image.

Other Divine Powers

As a lesser deity, Bes may take 10 on any check. Bes treats a 1 on an attack roll or saving throw normally and not as an automatic failure.

He is immortal.

Senses: Bes can see, hear, touch, and smell at a distance of seven miles. As a standard action, he can perceive anything within six miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to five locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 7 hours.

Portfolio Sense: Bes automatically senses every woman in labor and every game of chance. He can also sense any performance of music that is heard by at least five hundred people.

Automatic Actions: Bes can use Bluff, Disguise, or Hide as a free action if the DC for the task is 20 or lower. He can perform up to five such free actions each round.

Create Magic Items: Bes can create any magic item that grants a luck bonus, as long as the item’s market price does not exceed 30,000 gp.

Was Scepter of Revelry

This ornate 3ft. long rod is decorated with bright ribbons and feathers. Bas-relief scenes of people dancing and singing cover the wooden shaft.

The Was Scepter of Revelry has the following properties:

•The wielder gains a +2 luck bonus to all saving throws.

•When held during combat, the wielder may target any one opponent’s weapon that is within reach. The scepter will unerringly deflect any strike made by that weapon. The weapon targeted may be changed each round as a free action.

•The scepter casts a continual magic circle against evil spell.

•The wielder may cast the following spells at will; aid, silent image, sleep, unseen servant and remove fear.

•Enthrall 5/day.

•Helping hand 5/day.

•Shield other 5/day.

•Spiritual weapon 5/day.

•Create food and water 3/day.

•Freedom off movement 3/day.

•Holy smite 3/day.

All spells are equal in effect to those cast by a 20th level cleric or sorcerer.