god Brahman

Brahman

To Oriental Gods

Oriental Border

Brahma, Indian, Pahari, about 1700Brahma, Indian, Pahari, about 1700 Originally Posted by

Green Giant of the Wizards Community forums.

On this Thread

Brahman
The All
Greater Deity
Symbol:
Four-faced head
Home Plane: Unknown
Portfolio: Everything
Worshipers: Those who seek spiritual enlightenment
Cleric Alignments: N, LN, CN, NG, NE
Domains: Balance, Celestial, Creation, Insight, Knowledge, Meditation, Mind, Nature
Favored Weapon: Scimitar,dagger, mace, or short sword

Brahman is also known as Hiranyagarbha, Prajapati (both used in the early Vedic Age), and many other names. Here, Hiranyagarbha and Prajapati are used interchangeably. Brahman is the world spirit that enfolds all of existence and the divine essence that is hidden in all beings, and of which all beings are a part. Everything that exists — the gods, men, animals, plants, even rocks — is simply a manifestation of the Brahman.

According to legend, in the beginning there were only the waters. From the waters was formed a golden egg (Hiranyagarbha). Prajapati was hatched from the egg, speaking the sounds “bhur,” “bhuvah,” and “svark,” thereby forming the earth, the air, and the sky. Prajapati/Brahman has every power that any god or mortal in the Indian mythos possesses, for all things are a part of him. In his true form, Brahman has a face on each side of his head. There is also a vacant spot on the top of his head where a fifth face was burned off by the gaze of the god Siva.

Dogma

To achieve unity with the Brahman, it is necessary to release worldly desires. Shun worldly pleasures and devote to meditation to achieve spiritual intuition to join the Brahman.

Clergy and Temples

Brahman has no priests in the normal sense, for he is usually worshipped through one of his manifestations as another god. However, all ascetics seeking true spiritual enlightenment may be considered priests of Brahman, so anybody wishing to worship him directly must become an ascetic.

Brahman Shaman 20/Void Disciple 13/Loremaster 10 Medium outsider (Spirit) Divine Rank 20 Hit Dice 20d8+200 (outsider) plus 20d6+200 (Shaman) plus 13d6+130 (Void Disciple) plus 10d4+100 (Loremaster) (1,028 hp) Initiative +14 (+10 Dexterity, +4 Improved Iniative) Speed 60 ft. AC 84 (+10 Dexterity, +20 divine, +33 natural, +1 Dodge [Dodge trick], +10 deflection) touch 51, flat-footed 74 Base Attack/Grapple +42/+72 Attack +5 defending, disruption, keen, ki focus Scimitar +77 melee; or +5 defending, disruption, keen, ki focus Dagger +77 melee; or +5 defending, disruption, impact, ki focus heavy mace +77 melee; or +5 defending, disruption, keen, ki focus short sword +77 melee; or unarmed strike +72 melee; or spell +72 melee touch or +72 ranged touch Full Attack +5 defending, disruption, keen, ki focus Scimitar +77/+72/+67/+62 melee and +5 defending, disruption, keen, ki focus Dagger +77/+72 melee and +5 defending, disruption, impact, ki focus heavy mace +77/+72 melee and +5 defending, disruption, keen, ki focus short sword +77/+72 melee; or unarmed strike +72/+67/+62/+57; or spell +72 melee touch or +72 ranged touch Damage* +5 defending, disruption, keen, ki focus Scimitar 1d6+15/15-20; or +5 defending, disruption, keen, ki focus Dagger 1d4+10/17-20; or +5 defending, disruption, impact, ki focus heavy mace 1d8+10/19-20; or +5 defending, disruption, keen, ki focus short sword 1d6+10/17-20; or unarmed strike 2d6+10; or by spell *Always does maximum damage (Scimitar 21, Dagger 14, heavy mace 18, short sword 16, unarmed strike 22) Face/Reach 5 ft./5 ft. Special Attacks
Turn undead (+8 to turn checks) 17/day, superior multiweapon fighting, Domain powers, salient divine abilities, spell-like abilities. Special Qualities Divine immunities, DR 30/epic, fire resistance 25, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 20 miles, remote communication, godly realm, greater teleport at will, plane shift at will, all-around vision, animal companion as druid, spirit sight, spirits’ favor, sense void (physical senses, magical senses, empathic senses, mental senses) 7/day, Moment of Clarity 4/day, altering the course, void release 3/day, void suppression, void strike, lore +24, secret (secrets of inner strength, the lore of true stamina, secret knowledge of avoidance, applicable knowledge, Dodge trick), greater lore, true lore, uncanny dodge, SR 52, divine aura (20 miles, DC 40). Saves Fort +75, Ref +75, Will +80 Abilities Strength 30, Dexterity 30, Constitution 30, Intelligence 30, Wisdom 41, Charisma 30 Skills* Appraise +55, Bluff +32, Concentration +95 (+99 when casting defensively), Craft (alchemy) +65, Craft (calligraphy) +55, Decipher Script +55, Diplomacy +75, Gather Information +59, Handle Animal +55, Heal +80, Iaijutsu Focus +55, Knowledge (Arcana) +95, Knowledge (architecture and engineering) +60, Knowledge (dungeoneering) +60, Knowledge (Geography) +60, Knowledge (history) +60, Knowledge (local) +60, Knowledge (nature) +75, Knowledge (nobility and royalty) +60, Knowledge (religion) +98, Knowledge (spirits) +75, Listen +66, Perform (oratory) +55, Profession (teacher) +80, Search +61 (+65 with hidden or secret doors), Sense Motive +62, Spellcraft +103 (+107 to decipher scrolls), Spot +66, Use Magic Device +55 (+67 with scrolls). *Always receives a 20 on checks. Feats Blind-Fight, Combat Casting, Combat Expertise, Combat Reflexes, Craft Wondrous Item, Deflect Arrows, Divine Cleansing, Divine Vigor, Dodge, Extra Turning, Great Ki Shout, Heighten Spell, Improved Combat Casting, Improved Heighten Spell, Improved Iniative, Improved Multiweapon Fighting, Improved Unarmed Strike, Ki Shout, Mobility, Multiweapon Fighting, Quicken Spell, Scribe Scroll, Silent Spell, Skill Focus (Knowledge [religion]), Spell Penetration, Spring Attack, Still Spell, Stunning Fist Divine Immunities Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, Paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment. Salient Divine Abilities Alter Form, Alter Reality, Alter Size, Area Divine Shield, Avatar, Clearsight, Create Greater Object, Create Object, Divine Blast, Divine Blessing (Wisdom), Divine Creation, Divine Retribution†, Divine Shield, Divine Spellcasting, Divine Splendor, Extra Domain (Celestial), Extra Domain (Insight), Extra Domain (Meditation), Extra Domain (Mind), Extra Domain (Nature), Gift of Life, Life and Death, Mass Life and Death, Power of Nature, Power of Truth Domain Powers 20/day gain +15 to AC for 20 rounds; 13/day rebuke spirits; cast conjuration (creation) spells at +1 caster level; cast divination spells at +1 caster level; 20/day Empower Spell; 13/day rebuke animals or plants.

Spell-like Abilities: Brahman uses these abilities as a 30th-level caster, except conjuration (creation) and divination spells, which he uses as a 31st-level caster. The save DCs are 40 + spell level. Animal shapes, astral projection, augury, banishment, bless, brain spider, calm emotions, clairaudience/clairvoyance, clarity of mind, commune, commune with greater spirit, commune with lesser spirit, comprehend languages, control weather, create food and water, Create Water, detect secret doors, detect thoughts, dictum, discern lies, discern location, dismissal, divination, elemental ward, find the path, Foresight, gate, greater arcane sight, greater spirit ally, Heroes’ Feast, Legend Lore, lesser spirit ally, lesser telepathic bond, locate object, major creation, Make whole, mass owl’s wisdom, mass Sanctuary, mind blank, minor creation, minor image, moment of prescience, owl’s Wisdom, pavilion of grandeur, permanent image, possess animal, probe thoughts, protection from spells, Telepathic Bond, shapechange, Spell Resistance, spell turning, spirit ally, substitution, tongues, trance, transport via plants, true creation, true seeing, True Strike, weighed in the balance, weird, word of balance.

Shaman Spells/Day (0-15): 6/10/10/10/9/9/8/8/7/7/3/3/2/2/2/2; base DC = 26 + spell level.
†Divine Retribution (unique salient divine ability): Whenever Brahman takes any damage from any source, the individual who inflicted the damage takes an equal amount of damage. Distance is not a factor as the retributive damage can be inflicted anywhere. Resistance, immunity, damage reduction, Spell Resistance, or the like cannot reduce or negate the damage.

Possessions: Brahman uses four weapons each with a +5 enhancement bonus and the defending, disruption, keen (impact in the case of bludgeoning weapons), and ki focus special abilities..

Other Divine Powers

As a greater deity, Brahman automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks and saves). He is immortal.

Senses: Brahman can see, hear, touch, and smell at a distance of twenty miles. As a standard action, he can perceive anything within twenty miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to twenty locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 20 hours.

Portfolio sense: Brahman senses any act twenty weeks before it happens and retains the sensation for twenty weeks after the event occurs.

Automatic actions: Brahman can use Concentration , Diplomacy, Knowledge (Arcana), Knowledge (nature), Knowledge (religion), Knowledge (spirits), Sense Motive, and Spellcraft as a free action if the DC for the task is 30 or lower. He can perform up to twenty such free actions each round.

Create Magic Items: Brahman can create any magic item.

Avatars

Brahman’s avatar can take any form, but most often appears as a four-armed, four-faced man. In his four hands, he carries four different weapons: a Scimitar, a Dagger, a heavy mace, and a short sword. Though he sees and hears all, Brahman is an aloof god and will involve himself in the affairs of men only when existence itself (i.e., Brahman himself) is threatened.

Avatar of Brahman: As Brahman except divine rank 10; Spd 60 ft.; AC 64 (touch 41, flat-footed 54); Atk +42; Grp +62; Atk +67 melee (1d6+15/15-20, +5 defending, disruption, keen, ki focus Scimitar), or +67 melee (1d4+15/17-20, +5 defending, disruption, keen, ki focus Dagger), or +67 melee (1d8+15/19-20, +5 defending, disruption, impact, ki focus heavy mace), or +67 melee (1d6+15/17-20, +5 defending, disruption, keen, ki focus short sword), or spell +62 melee touch or +62 ranged touch; Full Atk +67/+62/+57/+52 melee (1d6+15/15-20, +5 defending, disruption, keen, ki focus Scimitar) and +67/+62 melee (1d4+10/17-20, +5 defending, disruption, keen, ki focus Dagger) and +67/+62 melee (1d8+10/19-20, +5 defending, disruption, impact, ki focus heavy mace) and +67/+62 melee (1d6+10/17-20, +5 defending, disruption, keen, ki focus short sword), or spell +62 melee touch or +62 ranged touch; SQ DR 20/epic, fire resistance 15, SR 42, divine aura (1,000 ft., DC 30); SV Fort +65, Ref +65, Will +70; all skill modifiers reduced by 10.

Salient Divine Abilities: Alter Form, Alter Reality, Alter Size, Clearsight, Create Object, Divine Blast, Divine Retribution†, Divine Shield, Gift of Life, Life and Death, Power of Nature, Power of Truth

Spell-like Abilities: Caster level 20th; saving throw DC 30 + spell level.

Note: Brahman’s four faces gives him the superior multweapon fighting which allows him to fight with all four weapons without penalty. He also has all-around vision which grants him a +6 racial bonus to Listen, Search, and Spot checks (already factored in) and he cannot be flanked. Thanks to: Two Heads are better than one…And three are better than two by Owen K. C. Stephens

Sources: Legends and Lore (2E), PHB 3.5, DMG 3.5, MM 3.5, Oriental Adventures (3E), Dragonlance Campaign Setting (3.5E), Deities and Demigods (3E), Epic Level Handbook (3E), Savage Species (3E), Complete Warrior (3.5E), and Complete Divine (3.5E).

oriental border

To Oriental Gods

The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.

]]>