Steven Creech and Kevin Ruesch Lead Editor Steven Schend Creative Director Jim Butler Art Director
Todd Morasch Artwork Aaron D. Siddal
Deity Title: God of the Moon; Master of Time, The Traveler, The Embracer, The Pathfinder, The Defender
Deity Symbol: The moon disk, the sidelock, falcon, crook and flail, was-scepter
Alignment: Lawful Neutral
Aliases: Chonsu, Khensu, Khons, Chons
Traditional Allies: Thoth, Nut
Traditional Foes: Lycanthropes
Divine Artifact: Scepter of Lunar Passage
Sacred Animal: Desert Tortoise, Falcon, baboon.
Favored Race: Human
Signs of Favor:
Cleric Alignments :
Domains: Balance*, Healing, Moon*, Night*, Time*, Travel
Favored Class: Cleric, shadowdancer, sorcerer
Favored Race: Human
Duties of the Priesthood:
Major Cult/Temple Sites: Thebes (Karnak)
Benefits: Favored classes of Khonsu gain an inherent +2 bonus to all class-related skill checks.
Khonsu is the God of the moon. His name means “traveller”, relating to the nightly travel of the moon across the sky. In his capacity as lunar god, he assists Thoth in recording the passing of time.
The best-known story about him tells of him playing the ancient game Senet (-passage-) against Thoth and wagering a portion of his light. Thoth won, and because of losing some of his light, Khonsu cannot show his whole glory for the entire month, but must wax and wane. The main temple at Karnak is dedicated to him.
As the god of light in the night, he is invoked to protect to watch over night travelers and protector against evil and aid with healing. He was considered to slay the pharaoh’s enemies. This bloodthirsty aspect leads him to be referred to as the one who lives on hearts.
Khonsu is the third member (along with his parents Amon and Mut) of the great triad at Thebes. He often appears as a young man with a mummy’s posture and the sidelock of youth and a curved beard. He is also shown as a hawk-headed god with a crown of the lunar crescent and the solar disc.
Khonsu was instrumental in the creation of new life in all living creatures.
Scepter of the Lunar Passage
The head of this silver and bronze scepter depicts an Hourglass design and the symbol of the Wedjat (the lunar eye of Ra). The scepter can be wielded as a Light Mace and is a +5 disruption/ghost touch/lawful weapon.
The Scepter of the Lunar Passage has the following properties:
- At night or in darkness, the scepter glows with a silvery-white faerie fire. This effect dispels all magical darkness in a 20ft. radius.
- The wielder gains a natural +2 bonus to all combat rolls when engaged in combat with a lycanthrope.
- Once a month, during the three nights of the full moon, the wielder may call upon the moon god to grant him or her a double-strength
The effects of this spell last till the next full moon. These bonuses stack with all others.
- The wielder can cast the following spells at will; glitterdust, silence, and silverkiss*.
- Temporal bolts* 5/day.
- Circle of moonlight* 3/day.
- Lunar veil* 2/day.
All spells are equal in effect to those cast by a 20th level cleric or sorcerer.
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