god Garuda King of all Avians

Garuda, King of all Avians

To Oriental Gods

Oriental Border

Narayana (Vishnu) riding on Garuda with Shri Lakshmi Unknown artist from Bundi, Rajasthan, India

Narayana (Vishnu) riding on Garuda with Shri Lakshmi Unknown artist from Bundi, Rajasthan, India

Roleplaying Notes

Originally Posted by

RAGNAROKISCOMING2007 of the Wizards Community forums.

On this Thread

Garuda, King of all Avians Gargantuan outsider (extraplanar, good, lawful) Cosmic Rank 10 Hit Dice 60d8+1,080+20 (1,700 hp) Initiative +16 Speed 90 ft., fly 200 ft. (good) Armor Class 67 (+12deflection, +8 Dexterity, +41 natural, -2 size) touch 26, flat-footed 59 Base Attack/Grapple +60/+92 Attack Serpent Basher +88 melee (4d8+46 plus holy/19-20/x2), or beak +76 melee (8d8+20/19-20/x2) Full Attack Serpent Basher +88/+88/+83/+78/+73 melee (4d8+46 plus holy/19-20/x2), and beak +86 melee (8d8+20/19-20/x2), and 2 talons +86 melee (8d6+10), and 2 wings +86 melee (4d8+10) Space/Reach 20 ft./20 ft. Special Attacks Improved grab, rapid beak attack, screech, smite evil (20/day), spell-like abilities, summon avians Special Qualities damage reduction 35/epic, evil and cold iron, Darkvision 60 ft., energy resistance 40 to acid, cold, and fire, fast healing 30, favored enemies (dragons +10, humanoid (reptilian) +8, outsider (evil) +6), immunity to disease, electricity, Paralysis, petrification, poison, polymorphing, sleep, and sonic, king of all avians, Spell Resistance 60, telepathy 1000 ft. Saves Fort +58, Ref +46, Will +47 Abilities Strength 51, Dexterity 27, Constitution 50, Intelligence 28, Wisdom 28, Charisma 35 Skills Balance +71, Bluff +75, Concentration +83, Escape Artist +71, Handle Animal +75 (77 avians), Intimidate +75, Knowledge (Arcana) +72, Knowledge (nature) +72, Knowledge (religion) +72, Knowledge (the planes) +72, Listen +72, Move Silently +71, Search +72, Sense Motive +72, Spot +72, Survival +72, Rope Use+71 Feats Awesome Blow, Cleave, Combat Expertise, Combat Reflexes, Dodge, Fly-by Attack, Great Cleave, Great Fortitude, Greater Weapon Focus (Greatclub), greater weapon specialization (Greatclub), Improved Bull Rush, Improved Critical (beak), Improved Initiative, Improved Overrun, Iron Will, lightning reflexes, Mobility, Multi-Attack, Power Attack, Snatch, Weapon Focus (Greatclub), Weapon Specialization (Greatclub), Whirlwind Attack, Wingover Epic Feats Dire Charge, Epic Fortitude, Epic Reflexes, Epic Toughness, Epic Weapon Focus (Greatclub),
Epic Weapon Specialization
(Greatclub), Improved Whirlwind Attack , Superior Initiative Environment Garuda’s Nest Organization Solitary (unique), or group (Garuda, 25 varukas, and 10 golden protector lammasu) CR 49 Treasure Triple Standard and Serpent Basher Alignment Lawful Good

A massive creature, half bird, half man, hovers in the sky above you. He wears loose white pants and a fancy headdress encrusted with many jewels. In his hands, he grips a massive gold and silver mace. This creature is none other than Garuda, King of all Avians.

Garuda hates all evil creatures, particularly dragons. He despises evil dragons, seeing them as a bane to good flying creatures all over the universe. Even good dragons who show disrespect towards Garuda have felt the blunt force of his Serpent Basher, though he never kills them. Garuda also hates reptilian creatures, seeing them as wingless dragons. Garuda serves the Veda Pantheon as a destroyer of evil, as well as a mount.

Garuda stands 58 ft. tall and weighs 50 tons. He speaks Abyssal, Celestial, Common, Draconic (though he rarely does), and Infernal languages.


Improved Grab (Ex):If strikes a Huge or smaller creature with both of his talons, he can attempt a grapple check. If successful, the victim is considered pinned and he can use his rapid beak attack.

King of all Avians (Ex): All good creatures with a natural fly speed gain a +10 bonus to attack rolls, damage rolls, and Reflex saves as long as they stay within 300 ft. of him. All evil creatures with a natural fly speed gain a -10 penalty to attack rolls, damage rolls, and Reflex saves as long as they stay within 300 ft. of him (no save).

Rapid Beak Attack (Ex): When Garuda use this ability, he attacks with his beak 5 times at his highest attack bonus as long as he maintains a hold each round.

Screech (Su):Once every 1d4 rounds, Garuda can let out a loud screech. All evil creatures within 300 ft. of him take 35d8 points of sonic damage. Fortitude save DC 60 halves damage. Evil creatures with a natural fly speed must make an extra Fortitude save DC 60 or be stunned for 1d6+5 rounds. If they fail their saves while flying, they fall to ground and take an extra 1d6 points of falling damage for every 10 ft. they fell. DCs are Constitution-based.

Smite Evil (Su): Garuda can smite evil 20 times a day, adding his 12 to his attack bonus and 60 to his damage rolls.

Spell-Like Abilities: CL 60; DC 22 + spell level

Always active ·detect evil

At will – aid, call lightning, chain lightning, charm monster, Charm Person, cone of cold, detect chaos, dispel chaos, Dispel Evil, greater teleport (self plus 1000 pounds), greater restoration, gust of wind, haste, heal, holy aura, holy smite, lightning bolt, obscuring mist, see invisibility, slow, Wind Wall

9/day –antipathy, crushing hand, call lightning storm, Elemental Swarm (air elementals only), heal (mass), whirlwind

Summon Avians (Sp): 5/day, Garuda can summon 5d6 couatl, or 7d6 giant eagles, 4d8 androsphinxes, and 3d6 griffons.

3/day, Garuda can summon 3d6 varukas.


Serpent Basher: This beautiful silver and gold club depicts a bird of prey fighting a serpent. It functions as a +8 Gargantuan Greatclub of defending, impacting, speed, and holy power. It deals an extra 10d6 points of divine damage against reptilian creatures. Against dragons, it deals 10d10 divine damage. On a successful critical hit, the victim is destroyed if they are a dragon or a reptilian creature. Fortitude save DC 60 negates death effect, but they are stunned for 1 round.

oriental border

To Oriental Gods

The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.