God Apshai

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Apshai is the demipower of insects in the Egyptian pantheon. He doesn’t have many worshippers, mostly just farmers praying to him to keep their fields free of bugs. He does not really have any particular dogma, either.

The Great Mantis
Praying mantis
Home Plane:
Alignment: Neutral
Portfolio: Insects

Worshipers: farmers; vermin lords; druid
Cleric Alignments: Any neutral.
Domains: Animal, Destruction, Plant
Favored Weapon: Mandible

Originally Posted by Tebryn14 of the Wizards Community forums.

On this Thread

druid 25/Barbarian 5/Vermin Lord 10
Medium-Size outsider (Extraplanar)
Divine Rank 4
Hit Dice 20d8+200 (outsider) plus 25d8+250 (druid) plus 5d12+50 (barbarian) plus 10d6+100 (vermin lord) (1080 hp)
Initiative +15 (+11 Dexterity, +4 Improved Initiative)
Speed 110 ft., fly 210 (average), burrow 70 ft. Climb 40 ft.
AC 52 (+11 Dexterity, +4 divine, +21 natural, +6 deflection) touch 30, flat-footed 39
Base Attack/Grapple +40/+56
Attack Mandible +56 melee, and 2 pincers +54 melee, and sting +54 melee; or spell +52
melee touch or +55 ranged touch.
Damage Mandible 2d6+12+poison; pincer 2d6+4; sting 1d6+12+poison; or by spell.
Face/Reach 5 ft by 5 ft./5 ft.
Special Attacks Domain powers, salient divine abilities, spell-like abilities, poison, blood drain, rage 2/day (+4 Constitution, +4 Strength, +2 Will, -2 AC, +120 hp, lasts 15 rounds).
Special Qualities Divine immunities, DR 15/epic, fire resistance 9, understand, speak, and read all languages and speak directly to all beings within 4 miles, remote communication 4 miles, godly realm, greater teleport at will, SR 36, divine aura (40 ft., DC 20), Nature Sense, wild empathy +31 (works on insects too), woodland stride, trackless step, resist nature’s lure, wild shape (Fine-Collosal, Animal, magical beast, plant, vermin 6/day; small-huge elemental 3/day), venom immunity, thousand faces, chitin +4, blood drain, Spider Hand, Spider Legs, swarm armor (50 pts/day), hivemind, fast movement, uncanny dodge, trap sense +1.
Saves Fort +46, Ref +47, Will +51
Abilities Strength 26, Dexterity 32, Constitution 30, Intelligence 24, Wisdom 40, Charisma 22
Skills Balance +30, Bluff +20, Climb +52, Concentration +64, Diplomacy +20, Escape Artist +30, Hide +55, Intimidate +63, Jump +50, Knowledge (Arcana) +31, Knowledge (religion) +26, Knowledge (history) +21, Knowledge (nature) +68, Knowledge (planes) +26, Listen +86, Move Silently +45, Search +31, Spellcraft
+61, Spot +75, Survival +76, Swim +42, Tumble +25.
Feats Alertness, Blind-Fight, Blinding Speed, Brew Potion, Combat Casting, Combat Reflexes, Dodge, Empower
, Enlarge Spell, Extend Spell, Heighten Spell, Improved Initiative, Maximize Spell, Mobility, Multiattack,
Power Attack, Quicken Spell, Silent Spell, Still Spell, Vermin Friend, Weapon Finesse, Weapon Focus (mandible), Weapon Focus (pincer).
Divine Immunities Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, Paralysis, poison, sleep, stunning, transmutation.
Salient Divine Abilities Alter Size, Control Creatures (vermin), Divine Druid, Mind of the Beast, Speak with Creatures (vermin).
Domain Powers Cast animal friendship 1/day; smite 4/day (+4 attack, +4 damage); rebuke plants 9/day.
Spell-like Abilities Apshai uses these abilities as a 14th level caster, which he uses as a 15th level caster. The save DCs are 20+ spell level. calm animals, hold animal, dominate animal, repel vermin, commune with nature, Antilife Shell, Animal Shapes, creeping doom, Shapechange, inflict light wounds, shatter, inflict critical wounds, Circle of Doom, Harm, disintegrate, Earthquake, Implosion, entangle, barkskin, plant growth, control plants,
wall of thorns, repel wood, Changestaff, command plants, Shambler.
Poison (Ex) Mandible-2 points Strength; Fort save DC=30. Stinger- 1d6 Dexterity; DC=20

Druid Spells/day 6/9/9/9/8/8/7/7/6/6; base DC=25+spell level, caster level 31st.

0-Level Druid Spells (Orisons) Detect Magic, Detect Poison, Know Direction, Read Magic, Resistance, Spirit of the Season,

1st-Level Druid Spells Bless Growth, Blight Growth, Detect Animals or Plants , Drought’s/Famine’s Embrace, Endure Elements, Jump , Longstrider, Magic Fang, Weighing the Balance,

2nd-Level Druid Spells Barkskin , Bleak Harvest, Bountiful Harvest, Delay Poison , Fog Cloud, Gust of Wind , Soften Earth and Stone, Spider Climb, Summon Swarm,

3rd-Level Druid Spells Diminish Plants, Feral Spirit, Magic Fang, Greater, Neutralize Poison, Plant Growth, Poison, Quench, Sleet Storm, Speak with Plants,

4th-Level Druid Spells Antiplant Shell , Blight, Command Plants , Dispel Magic, Famine, Giant Vermin, Repel Vermin , Spike Stones,

5th-Level Druid Spells Animal Growth , Awaken, Bitter Vintage, Commune with Nature, Insect Plague, Make Fertile, Sacrifice, Mortal , Wall of Thorns,

6th-Level Druid Spells Dispel Magic, Greater, Find the Path , Itchweed, Move Earth,Repel Wood , Transport via Plants, Wall of Roses,

7th-Level Druid Spells Animate Plants , Control Weather , Creeping Doom, Red Tide, Scrying, Greater, True Seeing, Wind Walk,

8th-Level Druid Spells Animal Shapes , Control Plants, Earthquake, Equalization , Eye of the Storm , Whirlwind,

9th-Level Druid Spells Antipathy, Foresight , Regenerate, Shambler , Storm of Vengeance, Sympathy,

Other Divine Powers

As a demipower, Apshai treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal

Senses: Apshai can see, hear, touch, and smell at a distance of 4 mile. As a standard action, he can perceive anything within 4 miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to 2 locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 1 hour.

Portfolio sense: Apshai is aware of the actions of any hivemind of insects, as long as it includes at least 1000 creatures. He is similarly aware of any infestation affecting at least 1000 homes or farms.

Automatic actions: Apshai can use Knowledge (nature) or Survival as a free action as long as the DC is 15 or lower.

Create Magic Items: Apshai can create magical items involving insects as long as the market price does not exceed 4,500.