monster Angel Virtue med


Main Bestiary
Hellenic Monsters


Simon Vouet (1590–1649) Allegory of Virtue Date c. 1634

Simon Vouet (1590–1649) Allegory of Virtue Date c. 1634

Posted by
Darkwind of the Dicefreaks forums.

this Thread

Through the intense
light, you can make out soft blonde hair and skin alabaster white on this statuesque
woman. Golden armor complements two eyes that seem to be miniature suns.

Large outsider (Angel, Good)
Hit Dice 18d8 +
126 (207 hp)
Initiative +8
Speed 40 ft., Fly 90 ft. (good)
Armor Class 40 (+8 armor, +8 Dexterity,
+15 natural, -1 size), touch 16, flat-footed 30
Base Attack/Grapple +18/+33
Attack Slam +29 melee (2d6
+ 11) or longbow +29 ranged (2d6 + 14 /x3)
Full Attack 2 slams +26 melee
(2d6 + 11) and 2 wings +21 melee (1d8 + 5) or longbow +29/+24/+19 ranged (2d6 + 14 /x3)
Space/Reach 10 ft./10 ft.
Special Attacks Blinding gaze, spell-like
abilities, spells, supreme sanctuary, turn undead
Special Qualities Damage reduction 15/greater
magic and evil, Darkvision, fast healing
10, Low-Light
, immunity to acid, electricity, mind affecting effects
and petrification, resistance to fire 10 and sonic 10, Spell
Saves Fort +18, Ref +19,
Will +19
Abilities Strength 32, Dexterity 27, Constitution
25, Intelligence 22, Wisdom 26, Charisma 24
Skills Concentration +28, Diplomacy +32, Intimidate +28, Knowledge (Arcana)
+16, Knowledge (Geography)
+17, Knowledge (history)
+27, Knowledge (nature)
+17, Knowledge (nobility) +16, Knowledge (the planes) +27, Knowledge (religion) +27, Listen +29, Perform (wind instruments) +28, Sense
+29, Spellcraft +29, Spot +29, Truespeak +27
Feats Divine
, Empower Spell, Holy
Tongue*, Maximize Spell, Power
, Quicken Spell, Sanctify
Spell, Widen Spell
Environment Upper Planes
Organization Solitary, pair or
with escort (3-12 dominions)
Challenge Rating 19
Treasure Celestial armor, +3
mighty composite longbow (+11)
Alignment Always good (any)
Advancement 19-21 HD (Large)

Blinding Gaze (Su): Fortitude DC 26 negates permanent blindness and 1 round daze. This
is a gaze attack.

Spell-Like Abilities: Always active –detect evil, tongues, true seeing;

at will— bless, control weather, cure
critical wounds
, daylight, greater
dispel magic
, greater teleport, holy aura, holy
(DC 21), holy word (DC 24), invisibility, Panacea, planeshift, polymorph, telekinesis, wall
of force

3/day- commune, disintegrate (DC 23), earthquake, heal, meteor
(DC 26), regeneration, resurrection, temporal stasis, true
, whirlwind;

1/day –gate, hallow, miracle (DC 26).

Caster level 18th

Spells (Ex): Virtues
spontaneously cast spells from the cleric list with access to three domains.

Spells per day: 16/8/8/8/8/6/6/5/5/3
(Caster level 18th, DC 18+spell level)

Supreme Sanctuary (Su): No creature within 70 ft. of a virtue can attack another creature unless they
succeed on a Will save (DC 26). A creature attacked by another creature gains
a +4 bonus on their save to attack that specific creature. A creature attacked
by the virtue becomes immune to the effect for 24 hours.

Turn undead: A virtue
turns undead as an 18th level cleric. It gains a +2 synergy bonus on turning
checks. undead with 12HD or less are destroyed if they would be turned.


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