monster Devil Samael


Fertile Crescent Monsters
Main Bestiary


Satan, as invented by Gustave Doré, in John Milton's Paradise Lost.
Satan, as invented by Gustave Doré, in John Milton’s Paradise

Samael was an important archangel, a figure who is accuser,
seducer and destroyer, and has been regarded as both good and evil. He was the guardian angel of Esau and a patron of the sinful empire of

Also called Sammael and
Samil, he is considered in legend both a member of the heavenly host (with often
grim and destructive duties) and a fallen angel, equatable with Satan and the
chief of the evil spirits. One of Samael’s greatest roles in Jewish lore is
that of the Angel of Death. In this capacity he is a fallen angel but nevertheless
remains one of the Lord’s servants. As a good angel, Samael supposedly resides
in the seventh heaven, although he is declared to be the chief angel of the
fifth heaven.

In Judaism

In Jewish lore, Samael
is said to be the Angel of Death, the chief ruler of the Fifth Heaven and one
of the seven regents of the world served by two million angels; he resides in
the Seventh Heaven. Yalkut I, 110 of the Talmud speaks of Samael as Esau’s guardian
angel. In Sotah 10b, Samael is Esau’s guardian angel, and in the Sayings of
Rabbi Eliezer, he is charged with being the one who tempted Eve, then seduced
and impregnated her with Cain. Though some sources identify Gadreel as the angel
that seduced Eve, other Hebrew scholars say that it was Samael who tempted Eve
in the guise of the Serpent. Samael is also sometimes identified as being the
angelic antagonist who wrestled with Jacob, and also the angel who held back
the arm of Abraham as he was about to sacrifice his son.

to “The Ascension of Moses” (Chapter IV – Aggadah – The Legend of The
Jews – By Louis Ginzberg) Samael is also mentioned as being in 7th Heaven:

“In the last heaven Moses saw two angels, each five hundred parasangs in
height, forged out of chains of black fire and red fire, the angels Af, “Anger,”
and Hemah, “Wrath,” whom God created at the beginning of the world,
to execute His will. Moses was disquieted when he looked upon them, but Metatron
embraced him, and said, “Moses, Moses, thou favorite of God, fear not, and
be not terrified,” and Moses became calm. There was another angel in the
seventh heaven, different in appearance from all the others, and of frightful
mien. His height was so great, it would have taken five hundred years to cover
a distance equal to it, and from the crown of his head to the soles of his feet
he was studded with glaring eyes, at the sight of which the beholder fell prostrate
in awe. “This one,” said Metatron, addressing Moses, “is Samael,
who takes the soul away from man.” “Whither goes he now?” asked
Moses, and Metatron replied, “To fetch the soul of Job the pious.” Thereupon
Moses prayed to God in these words, “O may it be Thy will, my God and the
God of my fathers, not to let me fall into the hands of this angel.”

The Holy Kabbalah (Arthur Edward Waite, 255), Samael is described as the “severity
of God”, and is listed as fifth of the archangels of the world of Briah.
Samael is said to have taken Lilith as his bride after she left Adam. According
to Zoharistic cabala, Samael was also mated with Eisheth Zenunim, Na’amah, and
Agrat Bat Mahlat — all angels of prostitution.


In the Apocryphon
of John, found in the Nag Hammadi library, Samael is the third name of the demiurge,
whose other names are Yaldabaoth and Saklas. In this context, Samael means “the
blind god”, the theme of blindness running throughout gnostic works. He is
born out of the error of Sophia, who desires to create offspring of her own without
the Spirit. His appearance is that of a lion-faced serpent. In On the Origin of
the World in the Nag Hammadi library texts, he is also referred to as Azrael.


Gates of Hell (Dice Freaks)

of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir,

Original Concept by Serge W. Desir, Jr.

netbook can be found on the following website

d20 Community

Arch-Devil of Venom
Poison of Perdition
10/Rogue 25
Large outsider (Abomination, Evil, Extraplanar,Lawful)
Symbol A pale
green tear or water drop on a vivid green background within a black, inverted
Hit Dice 50d8 +
35d6 + 935 (1545 hp)
Initiative +21 (+13 Dexterity, +8 Superior
Speed 120 ft., Fly 240 ft. (perfect)
75 (-1
size, +13 deflection, +13 Dexterity, +34 natural, +6 profane), touch 41, flat-footed
Base Attack/Grapple +68/+86
Attack Defamator
+90 melee (1d8+20+2d6 (lawful) +3d6+1 negative energy level (unholy power)
17-20/ x2 +6d6 (unholy) + 2 negative levels + 1d6); or claw + 82 melee (4d6+14)
Full Attack Defamator
+90/+85/+80/+75 melee (1d8 + 20 + 2d6 (lawful) + 3d6 +1 negative level (unholy power) 17-20/x2 +6d6 (unholy) + 2
negative levels +1d6); or 2 claws +82 melee (4d6+14) and 2 wing buffets
+76 melee (4d8+7)
Space/Reach 10 ft.
/10 ft.
devils, Diabolical Aura, the Presence of Hell, Caustic Words, Scathing Words,
Touch of Malice, spell-like abilities, spells, death attack (Fortitude DC
33), crippling strike, opportunist, sneak attack +18d6
traits, arch-devil qualities, Blindsight 500 ft., damage reduction 30/epic,
good and silver, Darkvision 60 ft., Diabolical Prowess, displacement (20%),
divine immunities, hide in plain sight, immunity to fire and poison, improved
evasion, improved uncanny dodge, nondetection, regeneration 22, resistance
to acid 30 and cold 30, Rotting Words, see in darkness, Spell
67, Spite, telepathy 1,000 ft., trap finding, trap sense +8
Saves Fort +55,
Ref +61, Will +52
Abilities Strength 38,
Dexterity 36, Constitution 33, Intelligence 37, Wisdom 26, Charisma 36

Appraise +15 (+17 alchemy), Balance +62, Bluff +103, Concentration +54, Craft(alchemy) +54, Decipher
+54, Diplomacy +120 (+126
with evil beings), Disable Device +54, Disguise +105 (+115 when acting
in character), Escape Artist +83, Forgery +56, Gather
+78, Hide +99, Intimidate +113 (+119 against evil beings), Jump +65, Knowledge (arcane)
+66, Knowledge (history)
+66, Knowledge (nature) +17, Knowledge (the planes) +78, Knowledge (religion)
+78, Listen +96, Move
+93, Open Lock+54, Search +91, Sense
+96, Spellcraft +74, Spot +96, Survival 51(+59 on another plane, +59 while tracking), Tumble +82, Use Rope +13 (+21 with bindings)

Feats Alertness, Arterial Strike, Cleave, Charlatan, Combat
, Corrupt
Spell-like Ability
B, Dark Speech B, Deceitful, Dodge, Flyby Attack, Great
, Improved Critical (rapier), Improved
Flyby Attack
, Improved Disarm, Improved Initiative, Improved
, Persuasive, Power
, Quick Draw, Stealthy, Weapon Focus (claw), Weapon
Epic Feats Blinding
, Epic Evil Brand B, Epic Poison Crafter, Epic Reflexes, Epic Weapon Focus (rapier), Lingering
, Overwhelming
(rapier), Self
x2, Spellcasting
, Sneak
Attack Of Opportunity
, Superior
, Trap Sense.
Environment The Venal
Fortress, The Gray Wastes of Despair
Organization Unique
(Solitary) or with Taniniver steed
Treasure Quadruple
standard plus Defamator
Alignment Lawful
Evil (Neutral Evil tendencies)

There is no devil in existence
closer to true evil than Sammael, the reviled Arch-Devil of Venom. Exiled in
his Venal Fortress in the Gray Wastes, Sammael seeks nothing less than to infect
all Creation with evil and vice. Sammael is on the brink of abandoning the last
vestiges of order and law as he is willing to do almost anything to achieve
his goal.

Sammael is the personification
of those that seek to manipulate perceived and actual weaknesses in organizations,
kingdoms, or individuals in order to bring about a new order. The master of
infiltrating any environment like a terrible virus, Sammael has mastered the
use of words to bring ruin to even the most upstanding person or ideal. Sammael
delights in petty acts of jealousy and envy, as eager to poison friendships
or the love between two individuals as much as he pursues the crumbling of ancient
treaties, timeless alliances and benevolent religions.

Sammael is one of the original
hellspawn and was the first Lord of the Seventh Hell. Alongside Dispater, Mammon, Adrammelek, Leviathan, Lilith,
and Mephistopheles,
he numbered among the original Lords of the Nine, his station as Lord-Regent
of Cocytus (Maladomini) appointed by Lucifer the Satan during the Days of Antiquity. Among the eight
Lords of Perdition, Sammael was second only to Mephistopheles and the contests
between these two paragons of Hell were monumental. While Mephistopheles favored
cold, logical thought and the damnation of souls ripe with intellect and flawed Wisdom, Sammael promoted secrecy, lies,
and corruption of the spirit due to emotional imbalances and misplaced anger.
Sammael personified these aspects perfectly, believing that he alone was worthy
to rule not just Hell, but the Depths Below and eventually the entire Cosmos.
He and Mephistopheles warred perpetually during the Days of Antiquity, their
conflicts an amusing farce to Lucifer the Satan and a deadly game of politics
among the other Lords. While Mephistopheles gathered the likes of Dispater and Mammon to his side, devils interested
in possessions and ownership, Sammael led the faction of devils dedicated to
acts of evil indignation and hunger, counting Leviathan and Lilith among his allies. Much
like his cold rival, Sammael believed that in dominating at least half of the
Hells, he would acquire the strength to smash his adversary and bring ruin to
Lucifer. However, unlike Mephistopheles, who tended to keep his allies strictly
among the forces of Hell, Sammael was not above consorting with lesser beings
like demons and the denizens of other planes. In short order, Sammael appeared
poised to quash Mephistopheles and his faction when the Battles of Light and
Greed erupted. Rather than risk throwing support in with the likes of Asmodeus, Adrammelek,
and Mephistopheles, Sammael determined that supporting Lucifer was a safer position.

However, Lucifer was soundly
defeated by Asmodeus who,
in a startling and unexpected act of treachery, took the Serpent’s Throne
for himself. Rather than punish those devils who supported the fallen Lightbringer, Asmodeus allowed the Lords,
including Sammael, to retain their positions. Believing this decision the act
of a coward and fool, Sammael resumed his plotting.

Then The Great Fall occurred
and thousands of fallen angels were cast into Hell. Asmodeus welcomed these new servants, and many were conscripted into the various Courts
of Hell. Among these was Beelzebul the Great, now called Beelzebub,
The Fallen, who joined the Court of Cocytus
. Sammael saw in the fallen solar
what he thought was a pale reflection of himself, a being who knew about loss
and anger, but did not know how to control it. Sammael believed that he had
the perfect pawn to eventually use against both Asmodeus and Mephistopheles. Sammael named Beelzebub as his Chancellor and gave him a great deal of authority over his holdings,
believing that the fallen solar would do well enough to keep him abreast of
all of his foes’ activities. Alas, Beelzebub,
now referred to as the Lord of the Flies, proved not only up to the task, but
the greatest adversary Sammael had encountered. An even greater liar and charlatan
than Sammael himself, Beelzebub used the power Sammael granted him to isolate the Poison of Perdition completely
from his allies; indeed, not only was Sammael trapped within his fortress Venal,
but his strongest supporter among the Lords, Lilith,
was besieged by Beelzebub’s
Viceroy, Moloch. Worst still,
the fact that Adrammelek had been removed from his station as Lord of the Fourth
revealed to Sammael that Asmodeus himself favored the fallen angels. Filled
with resigned wrath, Sammael fled Cocytus
, using ancient magic that caused
Venal to relocate to the Gray Wastes.

In some ways, Sammael’s
defeat in Hell was a boon to him. No longer chafing under the rule of another
and wasting time and effort battling an immediate rival, Sammael has been able
to concentrate on his goal: corrupting all existence. On the brink of abandoning
his hellspawn heritage, Sammael is almost Neutral Evil in his behavior, if not
his goals, and has become a powerful force in the Wastes. Sammael commands the
respect of legions of demons, particularly the ones who likewise work from the
shadows while manipulating the weaknesses of others. In scores of worlds, Sammael
is The Adversary or the Prince of Poison. A master manipulator of language and
a destroyer of reputations and kingdoms, Sammael’s presence is felt but
rarely seen as he seeks to use words to slowly poison friendships, alliances,
and morals in the worlds he infects. Indeed, Sammael has learned from his former
enemy, Beelzebub, having
adopted song and speech to empower his own works. Countless gods count Sammael
as a vile foe, but because he hides behind the words of often innocent, witless
mortals and even some celestials, most cannot directly deal with the Arch-Devil
of Venom. Now, at least a dozen worlds are on the brink of revolutions that
could bring about the direct rule of Sammael as his forces have shattered the
worship of gods and ruined concepts related to goodness and virtue. If these
ploys reach fruition, Sammael may well become a Arch-Fiend or even a full-fledged

Still, Sammael does retain
contacts with Hell. In an interesting turn, he and Mephistopheles have a very
secret alliance forged upon a mutual hatred for Beelzebub and the fallen angels
that have impacted Hell. Sammael also maintains some manner of association with Lilith, the Lord of the Sixth. During Antiquity, Lilith and Sammael were consorts
of a sort, and as close as two Lords of the Nine could get; indeed, it was this
relationship, albeit filled with lust, loathing, and misplaced passion, that Beelzebub and Moloch addressed by isolating the two original Lords of the Sixth
and Seventh Hells. Now that Lilith has returned to her former station, she is
cautious about interacting with Sammael, but believes that an alliance with
such a powerful outcast (and potential god or Arch-Fiend) would be to her benefit
in the future. Aside from his servants in the Wastes. Sammael also has a passing
acquaintance with Pestilence of the Four Horsemen of The Apocalypse. To date,
Sammael has limited political deals with The Abyss, although it is known that
he has sent envoys to meet with Demogorgon the Prince of Demons, as well as
Apollyon. It remains unknown what the goals and results of these meetings were,
but to date there have been no further interactions between these groups.

Sammael appears as a 10-foot
tall humanoid male with an athletic, broad shouldered body with pale, gold skin
and long, golden hair. He tends to wear tight-fitting garments reminiscent of
a young courtier’s attire at court, black and pale red the dominant colors.
A pair of great, golden bat-like wings typically rest cape-like against his
back. Sammael’s face is incredibly handsome, in spite of the pair of large
horns that sprout from his forehead, with a ready smile that typically does
not reveal his needle-like fangs. The smile never reaches his golden eyes, which
seem to stare unblinkingly with an uncomfortable intensity as if Sammael can
see things hidden to others. His voice is likewise pleasant, although a hint
of cynicism, sarcasm, and downright cruelty can bubble up without warning. Sammael
always wears an elaborate rapier at his side.


Sammael loves combat and
relishes the suffering it causes others. In spite of this however, Sammael appears
aloof, filled with cold detachment in martial situations and seemingly unwilling
to bloody his claws. In this perhaps, Sammael yet retains some of the fundamental
principles and restraint of a being of order and law.

Sammael always enters combat
with his Diabolical Aura and Presence of Hell. Once engaged in melee he will
always attempt to use the Open Old Wounds facet of his Caustic Words ability
on those of a more martial bent and will always attempt to Scathe His Words
against spellcasters regardless of creed and way.

Sammael’s natural
weapons, as well as any weapons he wields, are treated as epic evil lawful-aligned
for the purpose of overcoming damage reduction.

Call Devils (Sp): As a standard action Sammael can attempt to call devils. He may attempt
to call up to three times per day, 3 pit
, 9 gelugons or cornugons,
or 18 of any lesser type of devil. Sammael has a 50% chance of success with
each calling attempt. Since these devils are called, they have the ability to
summon other devils as their descriptions allow. Sammael used to be very fond
of cornugons and still
calls on them from time to time; only in extreme situations will he look to gelugons or pit fiends,
as he despises Mephistopheles
and Asmodeus
and their favored servants. In spite of his station as an outcast
of Hell, Sammael has garnered a great deal of respect from the demons, particularly Balors. Three times per day,
Sammael may call 3 Balors or
9 of any lesser type of demon; when called these servants of evil never dare
to question or challenge Sammael, knowing that they will be well rewarded for
their efforts.

Diabolical Aura (Ex): Sammael’s Diabolical Aura can be ignored on a successful Will save
DC 57.

The Presence of Hell
Sammael’s Presence of Hell has a 1,500-foot radius, and
all effects are as those cast by a 64th level sorcerer.

Regeneration (Ex): Sammael takes normal damage from epic good-aligned silvered weapons, and
from spells or effects with the good descriptor.

Spell-Like Abilities: At will – animate dead, blasphemy, blur, charm
, create undead, deeper
, delayed blast
, desecrate, detect
, detect good, detect
, fear, flame
, fireball, greater
dispel magic
, greater invisibility, greater teleport, magic
circle against chaos
, magic
circle against good
, major image, mass hold monster, mirage
, persistent image, polymorph, power word stun, produce
, pyrotechnics, raise
, read magic, suggestion, symbol of pain, telekinesis, unhallow, unholy
, unholy blight, unhallow, wall of fire;

3/ day – destruction, firestorm, meteor

1/day – hellball, Implosion, wish.

Caster level 64th; DC 32
+ spelllevel.

Assassin spells known: 1st – detect poison, jump, obscuring mist, true

2nd – cat’s
, fox’s cunning, pass
without trace
, undetectable

3rd – deep
, false life, misdirection, nondetection;

4th – freedom
of movement
, glibness, modify
, poison.

(6/6/5/5. Caster level
56th; DC 32 + spell level.

Caustic Words (Ex): Sammael is second only to Asmodeus among Hell’s more powerful members in his ability to bring others to their
knees with his venomous words. Indeed, there are those who believe that Sammael
was once an angel who fell so long ago that he himself has forgotten his true
nature; such individuals point to Sammael’s command over words and sonic
energy, powers traditionally held only by spirits from the Realms Above. Sammael
is always looking for and remembering weaknesses in every situation and in every
soul in order to use these weaknesses in the future.

Seven times a day, Sammael
may use his Caustic Words as a standard action. This extremely potent power
is manifested in a variety of ways, but all require that the target or targets
can hear, although not necessarily understand, what Sammael is saying (language
is irrelevant since the threat comes from hearing the intent in Sammael’s
voice rather than understanding specific words). The radius for Caustic Words
is 70 feet (in which Sammael may select targets) and the saves are DC 57 unless
otherwise noted.

Open Old Wounds: This version of Caustic Words allows Sammael to re-open the wounds of those
who have been wounded over the past 24 hours. All those within range must make
a Fortitude save. Failure indicates that any being that suffered any kind of
physical damage within, again takes the greatest amount of damage that was dealt
in one round during the past 24 hours.

Thus, if a fighter was in battle against a group of pit
16 hours before his fateful meeting with Sammael and, during the
confrontation with the pit
, he suffered a total of 58 points of damage in one round from all
three, he would again suffer 58 points of damage from Sammael’s Open Old
Wounds. Such wounds may be healed per normal.

Offend: When Sammael
offends with his Caustic Words, he causes those who fail a Will save DC 57 to
become enraged. An enraged victim gains a +2 bonus to Strength and Constitution,
suffers a -4 penalty to attacks, saves, and skill checks, must make a Concentration check to cast any spell or spell-like effect, and cannot perform any task that
requires patience (like taking 10 or 20 on skill checks). Furthermore, the victim
will not use any feat that has a prerequisite base attack bonus of +4 or higher, Combat
, or Dodge. The victim’s only thought is to punish Sammael
for his cruel words. The effect lasts for up to 50 minutes, although Sammael
may end the effect as a free action. Once the Offense ends, the victim is fatigued.

Slander: Sammael
may present doubts in the minds of animal companions, cohorts, familiars, and
called/ summoned creatures. Such beings are forced to make a Will save to avoid
turning against their leader. While animal cohorts and familiars use their master’s
Will save modifier to overcome the effect, cohorts and called/ summoned creatures
use their own modifiers. The effects of Slander last for up to 7 rounds or until
the master is killed. Sammael can probably cancel the effect, but has never
bothered to do so.

Rotting Words (Su): Sammael’s presence empowers evil spells, spell-like abilities, and
supernatural effects driven by language, making them sound all the more horrible.
Even Dark Speech is more dreadful when spoken in the presence of the Arch-Devil
of Venom. Sammael affects language and magic of this nature within 70 feet of
his person and may enact the power of Rotting Words once a day, the effects
persisting for up to 21 rounds.

When Dark
or Corrupt spells with verbal components are used within the appropriate
range, the speaker/caster suffers only ½ of the corruption cost. Any
spell bearing the Evil descriptor requiring verbal components are Maximized
when cast in Sammael’s presence.

Sammael may select which
speakers/casters benefit from this aspect of Rotting Words once such individuals
enter the radius.

The same seething evil
Sammael radiates that empowers evil words also stifles words of peace and hope.
Words of Creation or Sanctified spells with verbal components within 70 feet
of Sammael are treated as though they the casters level were seven lower; further
more, such effects always require a full round action to perform.

Scathing Words (Su): Any damage dealing spell or spell-like ability cast by Sammael deals an
additional 50% of pure sonic damage at the fullest possible amount if he so
chooses. Thus, if Sammael casts a delayed
blast fireball
, not only will it deal
20d6 points of fire damage but an additional 60 points of sonic damage.

Spite (Su): Sammael
loves few things better than to watch the powerful and the strong brought into
ruin due to the anger, malice, and wrath of others… particularly those
who seek greater power for themselves at any cost. Thus, Sammael rewards those
who are willing to harm themselves just a little in order to hurt another even

Seven times per day, Sammael
may offer Spite to any being that calls on him. In return for the information
and the ability to harm the power, reputation, or support of another individual,
the victim must bring about some small form of harm, emotional or physical,
to himself. The greater the sacrifice, the greater the act. The following is
a general list of potential sacrifices and “rewards” for those who
take Sammael’s Spite:

• Nothing Lost,
Nothing Gained:
In return for one permanent hit point loss, the client receives
a +1 permanent skill increase in Bluff, Gather Information, Intimidate, or Sense
. Each additional loss accepted increases a given skill or can be
used for another skill.

• Gouge the Eye,
Reveal the Truth:
The client must blind himself with a sharp object. In
doing so, the client can then curse another person to blindness if the target
fails a Fortitude save = 10 + ½ the client’s character level + the
client’s Charisma modifier. The client may regain his sight, but only through
a servant of Sammael; the victim may regain his sight only if the spiteful one
is forced to admit to the act.

• Drain the Soul: In return for one point of Constitution drain, the client may select any
feat for which he qualifies (the drain cannot be returned by any means).

• Cut Nose, Spite
The client must hack off his nose. In doing so, the client can then
curse another to insanity if the selected target fails a Will save 57. The nose
can be healed, but only by a servant of Sammael. The victim may be cured of
insanity, but only if the spiteful one is forced to admit to the act.

• Misery and Company: In return for a two point Charisma drain, the client forces another to make a Will save = 10 + ½ the client’s
character level + the client’s previous Charisma modifier. If the victim fails,
he suffers a -2 drain to his Charisma.
While the spiteful one’s Charisma drain cannot be returned by any means, the victim’s may be if the client
is forced to admit to the act and honestly asks for forgiveness.

• Leech the Soul: In return for one character level, the client can force another to make
a Will save DC 57 or suffer the effects of bestow
; the victim suffers all of the effects on the list. The curses may
only be removed if the client is forced to admit to the act and honestly asks
for forgiveness. If the spiteful one sacrifices three character levels, the
victim suffers from Bestow Greater Curse.

• Sell Soul to
The client willfully sells his soul to Sammael, becoming irrevocably
Lawful Evil. He is then granted three wishes that can be used for one of three purposes (or a medley of the three):

1) Ruination of another’s
political power/economic standing;

2) Increase one’s
own political power/ economic standing;

3) Engage in an act of

The wishes take effect over the course of seven days, after which the client lives as he
chooses for up to seven years. After that time elapses, the victim dies from
an allergic reaction and his soul is sent to the Venal Fortress where is becomes
Sammael’s plaything

(note: Sell Soul to Sammael
does not stack with the Soulsworn feat).

Regardless of the nature
of the act of Spite, the client’s alignment always moves one step closer
to Lawful Evil (and, at the DM’s discretion, any one of the above may count
for an immediate adjustment to Lawful Evil). Once the client becomes Lawful
Evil, his soul is forfeit and he is essentially damned to the Venal Fortress.
The only way to escape this damnation is to seek the Atonement of a 31st level
good-aligned cleric and complete a quest offered by the same cleric that seeks
to redress the harm caused by the client’s Spite. The victim has 7 weeks
to complete the quest; if the victim fails, he dies from a vicious allergic
reaction and his soul is damned to the Venal Fortress in the Gray Wastes.

Touch of Malice (Ex): As a move equivalent action, Sammael can cause his taloned fingers to bleed
any kind of poison or venom from the Dungeon Master’s Guide, Book of Vile
Darkness, Epic Level Handbook, or any other source selected by the DM. Thus,
all poisons and venom are transmitted due to injury; the Fortitude save DC is
55 for all poisons and venoms. Sammael’s Touch of Malice lasts for seven
rounds after which he can select to allow it to persist or change to another
kind of poison as a move equivalent action. Sammael may transfer the poison
to any weapon he wields.

Defamator (Major

Sammael is rarely without
his rapier, Defamator. The blade is golden with a sickly green groove running
lengthwise down the middle, seeming to pulse with a life of its own. Images
of vines and ivy have been carved along the two sides of the blade; these meet
in the middle, forming an intricate and flawlessly beautiful pattern of sparse
leaves on vines. These images hold no small power of their own and spell out
the title “Venom of God” in the Infernal tongue. A single, tear-shaped
emerald is insert in the cross hilt, while an ovoid emerald forms the pommel.
The long, gold shaft has on close inspection veins of green quartz running through
it; these too appear to pulse occasionally.

Defamator was a gift from Lilith during the Days of Antiquity.
It is a +6 axiomatic, humiliating, unholy power, wounding rapier, cold forged from iron drawn from the blood
of thousands of humanoid beings. Those who suffer damage from the blade must
make a Fortitude save (DC 55) or lose the ability to heal any type of damage
either magically or naturally. Should the creature possess regeneration or fast
healing, this ability is suppressed as well. The only way to remove the condition
is to consume an entire gallon of holy water which has been blessed by a good aligned caster of at least 21st level.

If any creature touches
Defamator without Sammael’s permission, that creature must make a Fortitude
save DC 55 or die; those that survive suffer three negative energy levels.


As the master of the Venal
Fortress, Sammael has a tremendous cache of treasure and is not above wearing
items to enhance his deadliness.

Summoning Sammael

The summoning of Sammael
cannot be done without the willing self-mutilation of the primary summoner as
part of the incantation. Furthermore, each additional participant must also
harm themselves during the ritual. The mutilation of the primary summoner is
a painful affair, usually involving the severing of a finger, toe or ear; this
deals damage to the summoner of 1/10th of his total hit points, as well as 2
points of Constitution damage.
The mutilation can be healed once the summons is concluded (but see below).
For secondary summoners, the wounding is either a cut across the upper abdomen,
just below the heart, or a slit in the tongue. This deals 7 hit points damage.
All ritual mutilation and wounding must be performed with daggers set with emeralds
as pommel stones, each to the value of at least 666gp. Furthermore, the magic
circles must be traced using a mix of emerald dust alongside the silver dust;
the value of this dust should be in excess of 9,999gp.

With blood on hand and
hilt, each Dagger is placed so that the pommel rests on the edge of the outer
magic circle, with the point facing inwards. Fell words of hate and malice are
spoken, and the blood within the magic circle responds, running in rivulets
directly into the center of the inner circle and forming a gruesome pool of
liquefied hate. The color changes by degrees to a virulent green, and then begins
to pulse with an evil energy. Slowly, Sammael rises from the pool, his body
dripping with venom, and his eyes glowing and pulsing with enmity.

If the summoners have not
put in place a summoning sanctuary, Sammael shows his hatred for them by instantly
pronouncing a curse, preventing the healing of the wounds suffered in order
to summon him. Creatures already Soulsworn to him are not affected, as the Arch-Devil
of Venom is content to wait until the time when he can torture their souls instead;
otherwise, a successful Fortitude save DC 55 prevents the curse from taking
effect. Whether or not the summoners save, further danger awaits them for their
lack of preparation; Sammael’s very words are poison, and for each minute
that they speak with him, each creature within 70 feet of the magic circles
that can hear the arch-devil speak takes 1d6 points of Constitution damage. Sammael can suppress this should he desire, for all or some or none
as he wishes; generally, he is not inclined to do so.

Sammael offers power to
the primary summoner by means of his Spite diabolical adaptation. He does not
care so much for hammering out the details of any contract being entered into
as most Peers of Perdition; though he is still Lawful Evil, his Lawful nature
is close to disappearing, and he will lie or cheat if he feels it is necessary.

When at last the summons
ends, Sammael draws himself up and holds himself quite still. The pool beneath
his feet draws up and over him, before solidifying so that a perfect emerald
statue of the arch-devil remains. A poisonous mist hovers about the effigy,
but before any of the summoners can think to step within the circles and seize
this enormous gem, the statue shatters sending a spray of fine green slivers
bulleting through the area. A summoning sanctuary prevents those without from
being hit; otherwise, each creature within 70 feet takes 7d6 points of damage.
A successful Reflex save DC 55 halves the damage and also prevents any splinters
from lodging in the skin. Should any splinters of emerald become lodged in the
skin, that creature contracts faceless hate (as described in the Book of Vile
Darkness) and automatically fails his save each day until the splinter is removed.
Any damage from the disease can only be healed by a good-aligned cleric of at
least 31st level, but magic cannot remove the splinter, which requires a successful
Heal check against DC 55 to remove. Such an operation deals 7 points of Constitution damage from trauma and blood loss.


Fertile Crescent Monsters
Main Bestiary

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