Fertile Crescent Monsters
[This content was created
for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder
RPG product line.]
This disembodied and
bestial head covered in lashing hair and curling horns flies through the air.
|Doru CR 2|
NE Tiny outsider (div, evil, extraplanar)
Init +3; Senses Darkvision 60 ft., detect good, detect magic, see in darkness; Perception +7
|AC 18, touch 15,
flat-footed 15 (+3 Dexterity, +3 natural, +2 size)
hp 16 (3d10)
Fort +3, Ref +4, Will +4
iron or good; Immune fire, poison; Resist acid 10, electricity
10; SR 13
|Speed 20 ft., Fly 40 ft. (perfect)
Melee bite +9 (1d4-1 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 6th; Concentration +8)
At willinvisibility (self only)
1/daysuggestion (DC 14)
|Strength 8, Dexterity 17, Constitution
10, Intelligence 10, Wisdom 12, Charisma 14
Base Atk +3; CMB +4; CMD 13 (can’t be tripped)
Finesse, Weapon Focus (bite)
Skills Bluff +8, Fly +11, Knowledge (arcana) +6, Knowledge (planes) +6, Perception +7, Spellcraft +6, Stealth +17
Languages Abyssal, Celestial, Infernal; telepathy 100 ft.
|Poison (Ex) Biteinjury;
save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Wisdom; cure
2 consecutive saves.
|Environment any (Abaddon)
Dorus are the divs that
whisper in the night, the foul inspiration that drifts upon fetid winds, the
messengers of pretender gods. Wild hair whips around a doru’s six twisting horns,
while a flat nose, a fanged mouth, and red glowing eyes complete the terrifying
image of this bodiless monstrosity. Dorus almost always Fly, preferring to stay
at heights that keep them at the eye level of those with whom they would have
dealings. When not flying, dorus roll across the ground in a disturbing manner,
horns bouncing and teeth clattering as the creatures cackle and cartwheel, terrifying
children and shocking the faint of heart.
The least of the divs,
dorus serve as messengers and servants of other divs and sometimes mortal spellcasters.
While not strong combatants, dorus prefer to sow ruin in more subtle ways. They
enjoy tainting mortals with exaggerated news and outright lies, trying to turn
impressionable beings to waste and wickedness. Even if a doru fails to fully
corrupt an intelligent being itself, it attempts to weaken the target’s will,
making the victim more pliable to future corruption and ruin.
All divs have some manner
of esoteric flaw in their personalitiesdorus are obsessed with secrets.
These covetous fiends hoard secrets and legends like a miser hoards gold. This
thirst for information causes the curious dorus to enter into ridiculous bargains
to obtain hidden knowledge from those they believe hold tales of special interest
or value, especially when such information has the potential to aid in the corruption
of future souls. Such bargains are usually what seal dorus to servitude, whether
their service be to other divs or to mortal spellcasters. Cunning creatures,
dorus often act as double (and sometimes triple) agents, but they rarely maintain
this complex series of lies and deceptions for long. Dorus abhor mortals, as
all divs do, and find it difficult to remain obedient to such beings for more
than a span of a few decades at most. Only the most precious and profane secrets
have the potential to keep a doru faithful to a mortal master for more than
a century. Serving greater divs or mortal spellcasters, divs deliver messages,
most directly plucked from secret sources. Dorus’ spell-like abilities make
them excellent spies, granting them the ability to infiltrate, eavesdrop while
invisible, and charm their way out of perilous situations. Those serving mortals
pride themselves on manipulating their masters into furthering the divs’ own
ends. Many evil spellcasters seeking profane power and ancient evil secrets
seek to take dorus as familiars. A neutral evil spellcaster of at least 7th
level who takes the Improved Familiar feat can select a doru as a familiar.
15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3
Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse
Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary,
Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor,
based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Fertile Crescent Monsters
of Mankind is owned and created by Mark John Goodwin
text on this page is Open Game Content, and is licensed for public use under
the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.