Atlantian Ring

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These rings are several thousand years old, adorned with geometric ornaments which were placed and balanced according to some very special arrangement. The ring emits electromagnetic waves capable of creating energy fields which work as a force of energy. This energy protects the wearer, gave him increased psychic abilities and the ability to heal, and brings the person good luck.

The ring is blue and gold as those are the colors of alchemy gold metal of transition and blue electricity

This ring offers continual magical protection in the form of a deflection bonus of +5 to AC. It contains up to ten levels of spells that the wearer can cast. Each spell has a caster level equal to the minimum level needed to cast that spell. The user need not provide any material components or focus, or pay an XP cost to cast the spell, and there is no arcane spell failure chance for wearing armor (because the ring wearer need not gesture). The activation time for the ring is same as the casting time for the relevant spell, with a minimum of 1 standard action.

For a randomly generated ring, treat it as a scroll to determine what spells are stored in it. If you roll a spell that would put the ring over the ten-level limit, ignore that roll; the ring has no more spells in it. (Not every newly discovered ring need be fully charged.)

A spellcaster can cast any spells into the ring, so long as the total spell levels do not add up to more than three. Metamagic versions of spells take up storage space equal to their spell level modified by the metamagic feat. A spellcaster can use a scroll to put a spell into the minor ring of spell storing.

The ring magically imparts to the wearer the names of all spells currently stored within it.

Faint evocation; CL 20th; Forge Ring, , shield of faith, imbue with spell ability.

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