m Deck of Illusions

Deck of Illusions

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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Close-up of Boy Playing with Cards, exposed at Uffizi Gallery, Room 45, Florence (ITA) Date ca 1740 Jean Siméon Chardin (1699–1779)

Close-up of Boy Playing with Cards, exposed at Uffizi Gallery, Room 45, Florence (ITA) Date ca 1740 Jean Siméon Chardin (1699–1779)

This set of parchment cards is usually found in an ivory, leather, or wooden box. A full deck consists of thirty-four cards. When a card is drawn at random and thrown to the ground, a major image of a creature is formed. The figment lasts until dispelled. The illusory creature cannot move more than 30 feet away from where the card landed, but otherwise moves and acts as if it were real. At all times it obeys the desires of the character who drew the card. When the illusion is dispelled, the card becomes blank and cannot be used again. If the card is picked up, the illusion is automatically and instantly dispelled. The cards in a deck and the illusions they bring forth are summarized on the following table. (Use one of the first two columns to simulate the contents of a full deck using either ordinary playing cards or tarot cards.)

Playing Card Tarot Card Creature Ace of hearts IV. The Emperor Red dragon King of hearts Knight of swords Male human knight and four squires Queen of hearts Queen of staves Female human wizard Jack of hearts King of staves Male human druid Ten of hearts VII. The Chariot Cloud giant Nine of hearts Page of staves Ettin Eight of hearts Ace of cups Bugbear Two of hearts Five of staves Goblin Ace of diamonds III. The Empress Glabrezu (demon) King of diamonds Two of cups Male elf wizard and female apprentice Queen of diamonds Queen of swords Half-elf ranger (female) Jack of diamonds XIV. Temperance Harpy Ten of diamonds Seven of staves Male barbarian Nine of diamonds Four of pentacles Oni mage Eight of diamonds Ace of pentacles Cynocephali Two of diamonds Six of pentacles Kobold Ace of spades II. The High Priestess Lich King of spades Three of staves Three male human clerics Queen of spades Four of cups Medusa Jack of spades Knight of pentacles Knight Ten of spades Seven of swords Frost giant Nine of spades Three of swords Troll Eight of spades Ace of swords Hobgoblin Two of spades Five of cups Barghest Ace of clubs VIII. Strength Iron golem King of clubs Page of pentacles Three male halfling rogues Queen of clubs Ten of cups Pixies Jack of clubs Nine of pentacles Female half-elf bard Ten of clubs Nine of staves Hill giant Nine of clubs King of swords Ogre Eight of clubs Ace of staves Orc Two of clubs Five of cups Kobold Joker Two of pentacles Illusion of deck’s owner Joker Two of staves Illusion of deck’s owner (sex reversed)

A randomly generated deck is usually complete (11-100 on d%), but may be discovered (01-10) with 1d20 of its cards missing. If cards are missing, reduce the price by a corresponding amount.

Faint illusion; CL 6th; Craft Wondrous Item, major image; Price 8,100 gp;Weight 1/2 lb.

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The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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