Arimaspi

To Main Bestiary To Hellenic Monsters

greek border

Arimaspi
2011, Paizo Publishing, LLC Credit John Stanko Source Erik Mona. (4 May 2011). Two Pieces of Tarnished Silver, Chapter Three: Beyond the Demon Lens, Web Fiction.
This is a copyrighted image that has been released by Paizo Publishing, LLC as part of their Community Use Package.

The copyright for it is owned by Paizo Publishing, LLC and is used with permission under their Community Use Policy. Other uses of this image, may be copyright infringement.

For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.

The Arimaspi of northern Scythia, in the foothills of the Carpathians, One-eyed people who are engaged in constant battle with the Griffins for there gold they are usually mounted on huge horses. Preferring wilderness areas and caves, these shun other creatures whenever possible, unless those creatures serve as prey or slaves. They are savage and primitive. They were said to steal gold from the Griffins, causing battles between the two groups. All tales of their struggles with the gold-guarding Griffins in the Hyperborean lands near the cave of Boreas, the North Wind. Proconnesus is a small island in the Sea of Marmora near the mouth of the Black Sea, well situated for hearing travellers' tales of regions far north of the Black Sea.

Enworld.org/cc/converted

On this Link

Arimaspi
Medium-Size Giant
Hit Dice 5d8+10 (32 hp)
Initiative -1 (Dexterity)
Speed 30 ft
AC 17 (-1 Dexterity, +8 natural)
Attacks Greatclub +7 melee; or longspear +0 ranged
Damage Greatclub 1d10+4; or longspear 1d8+4
Face/Reach 5 ft by 5 ft/5 ft
Special Qualities Monocular vision
Saves Fort +6, Ref +0, Will +1
Abilities Strength 19, Dexterity 8, Constitution 14, Intelligence 10, Wisdom 10, Charisma 8
Skills Climb +8, Listen +1, Spot +1
Feats Cleave, Power Attack
Climate/Terrain Temperate hills and mountains
Organization Solitary, gang (2-5), or clan (2-8 plus 50% noncombatants), hunting/raiding party (6-9), or tribe (20-80 plus 50% noncombatants)
Challenge Rating 5
Treasure Standard
Alignment Always chaotic evil
Advancement By character class

Arimaspi are single-eyed giants relatives of the normal cyclops.

The typical Arimaspi weighs around 350 pounds, and stands about 8 feet tall. A single large, red eye dominates the center of its forehead. Its hair is black and dull and always unkempt. Its flesh varies from ruddy brown to yellow, and it speaks with a rough, sharp tone. Arimaspidress in animal hides and little else.

Cylcopskin speak Giant.

Combat

Arimaspi are armed with either a Greatclub or a Greataxe. Each will also carry a large spear and a large sling. They never wear armor or use shields. Arimaspi do not bother with strategy or tactics in combat. If their opponents are out of reach, they hurl heavy spears. They cannot throw boulders like other giants.

Monocular Vision (Ex): Since the single eye of the Arimaspi gives it poor depth Perception, it suffers a -2 penalty on ranged attacks. This penalty has been factored in to the statistics block above.

Skills: Am Arimaspi suffers a ·2 racial penalty on all Search and Spot checks due to its single eye.

Arimaspi Characters

The favored class of a Arimaspi is barbarian.

Arimaspi Society

Arimaspis are a nomadic people and most tribes and clans wander from area to area, though on some occasions a clan has been known to lair in caves for months or years at a time. Being poor hunters, most clans keep goats or sheep for food and to trade to other clans at their yearly meetings.

Arimaspi's clans meet yearly (usually in the spring) to exchange goods (including slaves) and to select mates. In some instances, a leader emerges from these meetings to bring several clans together into a tribe. An Arimaspi tribe is a dangerous thing, for they will raid outlying humanoid settlements that a normal Arimaspi would not for fear of defeat.

A Arimaspi cave is sealed with boulders and there is but a single entrance. Inside the cave will be wooden pens to house both animals and slaves. These pens have roofs of either wooden bars or the walls will reach the ceiling (thereby using the natural cave as the roof). At night, a large boulder or stout wooden gate is placed at the entrance of the cave to seal it from outsiders and intruders. There are no interior fire pits, since Arimaspi use fire infrequently, and then only outside their lairs.

While they live off the land, they do not live with it. They have absolutely no sanitary practices, and rarely even cook their meals. They take no care to preserve their environment while hunting.

The Arimaspifirst appeared in the 1e MM II (Gary Gygax, 1983).

greek border

To Main Bestiary To Greek Monsters

The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.