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Originally Posted by
Raptorial of the Wizards Community forums.
Large, black, and built like an invertebrate tank, the giant slips through the undebrush. It would rather run than fight, and thus poses little threat to you or your comnpanions
Arthropleura is a huge 6-foot long millipede that slinks across the swamplands quickly and silently. It specializes in keeping itself from being noticed
Arthropleura | |
Medium vermin | |
Hit Dice | 2d8+8 (17 hp) |
Initiative | +3 (+3 Dexterity) |
Speed | 10 ft. (2 squares) |
Armor Class | 16 (+3 Dexterity, +3 natural), touch 13, flat-footed 13 |
Base Attack/Grapple | +1/+6 |
Attack | Bite +6 melee (1d6 +5) |
Full Attack | Bite +6 melee (1d6 +5) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Constrict |
Special Qualities | Darkvision 60ft. |
Saves | Fort +7, Ref +3, Will -3 |
Abilities | Strength 20, Dexterity 16, Constitution 18, Intelligence 0, Wisdom 4, Charisma 2 |
Skills | Climb +7, Escape Artist +6, Listen -3, Move Silently +8, Spot -3 |
Feats | Endurance |
Environment | Warm swamps |
Organization | Solitary |
Challenge Rating | 2 |
Treasure | None |
Alignment | Always neutral |
Advancement | 3-4 HD (Medium); 5-6 HD (Large) |
Level Adjustment | - |
Combat
Constrict
(Ex) A creature with this special attack can crush an opponent, dealing bludgeoning
damage, after making a successful grapple check. The amount of damage is given
in the creatures entry. If the creature also has the improved grab ability
it deals constriction damage in addition to damage dealt by the weapon used to
grab.
vermin possess the following traits.
Mindless No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
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