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From Wikipedia, the free encyclopedia
Barbegazi are mythical creatures from Swiss mythology. A variety of dwarf or gnome, a barbegazi resembles a small white-furred man with a long beard and enormous feet. They travel in the mountains that are their home by skiing with their massive feet, or using them as snowshoes. In the summer they aestivate in caves and tunnels and do not come out until the first snowfall. The word barbegazi comes from the French barbe-glacée, meaning "frozen beard". Because of their penchant for high altitudes and low temperatures, they are rarely sighted by humans, but sometimes help shepherds round up lost sheep. Their greatest known excitement is surfing on avalanches with their remarkably large feet, but they are said to give low whistling cries to warn humans of the danger above, sometimes they will give their best effort to dig humans out from the snow.
Source: Pathfinder d20pfsrd.com
This humanoid stands
just over 3 feet tall and has white hair, glossy white skin and deep blue eyes.
Its beard is long and flowing and appears to be made of icicles. Its feet are
large and flat.
|BARBEGAZI CR 1|
N(E) Small humanoid (cold, gnome)
Init +1; Senses Low-Light Vision; Perception +0
|AC 14, touch 12,
flat-footed 13 (+1 Dexterity, +2 natural, +1 size)
hp 11 (2d8+2)
Fort +4; Ref +1; Will +0
Weaknesses vulnerable to fire
|Speed 20 ft., burrow
Melee short sword +3 (1d4) or dagger +3 (1d3)
Ranged dagger +3 (1d3)
Spell-Like Abilities (CL 3rd)
|Strength 10, Dexterity 13, Constitution
13, Intelligence 11, Wisdom 11, Charisma 8
Base Atk +1; CMB +0; CMD 11
Feats Weapon Finesse
Skills Craft (trapmaking) +7, Handle Animal +3, Stealth +12 (+15 in native environment), Survival +7; Racial Modifiers +3 Craft (trapmaking) and Survival, +3 Stealth or +6 Stealth in their native environment
Languages Common, Barbegazi
|Snow Move (Ex)
Because of its oversized flat feet, a barbegazi can walk on top of deep snow and suffers no penalties when moving through snowy or icy terrain.
hills and mountains
Organization solitary, hunting party (25 and 1 winter wolf), band (2050 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th6th level and 24 winter wolves), or clan (50100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 12 lieutenants of 4th5th level, 1 leader of 6th8th level, and 57 winter wolves)
Treasure standard (short sword, 3 daggers, other treasure)
Barbegazis are often referred to as snow or ice Gnomes, a name they do not appreciate. They inhabit frigid hills and mountains where they spend their time engaging in activities they enjoy: hunting, fishing, and wrestling. Barbegazi homes are constructed of large blocks of ice and stone and are often built into the sides of hills and mountains or are in fact part of the mountain itself. Their homes are frequently targeted by white dragons (who consider their flesh a delicacy).
A barbegazi prefers to
avoid combat, using misdirection and deception (including well-placed traps
and pitfalls) whenever possible to mislead and detour potential opponents. If
a barbegazi knows an enemy is coming, it will most certainly have several traps
and snares in place by the time the enemy arrives. If a barbegazi engages an
opponent, it usually opens combat with its icicle blast before moving to attack
with its short sword. A barbegazi is not stupid
and will not risk its life in battle (unless it is defending its clan). If forced
to flee, a barbegazi burrows into the snow and attempts to escape. Barbegazis
stand about 3 and a half feet tall and weigh 45 pounds on average.
A barbegazi clan is led by the eldest male. Females play a lesser role than males in barbegazi society, though many are as capable (or more) than many of the males in the clan. Young barbegazi are trained from a young age in the art of combat and survival.
Aside from white
dragons, barbegazis have tolerable relations with most cold-dwelling races
and often initiate trade with frost giant clans. Typical goods traded by a barbegazi clan are furs and meat.
Barbegazi leaders tend to be rogues or clerics. Barbegazi generally worship Ullr, other clerics favor the ice subdomain and the death and knowledge domains.
+2 Dexterity, +2 Constitution,
Racial Hit Dice: A
barbegazi begins with two levels of humanoid, which provide 2d8 Hit Dice, a
base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and
Racial Skills: A
barbegazis humanoid levels give it skill points equal to 2 x (2 + Intelligence
modifier). Racial skills for barbegazi are Climb, Craft (any), Handle Animal,
Heal, Profession, Ride, Stealth, and Survival. They receive a +3 racial bonus
on Craft (trapmaking) and Survival checks, and a +3 racial bonus on Stealth checks that increases to +6 in their natural environment.
Cold Subtype: This
gives barbezagi immunity to cold and vulnerability to fire.
Racial Feats: A
barbegazis humanoid levels give it one feat.
AC: +2 natural armor
have a base land speed and burrow speed of 20 ft. They can burrow through snow
at normal burrow speed, or through solid ice at half speed.
Spell-like Abilities: See above. The save DCs are Charisma-based, and barbegazi receive a +2 racial
bonus on the save DCs of their racial spell-like abilities.
Special Qualities: Snow
move (see above)
begin play speaking Common and Barbegazi. Barbegazi with high Intelligence scores
can choose from any of these bonus languages: Draconic, Dwarven, Giant, Gnome.
Section 15: Copyright Notice - Tome of Horrors Complete
Barbegazi from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Green.
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