Celestial Elephant

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Gustave Moreau (1826–1898) Title: The Sacred Elephant (Péri) Gustave Moreau (1826–1898) Title: The Sacred Elephant (Péri)

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Celestial Elephant
Size/Type Huge magical beast (Extraplanar)
Hit Dice 11d8+55 (104 hp)
Initiative +0
Speed 40 ft. (8 squares)
Armor Class 15 (–2 size, +7 natural), touch 8, flat-footed 15
Base Attack/Grapple +8/+26
Attack Gore +16 melee (2d8+15)
Full Attack Slam +16 melee (2d6+10) and 2 stamps +11 melee (2d6+5); or gore +16 melee (2d8+15)
Space/Reach 15 ft./10 ft.
Special Attacks Trample 2d8+15
Special Qualities Low-Light Vision, Scent, Darkvision 60 ft., Resistance to acid, cold, and electricity 10, Spell Resistance 16, Damage Reduction 5/magic
Saves Fort +12, Ref +7, Will +6
Abilities Strength 30, Dexterity 10, Constitution 21, Intelligence 3, Wisdom 13, Charisma 7
Skills Listen +12, Spot +10
Feats Alertness, Endurance, Iron Will, Skill Focus (Listen)
Environment Warm plains in any good-aligned plane
Organization Solitary or herd (6–30)
Challenge Rating 9
Treasure None
Alignment Always good (any)
Advancement 12–22 HD (Huge)
Level Adjustment

Massive herbivores of tropical lands, elephants are unpredictable creatures but nevertheless are sometimes used as mounts or beasts of burden.

This entry describes an African elephant. Indian elephants are slightly smaller and weaker (Strength 28), but more readily trained (Wisdom 15). These statistics can also represent prehistoric creatures such as mammoths and mastodons.

Combat

Elephants tend to charge at threatening creatures.

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

Trample (Ex): Reflex half DC 25. The save DC is Strength-based.

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