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|Size/Type||Large magical beast (Extraplanar)|
|Hit Dice||5d8+10 (32 hp)|
|Speed||40 ft. (8 squares)|
|Armor Class||15 (–1 size, +3 Dexterity, +3 natural), touch 12, flat-footed 12|
|Attack||Claw +7 melee (1d4+5)|
|Full Attack||2 claws +7 melee (1d4+5) and bite +2 melee (1d8+2)|
|Space/Reach||10 ft./5 ft.|
|Special Attacks||Pounce, improved grab, rake 1d4+2|
|Special Qualities||Low-Light Vision, Scent, Darkvision 60ft, Resistance to acid, cold, and electricity 5, Spell Resistance 10, Damage reduction 5/magic|
|Saves||Fort +6, Ref +7, Will +2|
|Abilities||Strength 21, Dexterity 17, Constitution 15, Intelligence 3, Wisdom 12, Charisma 6|
|Skills||Balance +7, Hide +3*, Listen +5, Move Silently +11, Spot +5|
|Environment||Warm plains in any good-aligned plane|
|Organization||Solitary, pair, or pride (6–10)|
|Alignment||Always good (any)|
|Advancement||6-8 HD (Large)|
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Pounce (Ex): If a lion charges a foe, it can make a full attack, including two rake attacks.
Improved Grab (Ex): To use this ability, a lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Rake (Ex): Attack bonus +7 melee, damage 1d4+2.
Skills: Lions have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12.
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