Charau-ka

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natural rock

Charau-ka
2010, Paizo Publishing, LLC Credit unknown Source Mark Moreland. (November 5, 2010). Art is Safe, Paizo Blog.
Print Source. Vaults of Madness, p. ?. Paizo Publishing, LLC. ISBN 978-1-60125-275-3
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Orginally posted on Archives of Nethys

Source Inner Sea World Guide pg. 308

This limber, shrieking creature has the visage of an enraged monkey, but it walks upright like a man.

Charau-ka CR 2
XP 600
CE Small humanoid (charau-ka)
Init +1; Senses Darkvision 60 ft., Low-Light Vision, Scent; Perception +2
Defense
AC 14, touch 12, flat-footed 13 (+1 Dexterity, +2 natural, +1 size)
hp 19 (3d8+6)
Fort +3, Ref +4, Will +2
OFFENSE
Speed 30 ft., Climb 30 ft.
Melee club +5 (1d4+3), bite +0 (1d3+1)
Ranged rock +5 (1d4+2/19-20)
Special Attacks shrieking frenzy, thrown-weapon mastery
STATISTICS
Strength 15, Dexterity 13, Constitution 14, Intelligence 8, Wisdom 12, Charisma 11
Base Atk +2; CMB +3; CMD 14
Feats Point-Blank Shot, Precise Shot, Throw AnythingB
Skills Climb +14, Fly +0, Perception +2, Stealth +10; Racial Modifiers +4 Stealth
Languages Abyssal, Polyglot
ECOLOGY
Environment warm forests
Organization solitary, pair, patrol (3-8), or tribe (9-20 plus 1-3 dire apes, 1-3 fighter sub-chieftains of 2nd level, 1 cleric of Angazhan of 3rd-5th level, and 1 chieftain of any class of 4th-8th level)
Treasure standard
SPECIAL ABILITIES
Shrieking Frenzy (Su)

Once per day, a charau-ka can enter a state of shrieking frenzy as a free action. While in this state, the charau-ka automatically fails Stealth checks and cannot speak or cast spells that use verbal components (or use items that require command words to activate), but functions as if under the effects of a haste spell. The charauka can continue shrieking for up to 3 rounds, after which it is staggered for 1 round.

Thrown-Weapon Mastery (Ex)

Charau-ka are masters of thrown weapons. All charau-ka gain Throw Anything as a bonus feat. In addition, a charau-ka gains a +1 racial bonus on all thrown weapons, and their threat range for thrown weapons is doubled, as if the charau-ka possessed the Improved Critical feat for all thrown weapons. This effect doesn’t stack with any other effect that expands the threat range of a weapon.

Although they call themselves the charau-ka, these dangerous jungle dwellers are often known to colonists and explorers as ape-men. Legend holds that the charau-ka stem from the demon lord Angazhan, who transformed the bodies of the first humans that tried to wage war against his cult, causing the dead to rise as the first apemen. Rumors that charau-ka clerics have perfected a hideous ritual to force those slain to reincarnate as new charau-ka are popular tales among jungle explorers—but proof of such a magic spell has yet to reach civilization.

Today, the charau-ka are one of the most fecund and widespread races of creatures in the Mwangi Expanse. Not all of them serve the Gorilla King or worship Angazhan; some have become feral monsters little more organized than apes, while others may have turned to the worship of other demon lords or even the snake-god Ydersius.

Charau-ka generally dwell in small tribes of a few dozen members. They often keep dangerous jungle creatures as pets or guardians, trusting to their druids or animal handlers to keep the deadly beasts under control. A typical charau-ka village extends from the jungle floor up into the canopy above, and usually includes several treehouse-style structures connected by vines or rope bridges.

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