Demon Daeobelinus

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Demon Daeobelinus
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Orginally from The Book of Fiends

Designed By Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. Schwalb

Full netbook can be found on the following website

The Book of Fiends

These small blue-skinned creatures are naked except for a belt of tools and the nasty straight razor they carry. They appear similar to goblins, but they have burning red eyes and long suggestive tongues that flick in and out like a serpent’s. With long upswept ears and mottled skin covered in scabrous sores, they exude raw malevolence.

Daeobelinus
Small outsider (Chaotic, Demon, Evil, Extraplanar)
Hit Dice 1d8+1 (5 hp)
Initiative +8
Speed 30 ft. (6 squares)
Armor Class 17 (+1 size, +4 Dexterity, +2 natural), touch 15, flatfooted 13
Base Attack/Grapple +1/-4
Attack Abyssal razor +7 melee (1d4/18-20 and 1 Wisdom)
Full Attack Abyssal razor +7 melee (1d4/18-20 and 1 Wisdom)
Space/Reach 5 ft./5 ft.
Special Attacks Abyssal razor, summon
Special Qualities Demon traits, rapid work
Saves Fort +3, Ref +6, Will +2
Abilities Strength 8, Dexterity 18, Constitution 12, Intelligence 11, Wisdom 10, Charisma 7
Skills Craft (any two) +8, Hide +12, Listen +4, move silently +12, Profession (any two) +4, Spot +4
Feats Weapon FinesseB, Weapon Focus (abyssal razor)
Environment The Abyss
Organization Solitary, Pair, Crew (3-30), Factory (100-1000)
Challenge Rating 1
Treasure Standard
Alignment Always chaotic evil
Advancement by character class
Level Adjustment +3 (cohort)

Mortals often find themselves in desperate situations – not life threatening, but where their reputation, business or something of the kind stands in jeopardy. Some mortals call out to their gods, while others are content to let fate decide. A few lazy, perhaps even impious, ones call out to anyone or anything to sparethem the sweat of their labors. Daeobelinus answer these calls.

Daeobelinus, sometimes believed to be helpful elves, brownies or fairy Gnomes, aid mortals in their labors. If the mortal agrees to accept their evil aid (a damning act in and of itself), the daeobelinus work quickly and expertly, faster than any mortal could ever hope to achieve. Upon completion of their work, they demand payment, which normally takes the form of a human child. If the mortal provides the child, the demons spirit it away tothe Abyss, where through depraved rituals, they transform the child into another daeobelinus. However, if the mortal refuses to give up the child, the daeobelinus undo everything they have done, and take the mortal’s nose forcalling them heedlessly.

In the Abyss, daeobelinus function as craftsmen and artisans, constructing the vast palaces of the demon lords and generals. They build iron boulevards, erect great towers, and manufacture any number of commodities. Daeobelinus perform inother capacities, as well; they make for excellent spies and infiltrators, servantsand even torturers—they make the best butchers.

Sages and theologians claim daeobelinus are the primogenitor race of goblinoids. Both share many of the same features and attitudes, though thesedemons are far less predictable than goblins. Despite the physical similaritiesand penchant for wickedness, they actually have nothing in common.Daeobelinus speak Common and Abyssal.

Combat

Daeobelinus are crafty andspiteful little creatures preferring indirect fighting to face-to-face confrontations. They have no compunctions about quickly calling in their brethren for help. Once they expand their numbers, they set upon their foes with the same attention todetail they take in everything.

Abyssal Razor (Su): Amidst all of the daeobelinus’s tools, perhaps its razor is its most prized possession. Constructed of evil-imbued cold iron, it cuts through just about any defenses a celestial could offer. In addition to its normal damage, it damages a target’s mind with every successful strike, carving away the victim’s sanity along with his flesh. When the daeobelinus dies, the razor, along with all the other tools, melts into a pool of blood. Abyssal razors have 15 hardness and 5 hit points.

Summon (Sp): Once per day, a daeobelinus may attempt to summon 1d6 daeobelinus, 1 dretch, or 1 Quasit with a 75% chance for success. This ability is the equivalent of a 3rd-level spell.

Rapid Work (Su): Daeobelinus double the silver piece product of their Craft check multiplied by the DC of the task when determining how far along they are in crafting a particular item.

Skills: Daeobelinus have a +4 racial bonus to all Craft and move silently checks.

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