Benjamin West, Death on the Pale Horse Date: 1796 Technique: Oil on canvas, 59.5 x 128.5 cm
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Eligos (also Abigor or Eligor), in demonology, is a Great Duke of Hell, ruling sixty legions of demons. He discovers hidden things and knows the future of wars and how soldiers should meet. He also attracts the favours of lords, knights and other important persons.
He is depicted in the form of a goodly knight carrying a lance, an ensign and a sceptre (a serpent to some authors, most notably Aleister Crowley).
He is depicted as a ghostly spectre, sometimes riding a semi-skeletal winged horse, Bleak Infernequs the Steed of Abigor. This is a minion of Hell itself, and was a gift from Beelzebub. It was created from the remains of one of the horses of The Garden of Eden.
The Gates of Hell (Dice Freaks)
Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.
Original Concept by Serge W. Desir, Jr.
Full netbook can be found on the following website
Dicefreaks d20 Community
|Supreme General of Avernus|
|Duke of Hell|
|Large outsider (Devil, Evil, Extraplanar, Lawful)|
|Symbol||A stylized black nightmare with scalloped wings on an inverted, red triangle.|
|Hit Dice||25d8 + 25d10 + 400 (850 hp)|
|Speed||40 ft. in full plate (base 50 ft.)|
|Armor Class||61 (-1 size, +13 armor, +5 deflection, +1 Dexterity, +23 natural, +3 profane, +7 shield), touch 18, flat-footed 60|
|Attack||Ebon Sunder, +60 melee (2d6+33 + 2d6 (lawful) + 2d6 (unholy)/19-20/x3 + 2d6 (Overwhelming Critical) + death (Fortitude DC 44); or Abigors Standard ,+58 melee (2d6+33 + 3d6 and one negative level (lawful power)/x2 + 6d6 and three negative levels (lawful power); or claw +51 (2d8+14)|
|Full Attack||Ebon Sunder, +60/+55/+50/+45 melee (2d6+33 + 2d6 (lawful) + 2d6 (unholy)/19-20/x3 + 2d6 (Overwhelming Critical) + death (Fortitude DC 36); or Abigors Standard, +58/+53/+48/+43 melee (2d6+22 + 3d6 and one negative level (lawful power)/ x2 + 6d6 and three negative levels (lawful power); or 2 claws +51 (2d8+14)|
|Space/ Reach||10 ft. /10 ft.|
|Special Attacks||Call devils, Infernal Insight, Infernal Presence, spell-like abilities|
|Special Qualities||Duke of Hell qualities, damage reduction 20/good and silver, Darkvision 60 ft., immunity to fire and poison, Infernal Knight, regeneration 8, resistance to acid 20 and cold 20, Secrets of War, see in darkness, Spell Resistance 47, telepathy 500 ft.|
|Saves||Fort +34, Ref +36, Will +38|
|Abilities||Strength 38, Dexterity 31, Constitution 27, Intelligence 26, Wisdom 31, Charisma 30|
|Skills||Appraise +8 (armor +10, weapons +10), Balance +22, Bluff +35, Climb +45, Concentration +38, Craft (armorsmithing) +29, Craft (weaponsmithing) +30, Diplomacy +16 (+22 with evil beings), Disguise +31 (+33 when acting in character), Gather Information +14, Handle Animal +48, Hide +27, Intimidate +69 (+75 against evil beings), Jump +65, Knowledge (arcana) +29, Knowledge (architecture and engineering) +20, Knowledge (nature) +18, Knowledge (the planes) +42, Knowledge (religion) +42, Listen +31, Move Silently +31, Perform (oratory) +14, Ride +54, Search +29 (+31 for secret doors and passages), Spellcraft +31, Spot +50, Survival +35 (+39 on another plane, +37 while tracking), Tumble +37.|
Cleave, Combat Expertise, Corrupt Spell-like Ability B , Dodge, Great Cleave, Improved Critical (lance), Improved Initiative, Iron Will, Leadership, Mobility, Mounted Combat, Power Attack, Quick Draw, Quicken Spell-Like Ability (destruction), Ride-By Attack, Spirited Charge, Spring Attack, Trample, Weapon Focus (heavy mace), Weapon Focus (lance), Weapon Specialization (heavy mace), Weapon Specialization (lance).
|Epic Feats||Dire Charge, Devastating Critical (lance), Epic Evil Brand B , Epic Reputation, Epic Weapon Focus (lance), Epic Weapon Specialization (lance), Legendary Rider, Spellcasting Harrier, Superior Initiative|
|Environment||Avernus, First of the Nine Hells of Perdition|
|Organization||Solitary; troupe (2 - 8 narzugons); battalion (5 - 20 red squamugon, 4 - 16 barbazu, 3 - 12 narzugons, and 1 - 2 cornugons); or legion (10 - 40 lemures, 5 - 20 red squamugon, 4 - 16 barbazu, 3 - 12 narzugons, 2 - 8 cornugons, 2 - 4 pit fiends)|
|Treasure||Triple Standard plus +5 heavy fortification full plate armor, Abigors Standard, Ebon Sunder, +5 ring of protection|
Abigor, the Supreme General
of Avernus, is one of the most powerful and well-known Dukes of Hell. There
is little doubt that he is the strongest and most important Duke of Hell in Avernus and Lord Baels most trusted and honored servant. He has received
countless commendations for his service in the Blood War and in efforts against
the enemies of Hell. His standard flies high in the annals of Hell and some
suspect that very soon, Abigor will either become the new Lord of the First
or will be destroyed by Bael for his achievements.
Abigor has been a Duke
of Hell for as long as any can remember. It is believed that he rose from pit
fiend rank well before the Dies Irae and that he served as a minor - though
strong - vassal within the Court of Astarte along-side Bael. Abigor, alongside
the marginally weaker Bael, achieved many victories in the Blood War; however,
since Abigor was a vassal subject to the whims of Astarte, he did not travel
as much as Bael, and ever was he under Astartes glare. It was this proximity
that caused the potential for Lordship to pass over Abigor. Bael, with his numerous
contacts, tremendous popularity, and impressive skills in both military conflicts
and noble intrigue, was able to consolidate his power and overthrow Astarte
after the Dies Irae. Upon assuming the Lordship of Avernus,
Bael purged his court of Astartes sycophants; Abigor, however, was allowed
to remain. In Abigor, Bael recognized an untapped power that would bring him
greater glory and greater respect. Bael knew that Abigor, who was already a
minor legend in Hell and among the hordes of The Abyss, would be an asset to
his goals. However, many believe that Bael is making the same mistake his predecessor
made as he allows Abigor a long leash and confers great authority and more glory
upon the Supreme General. However, Bael is not a fool and he has filled Abigors
legions with plenty of spies, most of who do not know that they are working
with others. To date, Abigor has done nothing to suggest that he is anything
but a loyal servant. Indeed, Abigor seems to have no interest in the Lordship
Abigor lives for combat
and victory. He seeks nothing but the most difficult military challenges and
the opportunity to topple his adversaries in honorable (for a devil) battle.
As the Supreme General of Avernus,
Abigor commands 666 Legions under the auspices of both Avernus and the Dark Ministry. Known as the Supreme Legion, it numbers the best, bravest,
and deadliest diabolical warriors in Hell. Unlike most Dukes, Abigor spends
a significant amount of time involved with the Blood War. Abigor has a reasonably
good relationship with Dagos of the Dark Ministry; still, Abigor makes it clear
that he does not take orders from the Marshall of the Pits so much as he deigns
to do favors for the Dark Minister every now and again. Abigor is viewed with
envy among the other Dukes of Baels Court. While they cannot help but
respect him, they all despise Abigor and most have multiple plans in place to
bring low the Supreme General. So far, none of their plans have met with any
success as Bael himself values Abigor. Across Hell, Abigor is respected and
feared, although some are beginning to question his seemingly endless loyalty,
a clear sign of weakness in Hell. This notwithstanding, Mephistopheles himself has covertly offered Abigor a place in his court on numerous occasions.
Abigor is as comfortable
strategizing in the background as he is fighting in pitched battles. He seems
to have a supernatural ability to second-guess the actions of his enemies even
before combat begins. To date, he has never lost a contest against the armies
of any demon lord. However, more than anything, he prefers one-on-one confrontations
that offer the chance to showcase his power and honor. Abigor never cheats in
combat once the stakes and methods are solidified because he does not believe
he needs to cheat in order to overcome his adversaries.
Aside from his responsibilities
in the Blood War, Abigor is slowly fomenting cults across Creation. Made up
of powerful warriors of all types, his cultists seek nothing more than to follow
in the footsteps of their master. It is for this reason that Abigor is uninterested
in the Lordship of Avernus. He believes that if he can create a large enough
army of mortals, the belief they offer him will allow him to break beyond the
bounds of Hell into true divinity. So far, Bael has no idea of this true intent
and, since Abigor does not share this goal with subordinates, neither do any
of Baels spies.
Abigor represents violence
and atrocious acts masked by false honor and misplaced commitment. Abigor does
not care about the pain and anguish he allows others to suffer because, as far
as he is concerned, all those opposed to the will of Hell are worthy of nothing
than slavery and subjugation. Abigor believes that his honorable behavior sets him apart from the rest of Hell; however, his honor does not stop the atrocities carried out by his troops and his allies. Abigor is guilty by association; he is an accessory to the crimes committed by Hell. His honor is nothing more than a reflection of his tremendous pride and self-righteousness.
Abigor appears as a large
male humanoid covered in highly stylized, fearsome burnt-gold and red plate-armor.
A diabolical helmet covers his face entirely, although burning gold eyes gleam
from behind the visor. A cloak that crackles like flames whips around him. Abigor
speaks with a powerful, commanding voice that, although filled with evil, seems
to capture the souls and hearts of any warrior dedicated to a cause against
anarchy. When he appears in Baels court, Abigor usually removes his helmet.
Abigors face is that of a handsome humanoid male with saturnine features,
well-groomed fiery-red moustache and beard, and golden skin; a pair of tiny
horns on his forehead and pointed teeth betrays his diabolical heritage.
Abigor is almost always
accompanied by his mount Bleak, a Cauchemar,
Nightmare with 27 HD, maximum hit points, and a pair of bat-like wings.
Abigor favors honorable
combat and prefers to fight a single enemy with a number of provisions in place.
First, he expects his enemy to fight to his utmost. Second, he expects no quarter
for he himself will not offer any. Finally, he always fights to the death. What
Abigor never explains is that he only fights to the death of his adversary rather
than to his own demise. Once Abigor realizes that he risks defeat, he immediately
Abigor will always offer
to duel the strongest looking melee warrior in a group. In such a situation,
he immediately casts unholy
aura on his person and then, if mounted, charges
into battle. He will usually only use his weapons; if pressed, Abigor begins
casting spells (usually blasphemy and destruction). He never calls or summons
reinforcements in such circumstances.
If Abigor is forced to
fight a group, he initiates combat by summoning narzugons and then detonates a meteor swarm on any obvious spellcasters. He then selects
the strongest melee fighter and concentrates all of his efforts on him until he is dead. If the combat seems
especially fierce, Abigor will summon pit
fiends the next two rounds and then
begin casting blasphemy and destruction when the opportunity permits.
Call Devils (Sp): Once
per day, Abigor can automatically call 12 lemures; 8 barbazu, erinyes, or squamugons;
6 hamatulas, narzugonss, or osyluths; 4 cornugons or Gelugons; or 2 pit fiend.
Since these devils are called rather than summoned, they have the ability to
summon their own reinforcements if so ordered. Conversely, 3/day Abigor may
summon 12 lemures; 8 barbazu, erinyes, or squamugons; 6 hamatulas or osyluths,
4 cornugons or Gelugons, or 2 pit
fiends. Abigor may either call or summon in
a day; he may not do both. Abigor loves a tough fight and, in the unlikely event
he is traveling without at least a troupe of narzugonss, he will not call nor
summon reinforcements until he is near the end of the combat against foes he
has soundly defeated, allowing his devils to hunt down the few survivors. He
never calls or summons devils if he is being overcome, as he is too proud to
Infernal Insight (Ex): Abigors ability to second-guess the combat actions of his opponents is
legendary. In fact, many who have witnessed Abigor effortlessly defeat adversaries
that clearly outnumbered him have led to the suspicion that Abigor somehow can
look into the future and determine the best course of action to take against
foes. 3/day, Abigor may use his Infernal Insight. Abigor selects a specific
enemy at the beginning of his turn as a free action; usually, Abigor acknowledges
his target with an elaborate bow. Against this foe, Abigor receives a +6 bonus
to his armor class, attacks, damage, and saves. The bonus lasts for 9 rounds
or until Abigor defeats his foe. Once Abigor selects a specific target, he cannot
switch until 9 rounds have passed or until the foe lies unconscious or dead.
Infernal Knight (Su): Of all the devils in Hell, none are considered as honorable as Abigor. So infectious
is his honor and his bravery on the field that even the most cowardly devils
in his armies are filled with dark exhilaration while in Abigors presence.
As a full round action, Abigor may make an uplifting speech to his fellows.
At the end of the speech, all of his allies within 66 feet receive a +3 circumstance
bonus to their armor class, attacks, damage, and saves and receive immunity
to spells and effects from the school of Enchantment. This boon lasts for either
6 rounds or as long as the beneficiary remains within 66 feet of Abigor. Although
Abigor must wait 6 rounds between using this ability, he seems to have no limit
to the number of times he may call on his power as an Infernal Knight.
Infernal Presence (Su): Abigors Infernal Presence has a Will save DC of 32. His caster level is
Secrets of War (Ex): Abigors success on battlefields across the Cosmos is legend, and many
warriors from tyrannical fighters to corrupted paladins to vile blackguards - have sought out the Supreme General in the hope of learning
from him. Abigor offers his secrets to those with enough courage and resources
to call him to the Mortal Coil. Once per day, Abigor can reveal a Secret of
War. In return for whatever price Abigor requests, he can grant his client +9
total bonus points that can be assigned to the following elements as the client
chooses: Strength, Constitution, attack bonus, Fortitude save, or skills from
the fighter class; conversely,
he can grant the client a fighters
bonus feat even if the client does not meet the prerequisite(s). However, there
is a price for Abigors secrets. Each week the client takes advantage of
the boon, he receives a -1 penalty to his Wisdom and Charisma. Thus, if the
client applied +3 points to his Strength, +3 points to his attack bonus, and
+3 points to his Fortitude save, each week in which he got into melee combat
would result in him suffering a -2 penalty to his Wisdom and Charisma (he is
benefiting from both his increased Strength and attack bonus in melee combat).
Once the client reaches a total of -9 points in Wisdom and Charisma, he is compelled
to travel to an isolated place on his own where he is forced to face a corrupted
version of himself. In this conflict, the corrupted version retains the bonuses
the client received from Abigor, while the client himself loses his bonuses
and retains the penalties. If the corrupt doppelganger wins the battle, the
client becomes Lawful Evil (if he was not already) and Abigors slave (as
if under the effects of dominate monster)
for eternity. If the client overcomes his corrupted copy, he still suffers from
the penalties and receives another +9 bonus divisible as described above; the
process repeats itself. If the client succeeds in defeating his doppelganger
three times, he is forced to do battle against Abigor himself without his bonuses
and with his penalties. To date, no one has defeated the Supreme General, so
it is unknown what would happen if the client won the final contest.
Spell-like Abilities: At will - animate dead, blasphemy, charm monster, create undead, deeper darkness, desecrate, detect good, detect magic, fireball, flame strike, greater dispel magic, greater invisibility, greater teleport (self plus 1,000 pounds), magic circle against good, mass hold monster, mirage arcana, persistent image, polymorph, power word stun, produce flame, pyrotechnics, suggestion, unhallow, unholy aura, wall of fire;
1/day - meteor swarm(any), symbol of pain;
1/week - wish.
Caster level 34th ; DC 20 + spell level.
Sunder (a +6 axiomatic, demon-bane, unholy lance), Abigors Standard (a
large +6 lawful power heavy mace), +5 heavy fortification full plate armor, +5 heavy
steel shield of greater electrical resistance, and a +5 ring
of protection. As a Duke of
Hell and the Supreme General of Avernus armies, Abigor has access to three
times the treasure for his Challenge Rating. Abigor has a vast collection of
lances and maces, including a few minor artifact versions of such items. However,
he rarely uses such items as he prefers Dark Sunder (a gift from Bael) and Abigors
Standard (a gift from Malphas).
In order to summon Abigor,
the participants in the ritual must provide the standards of military units
as a sacrifice (at least three different standards or emblems). These emblems
should be made of high quality materials, such as silk and thread of gold, to
a value of not less than 600gp. If the emblems were obtained by means of conquest,
the participants gain a +3 bonus on checks to summon the Supreme General.
Upon successfully summoning
Abigor, the standards raise into the air, as if being hoisted aloft, and the
sound of brazen trumpets erupts throughout the area. The careful cadence of
a military drum begins, before the standards burst into flame and fall to the
floor. The smoke and fire coalesce into Abigor, whose first act is to scatter
the ashes of the standards used to summon him to the four cardinal directions.
Abigor treats any summoning
event much as he would a battlefield. He has numerous predetermined tactics
available for all types of clients, should the need arise, and may demand answers
to some rudimentary questions to ascertain what type of client he faces. He
willingly offers his Secrets of War, albeit at a high price, to any creature
foolhardy enough to summon him, and will typically remain for the full duration
of the summoning, even if all bargains have been made (Abigor uses this time
to further assess the nature of his client, in the event that he or she become
At the time of departure,
sulphurous smoke rises from the ground within the area, slowly obscuring Abigor
from sight. From within the fog, a sooty red glow rises, and the clash of army
on army can be heard from within. At some point during this, Abigor simply returns
he came, although the smoke - sometimes referred to as Abigors fog of war - remains for three hours.
Originally Posted by
Kain Darkwind of the Dicefreaks d20 Community.
On this Thread
Bleak Infernequs, Abigor's mount
Huge magical beast
|Hit Dice||27d10 + 297 plus 20 temporary (587 hp)|
|Speed||100 ft., Fly 100 ft. (average)|
|Armor Class||35 (+10 armor, +5 Dexterity, +12 natural, -2 size), touch 13, flat-footed 20|
|Attack||Bite +49 melee (3d6 + 17 /19-20)|
|Full Attack||Bite +49 melee (3d6 + 17 /19-20) and 2 claws +46 melee (2d6 + 8)|
|Space/Reach||15 ft. /10 ft.|
|Special Attacks||Spell-like abilities|
|Special Qualities||Damage reduction 15/high magic, Darkvision, immune to poison, lowlight vision, resistance to acid 20, cold 20, electricity 20 and fire 20, Scent|
|Saves||Fort +30, Ref +24, Will +24|
|Abilities||Strength 45, Dexterity 20, Constitution 33, Intelligence 23, Wisdom 21, Charisma 22|
|Skills||Balance +39, Climb +51, Jump +79, Knowledge (the planes) +40, Listen +39, Spot +39, Survival +39 (+43 on other planes), Swim +51|
|Feats||Combat Reflexes, Improved Critical (bite), Improved Initiative, Improved Multiattack, Multiattack, Power Attack, Run, Weapon Focus (bite)|
|Epic Feats||Epic Weapon Focus (bite), Superior Initiative|
|Climate/Terrain||An Evil Plane|
|Organization||Solitary (unique) with Abigor|
Spell-like Abilities: 3/day · darkness, poison (DC 20);
1/day - Contagion (DC 19), desecrate, unholy blight (DC 20)
Caster level 20th
Possessions: +2 full plate barding of heavy fortification
Note: Infernequs has a
+4 bonus to attacks, saves and skill checks and 20 temporary hit points from
Abigor. If encountered without Abigor for some reason, these bonuses fade after
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