Devil Duke Eligos (Abigor, Eligor)

Benjamin West, Death on the Pale Horse Date: 1796 Technique: Oil on canvas, 59.5 x 128.5 cm

Benjamin West, Death on the Pale Horse Date: 1796 Technique: Oil on canvas, 59.5 x 128.5 cm

To Fertile Crescent Monsters To Main Bestiary

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Eligos (also Abigor or Eligor), in demonology, is a Great Duke of Hell, ruling sixty legions of demons. He discovers hidden things and knows the future of wars and how soldiers should meet. He also attracts the favours of lords, knights and other important persons.

He is depicted in the form of a goodly knight carrying a lance, an ensign and a sceptre (a serpent to some authors, most notably Aleister Crowley).

He is depicted as a ghostly spectre, sometimes riding a semi-skeletal winged horse, Bleak Infernequs the Steed of Abigor. This is a minion of Hell itself, and was a gift from Beelzebub. It was created from the remains of one of the horses of The Garden of Eden.

Roleplaying

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ABIGOR
Supreme General of Avernus
Duke of Hell
Large outsider (Devil, Evil, Extraplanar, Lawful)
Symbol A stylized black nightmare with scalloped wings on an inverted, red triangle.
fighter 25
Hit Dice 25d8 + 25d10 + 400 (850 hp)
Initiative +18
Speed 40 ft. in full plate (base 50 ft.)
Armor Class 61 (-1 size, +13 armor, +5 deflection, +1 Dexterity, +23 natural, +3 profane, +7 shield), touch 18, flat-footed 60
Base Attack/Grapple +38/+56
Attack Ebon Sunder, +60 melee (2d6+33 + 2d6 (lawful) + 2d6 (unholy)/19-20/x3 + 2d6 (Overwhelming Critical) + death (Fortitude DC 44); or Abigor’s Standard ,+58 melee (2d6+33 + 3d6 and one negative level (lawful power)/x2 + 6d6 and three negative levels (lawful power); or claw +51 (2d8+14)
Full Attack Ebon Sunder, +60/+55/+50/+45 melee (2d6+33 + 2d6 (lawful) + 2d6 (unholy)/19-20/x3 + 2d6 (Overwhelming Critical) + death (Fortitude DC 36); or Abigor’s Standard, +58/+53/+48/+43 melee (2d6+22 + 3d6 and one negative level (lawful power)/ x2 + 6d6 and three negative levels (lawful power); or 2 claws +51 (2d8+14)
Space/ Reach 10 ft. /10 ft.
Special Attacks Call devils, Infernal Insight, Infernal Presence, spell-like abilities
Special Qualities Duke of Hell qualities, damage reduction 20/good and silver, Darkvision 60 ft., immunity to fire and poison, Infernal Knight, regeneration 8, resistance to acid 20 and cold 20, Secrets of War, see in darkness, Spell Resistance 47, telepathy 500 ft.
Saves Fort +34, Ref +36, Will +38
Abilities Strength 38, Dexterity 31, Constitution 27, Intelligence 26, Wisdom 31, Charisma 30
Skills Appraise +8 (armor +10, weapons +10), Balance +22, Bluff +35, Climb +45, Concentration +38, Craft (armorsmithing) +29, Craft (weaponsmithing) +30, Diplomacy +16 (+22 with evil beings), Disguise +31 (+33 when acting in character), Gather Information +14, Handle Animal +48, Hide +27, Intimidate +69 (+75 against evil beings), Jump +65, Knowledge (arcana) +29, Knowledge (architecture and engineering) +20, Knowledge (nature) +18, Knowledge (the planes) +42, Knowledge (religion) +42, Listen +31, Move Silently +31, Perform (oratory) +14, Ride +54, Search +29 (+31 for secret doors and passages), Spellcraft +31, Spot +50, Survival +35 (+39 on another plane, +37 while tracking), Tumble +37.
Feats

Cleave, Combat Expertise, Corrupt Spell-like Ability B , Dodge, Great Cleave, Improved Critical (lance), Improved Initiative, Iron Will, Leadership, Mobility, Mounted Combat, Power Attack, Quick Draw, Quicken Spell-Like Ability (destruction), Ride-By Attack, Spirited Charge, Spring Attack, Trample, Weapon Focus (heavy mace), Weapon Focus (lance), Weapon Specialization (heavy mace), Weapon Specialization (lance).

Epic Feats Dire Charge, Devastating Critical (lance), Epic Evil Brand B , Epic Reputation, Epic Weapon Focus (lance), Epic Weapon Specialization (lance), Legendary Rider, Spellcasting Harrier, Superior Initiative
Environment Avernus, First of the Nine Hells of Perdition
Organization Solitary; troupe (2 - 8 narzugons); battalion (5 - 20 red squamugon, 4 - 16 barbazu, 3 - 12 narzugons, and 1 - 2 cornugons); or legion (10 - 40 lemures, 5 - 20 red squamugon, 4 - 16 barbazu, 3 - 12 narzugons, 2 - 8 cornugons, 2 - 4 pit fiends)
Challenge Rating 35
Treasure Triple Standard plus +5 heavy fortification full plate armor, Abigor’s Standard, Ebon Sunder, +5 ring of protection
Alignment Lawful Evil

Abigor, the Supreme General of Avernus, is one of the most powerful and well-known Dukes of Hell. There is little doubt that he is the strongest and most important Duke of Hell in Avernus and Lord Bael’s most trusted and honored servant. He has received countless commendations for his service in the Blood War and in efforts against the enemies of Hell. His standard flies high in the annals of Hell and some suspect that very soon, Abigor will either become the new Lord of the First or will be destroyed by Bael for his achievements.

Abigor has been a Duke of Hell for as long as any can remember. It is believed that he rose from pit fiend rank well before the Dies Irae and that he served as a minor - though strong - vassal within the Court of Astarte along-side Bael. Abigor, alongside the marginally weaker Bael, achieved many victories in the Blood War; however, since Abigor was a vassal subject to the whims of Astarte, he did not travel as much as Bael, and ever was he under Astarte’s glare. It was this proximity that caused the potential for Lordship to pass over Abigor. Bael, with his numerous contacts, tremendous popularity, and impressive skills in both military conflicts and noble intrigue, was able to consolidate his power and overthrow Astarte after the Dies Irae. Upon assuming the Lordship of Avernus, Bael purged his court of Astarte’s sycophants; Abigor, however, was allowed to remain. In Abigor, Bael recognized an untapped power that would bring him greater glory and greater respect. Bael knew that Abigor, who was already a minor legend in Hell and among the hordes of The Abyss, would be an asset to his goals. However, many believe that Bael is making the same mistake his predecessor made as he allows Abigor a long leash and confers great authority and more glory upon the Supreme General. However, Bael is not a fool and he has filled Abigor’s legions with plenty of spies, most of who do not know that they are working with others. To date, Abigor has done nothing to suggest that he is anything but a loyal servant. Indeed, Abigor seems to have no interest in the Lordship of Avernus.

Abigor lives for combat and victory. He seeks nothing but the most difficult military challenges and the opportunity to topple his adversaries in honorable (for a devil) battle. As the Supreme General of Avernus, Abigor commands 666 Legions under the auspices of both Avernus and the Dark Ministry. Known as the Supreme Legion, it numbers the best, bravest, and deadliest diabolical warriors in Hell. Unlike most Dukes, Abigor spends a significant amount of time involved with the Blood War. Abigor has a reasonably good relationship with Dagos of the Dark Ministry; still, Abigor makes it clear that he does not take orders from the Marshall of the Pits so much as he deigns to do favors for the Dark Minister every now and again. Abigor is viewed with envy among the other Dukes of Bael’s Court. While they cannot help but respect him, they all despise Abigor and most have multiple plans in place to bring low the Supreme General. So far, none of their plans have met with any success as Bael himself values Abigor. Across Hell, Abigor is respected and feared, although some are beginning to question his seemingly endless loyalty, a clear sign of weakness in Hell. This notwithstanding, Mephistopheles himself has covertly offered Abigor a place in his court on numerous occasions.

Abigor is as comfortable strategizing in the background as he is fighting in pitched battles. He seems to have a supernatural ability to second-guess the actions of his enemies even before combat begins. To date, he has never lost a contest against the armies of any demon lord. However, more than anything, he prefers one-on-one confrontations that offer the chance to showcase his power and honor. Abigor never cheats in combat once the stakes and methods are solidified because he does not believe he needs to cheat in order to overcome his adversaries.

Aside from his responsibilities in the Blood War, Abigor is slowly fomenting cults across Creation. Made up of powerful warriors of all types, his cultists seek nothing more than to follow in the footsteps of their master. It is for this reason that Abigor is uninterested in the Lordship of Avernus. He believes that if he can create a large enough army of mortals, the belief they offer him will allow him to break beyond the bounds of Hell into true divinity. So far, Bael has no idea of this true intent and, since Abigor does not share this goal with subordinates, neither do any of Bael’s spies.

Abigor represents violence and atrocious acts masked by false honor and misplaced commitment. Abigor does not care about the pain and anguish he allows others to suffer because, as far as he is concerned, all those opposed to the will of Hell are worthy of nothing better
than slavery and subjugation. Abigor believes that his honorable behavior sets him apart from the rest of Hell; however, his “honor” does not stop the atrocities carried out by his troops and his allies. Abigor is guilty by association; he is an accessory to the crimes committed by Hell. His honor is nothing more than a reflection of his tremendous pride and self-righteousness.

Abigor appears as a large male humanoid covered in highly stylized, fearsome burnt-gold and red plate-armor. A diabolical helmet covers his face entirely, although burning gold eyes gleam from behind the visor. A cloak that crackles like flames whips around him. Abigor speaks with a powerful, commanding voice that, although filled with evil, seems to capture the souls and hearts of any warrior dedicated to a cause against anarchy. When he appears in Bael’s court, Abigor usually removes his helmet. Abigor’s face is that of a handsome humanoid male with saturnine features, well-groomed fiery-red moustache and beard, and golden skin; a pair of tiny horns on his forehead and pointed teeth betrays his diabolical heritage.

Abigor is almost always accompanied by his mount Bleak, a Cauchemar, Nightmare with 27 HD, maximum hit points, and a pair of bat-like wings.

Combat

Devil Duke Eligos

Abigor favors honorable combat and prefers to fight a single enemy with a number of provisions in place. First, he expects his enemy to fight to his utmost. Second, he expects no quarter for he himself will not offer any. Finally, he always fights to the death. What Abigor never explains is that he only fights to the death of his adversary rather than to his own demise. Once Abigor realizes that he risks defeat, he immediately teleports away.

Abigor will always offer to duel the strongest looking melee warrior in a group. In such a situation, he immediately casts unholy aura on his person and then, if mounted, charges into battle. He will usually only use his weapons; if pressed, Abigor begins casting spells (usually blasphemy and destruction). He never calls or summons reinforcements in such circumstances.

If Abigor is forced to fight a group, he initiates combat by summoning narzugons and then detonates a meteor swarm on any obvious spellcasters. He then selects the strongest melee fighter and concentrates all of his efforts on him until he is dead. If the combat seems especially fierce, Abigor will summon pit fiends the next two rounds and then begin casting blasphemy and destruction when the opportunity permits.

Call Devils (Sp): Once per day, Abigor can automatically call 12 lemures; 8 barbazu, erinyes, or squamugons; 6 hamatulas, narzugonss, or osyluths; 4 cornugons or Gelugons; or 2 pit fiend. Since these devils are called rather than summoned, they have the ability to summon their own reinforcements if so ordered. Conversely, 3/day Abigor may summon 12 lemures; 8 barbazu, erinyes, or squamugons; 6 hamatulas or osyluths, 4 cornugons or Gelugons, or 2 pit fiends. Abigor may either call or summon in a day; he may not do both. Abigor loves a tough fight and, in the unlikely event he is traveling without at least a troupe of narzugonss, he will not call nor summon reinforcements until he is near the end of the combat against foes he has soundly defeated, allowing his devils to hunt down the few survivors. He never calls or summons devils if he is being overcome, as he is too proud to lose face.

Infernal Insight (Ex): Abigor’s ability to second-guess the combat actions of his opponents is legendary. In fact, many who have witnessed Abigor effortlessly defeat adversaries that clearly outnumbered him have led to the suspicion that Abigor somehow can look into the future and determine the best course of action to take against foes. 3/day, Abigor may use his Infernal Insight. Abigor selects a specific enemy at the beginning of his turn as a free action; usually, Abigor acknowledges his target with an elaborate bow. Against this foe, Abigor receives a +6 bonus to his armor class, attacks, damage, and saves. The bonus lasts for 9 rounds or until Abigor defeats his foe. Once Abigor selects a specific target, he cannot switch until 9 rounds have passed or until the foe lies unconscious or dead.

Infernal Knight (Su): Of all the devils in Hell, none are considered as honorable as Abigor. So infectious is his honor and his bravery on the field that even the most cowardly devils in his armies are filled with dark exhilaration while in Abigor’s presence. As a full round action, Abigor may make an uplifting speech to his fellows. At the end of the speech, all of his allies within 66 feet receive a +3 circumstance bonus to their armor class, attacks, damage, and saves and receive immunity to spells and effects from the school of Enchantment. This boon lasts for either 6 rounds or as long as the beneficiary remains within 66 feet of Abigor. Although Abigor must wait 6 rounds between using this ability, he seems to have no limit to the number of times he may call on his power as an Infernal Knight.

Infernal Presence (Su): Abigor’s Infernal Presence has a Will save DC of 32. His caster level is 34th .

Secrets of War (Ex): Abigor’s success on battlefields across the Cosmos is legend, and many warriors from tyrannical fighters to corrupted paladins to vile blackguards - have sought out the Supreme General in the hope of learning from him. Abigor offers his secrets to those with enough courage and resources to call him to the Mortal Coil. Once per day, Abigor can reveal a Secret of War. In return for whatever price Abigor requests, he can grant his client +9 total bonus points that can be assigned to the following elements as the client chooses: Strength, Constitution, attack bonus, Fortitude save, or skills from the fighter class; conversely, he can grant the client a fighter’s bonus feat even if the client does not meet the prerequisite(s). However, there is a price for Abigor’s secrets. Each week the client takes advantage of the boon, he receives a -1 penalty to his Wisdom and Charisma. Thus, if the client applied +3 points to his Strength, +3 points to his attack bonus, and +3 points to his Fortitude save, each week in which he got into melee combat would result in him suffering a -2 penalty to his Wisdom and Charisma (he is benefiting from both his increased Strength and attack bonus in melee combat). Once the client reaches a total of -9 points in Wisdom and Charisma, he is compelled to travel to an isolated place on his own where he is forced to face a corrupted version of himself. In this conflict, the corrupted version retains the bonuses the client received from Abigor, while the client himself loses his bonuses and retains the penalties. If the corrupt doppelganger wins the battle, the client becomes Lawful Evil (if he was not already) and Abigor’s slave (as if under the effects of dominate monster) for eternity. If the client overcomes his corrupted copy, he still suffers from the penalties and receives another +9 bonus divisible as described above; the process repeats itself. If the client succeeds in defeating his doppelganger three times, he is forced to do battle against Abigor himself without his bonuses and with his penalties. To date, no one has defeated the Supreme General, so it is unknown what would happen if the client won the final contest.

Spell-like Abilities: At will - animate dead, blasphemy, charm monster, create undead, deeper darkness, desecrate, detect good, detect magic, fireball, flame strike, greater dispel magic, greater invisibility, greater teleport (self plus 1,000 pounds), magic circle against good, mass hold monster, mirage arcana, persistent image, polymorph, power word stun, produce flame, pyrotechnics, suggestion, unhallow, unholy aura, wall of fire;

3/day – destruction;

1/day - meteor swarm(any), symbol of pain;

1/week - wish.

Caster level 34th ; DC 20 + spell level.

Possessions: Ebon Sunder (a +6 axiomatic, demon-bane, unholy lance), Abigor’s Standard (a large +6 lawful power heavy mace), +5 heavy fortification full plate armor, +5 heavy steel shield of greater electrical resistance, and a +5 ring of protection. As a Duke of Hell and the Supreme General of Avernus’ armies, Abigor has access to three times the treasure for his Challenge Rating. Abigor has a vast collection of lances and maces, including a few minor artifact versions of such items. However, he rarely uses such items as he prefers Dark Sunder (a gift from Bael) and Abigor’s Standard (a gift from Malphas).

Summoning Abigor

In order to summon Abigor, the participants in the ritual must provide the standards of military units as a sacrifice (at least three different standards or emblems). These emblems should be made of high quality materials, such as silk and thread of gold, to a value of not less than 600gp. If the emblems were obtained by means of conquest, the participants gain a +3 bonus on checks to summon the Supreme General.

Upon successfully summoning Abigor, the standards raise into the air, as if being hoisted aloft, and the sound of brazen trumpets erupts throughout the area. The careful cadence of a military drum begins, before the standards burst into flame and fall to the floor. The smoke and fire coalesce into Abigor, whose first act is to scatter the ashes of the standards used to summon him to the four cardinal directions.

Abigor treats any summoning event much as he would a battlefield. He has numerous predetermined tactics available for all types of clients, should the need arise, and may demand answers to some rudimentary questions to ascertain what type of client he faces. He willingly offers his Secrets of War, albeit at a high price, to any creature foolhardy enough to summon him, and will typically remain for the full duration of the summoning, even if all bargains have been made (Abigor uses this time to further assess the nature of his client, in the event that he or she become an opponent).

At the time of departure, sulphurous smoke rises from the ground within the area, slowly obscuring Abigor from sight. From within the fog, a sooty red glow rises, and the clash of army on army can be heard from within. At some point during this, Abigor simply returns whence
he came, although the smoke - sometimes referred to as Abigor’s ‘fog of war’ - remains for three hours.

Bleak Infernequs

Originally Posted by

Kain Darkwind of the Dicefreaks d20 Community.

On this Thread

Bleak Infernequs, Abigor's mount

Huge magical beast

Hit Dice 27d10 + 297 plus 20 temporary (587 hp)
Initiative +13
Speed 100 ft., Fly 100 ft. (average)
Armor Class 35 (+10 armor, +5 Dexterity, +12 natural, -2 size), touch 13, flat-footed 20
Base Attack/Grapple +27/+52
Attack Bite +49 melee (3d6 + 17 /19-20)
Full Attack Bite +49 melee (3d6 + 17 /19-20) and 2 claws +46 melee (2d6 + 8)
Space/Reach 15 ft. /10 ft.
Special Attacks Spell-like abilities
Special Qualities Damage reduction 15/high magic, Darkvision, immune to poison, lowlight vision, resistance to acid 20, cold 20, electricity 20 and fire 20, Scent
Saves Fort +30, Ref +24, Will +24
Abilities Strength 45, Dexterity 20, Constitution 33, Intelligence 23, Wisdom 21, Charisma 22
Skills Balance +39, Climb +51, Jump +79, Knowledge (the planes) +40, Listen +39, Spot +39, Survival +39 (+43 on other planes), Swim +51
Feats Combat Reflexes, Improved Critical (bite), Improved Initiative, Improved Multiattack, Multiattack, Power Attack, Run, Weapon Focus (bite)
Epic Feats Epic Weapon Focus (bite), Superior Initiative
Climate/Terrain An Evil Plane
Organization Solitary (unique) with Abigor
Challenge Rating 21
Treasure None
Alignment Lawful Evil

Spell-like Abilities: 3/day · darkness, poison (DC 20);

1/day - Contagion (DC 19), desecrate, unholy blight (DC 20)

Caster level 20th

Possessions: +2 full plate barding of heavy fortification

Note: Infernequs has a +4 bonus to attacks, saves and skill checks and 20 temporary hit points from Abigor. If encountered without Abigor for some reason, these bonuses fade after 6 hours.

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