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|Camposanto Monumentale (Monumental graveyard) in Pisa, Italy: Trionfo della Morte ("Triumph of Death") by Buonamico Buffalmacco. The Devil|
The Gates of Hell (Dice Freaks)
of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir,
Original Concept by Serge W. Desir, Jr.
Full netbook can be found on the following website
Dicefreaks d20 Community
|Gazra, Governor of Abriymoch|
|Pit Fiend (8th Circle General of the Legions of Hell)|
|Large outsider (Devil, Evil, Extraplanar, Lawful)|
|Rogue 10/Guardian Paramount 7|
|Hit Dice||30d8 + 17d6 + 376 (570 hp)|
|Speed||40 ft., Fly 60 ft. (average)|
|Armor Class||46 (+6 armor, +8 Dexterity, +23 natural, -1 size), touch 17, flat-footed 40|
|Attack||Rod of tyranny +62 melee (2d6+24); or claw +53 melee (2d8+15)|
|Full Attack||Rod of tyranny +62/+57/+52/+47 melee (2d6+24) and 2 wings +51 melee (3d6+7) and bite +51 melee (4d6+7 plus poison and disease) and tail slap +51 melee (2d8+7); or 2 claws +53 melee (2d8+15) and 2 wings and bite and tail slap|
|Space/Reach||10 ft. /10 ft.|
|Special Attacks||Constrict, fear aura, improved grab, sneak attack +5d6, spell-like abilities, summon devils|
|Special Qualities||Adjust probability, damage reduction 15/ epic good and silver, Darkvision 60 ft., evasive preceptor, immunity to fire and poison, improved evasion, improved uncanny dodge, protective aura, resistance to acid 15 and cold 15, regeneration 8, see in darkness, Spell Resistance 46, telepathy 100 ft., trap finding, trap sense +3, uncanny dodge, uncanny dodge enabler|
|Saves||Fort +34, Ref +36, Will +40|
|Abilities||Strength 40, Dexterity 27, Constitution 27, Intelligence 26, Wisdom 32, Charisma 31|
|Skills||Balance +10, Bluff +62, Climb +36, Concentration +29, Decipher Script +21, Diplomacy +60, Disguise +31 (+37 acting), Gather Information +41, Hide +48, Intimidate +62, Jump +38, Knowledge (Arcana) +41, Knowledge (local) +31, Knowledge (nature) +18, Knowledge (nobility) +18, Knowledge (the planes) +45, Knowledge (religion) +35, Listen +61, Move Silently +42, Perform (oratory) +20, Search +44, Sense Motive +60, Sleight of Hand +23, Spellcraft +39 (+41 with scrolls), Spot +55, Survival +35 (+39 on another plane, +39 tracking), Tumble +31, Use Magical Device +24 (+28 with scrolls)|
|Feats||Alertness, Blind-Fight, Combat Expertise, Combat Reflexes, Improved Combat Expertise, Improved Initiative, Investigator, Leadership, lightning reflexes, Mage Slayer, Multiattack, Pierce Magical Concealment, Power Attack, Track|
|Epic Feats||Leadership, Epic Reputation, Superior Initiative Blinding Speed, Epic Combat Expertise, Epic|
|Climate/Terrain||Abriymoch, Phlegethon (Phlegethos), Fourth of the Nine Hells of Perdition|
|Organization||Solitary (unique), or pair (Gazra and Naamah (Lady Fierana), or troupe (9 Pit Fiends, 27 Horned (Cornugon), 81 Barbed (Hamatula)|
|Treasure||Rod of tyranny and other possessions|
is one of the most powerful pit
fiends not directly associated with the Courtiers
of Perdition. Technically serving under Dark Minister Zimimar,
Gazra is far more closely intertwined with the politics of Phlegethon
of his many responsibilities, including governing Abriymoch and overseeing the
security of Hells first four Perditions, Gazra takes his role as Naamah's
(Lady Fierana) bodyguard and lover the most seriously. Indeed, Gazra is totally
committed to the Grand Duchess of Phlegethon
(Phlegethos), although he takes severe pains to
his perverse affection - he is in love with her - from all, including Naamah (Lady Fierana) herself.
has served as the Security Master for the Four Lower Perditions for over a thousand
years and controls the most hamatulas in Hell beyond the infiltrators of the Blood
War. However, he only recently (the past century) assumed the status of governor
of Abriymoch and,
consequently, stewardship over the Lake of Fire. These new appointments all came at the personal behest of Naamah (Lady Fierana) and, at least publicly, have the support of Arch Duke Belial. To date, Gazra has done a superlative job with his expanded duties. His security forces have uncovered plots against the Lords of the Fourth, incursions into Phlegethon (Phlegethos), and even an attempt from a few Barregons to bathe within the Lake of Fire.
Gazra is far more interested in politics than he is in continuing with the Legions
of Hell. His canny ability to use his resources to blackmail and cajole even Dukes
of Hell has earned him regular invitations to the Court of Phlegethon
(Phlegethos). He has
even been in the Gatherings of Perdition in Nessus a number of times. Although
most suspect that Gazras interests are to solely perpetuate his own power,
in truth he is also interested in seeing the rise of his secret love, Naamah
Gazra has done to for the past millennium has revolved around putting him in a
position to see Naamahs (Lady Fierana's) rise to power. Every Duke he has crossed, every rival pit fiend he has cowed,
every spy in his employ, every action Gazra has taken is dedicated to increasing Naamahs (Lady Fierana's) authority.
Gazra is well aware of the game he is playing. Should his perverted affections
be discovered, his successes would wither into smoke and he would likely suffer
at best an immediate demotion if not annihilation. Somehow, though, Gazra has
concealed not only his goals but his love.
has a cool relationship with his true master, Zimimar.
Both fiends are well aware of Gazras status in Hell and Zimimar reluctantly accepts that she can only expect so much from the Governor of Abriymoch
as it relates to military service; Gazra, for his part, has done everything to
reveal his lack of interest in performing additional duties for the Legions of
Hell. Still, Gazra is wise enough to know when he has to make concessions.
Governor of Abriymoch is universally hated by most of the Dukes of Phlegethon
particularly those of fiendish origins as they have suffered severely from his
blackmail and extortion. However, they all know that he is a favorite of Naamah
(Lady Fierana) and leave him be for now. Naamah
(Lady Fierana) is delighted with Gazra. While she has no idea as to the depths
of his affection, she does know that he is almost stupidly loyal to her and manipulates
his emotions. Fierana has expertly created a great rift between her father and
Gazra, hoping that one day the Governor will dash all caution aside and join her
in a bid to cast Belial down. Belial is well aware of Gazras contempt, but
could not care less. So far as Belial is concerned, Gazra is a lowly pit fiend, a mere play thing of his daughter and,
when she grows tired of him, he will be crushed. For the time being, Belial allows
Gazra great lee-way within Phlegethon
(Phlegethos) because it suits his purposes (chief among
those, keeping the Dukes of Phlegethon
(Phlegethos) in check).
is appears as a fiery, red pit fiend in black leather armor covered in silver
spikes. He usually wears a great black cloak and always carries his rod of tyranny.
He speaks slowly and with great care, never jumps to conclusions, and is an excellent
judge of character
except where Naamah
(Lady Fierana) is concerned.
engaged in combat by himself or with normal devils, Gazra casts greater
invisibility and unholy
aura on his person before moving in for sneak attacks on his foes.
He reserves his usage of adjust probability for successful attacks against his
own person rather than benefiting
any of his troops. He likes to single out and close with mages, who are especially vulnerable to his attacks of opportunity.
attacked while with Naamah (Lady Fierana),
his first action is to use his protective aura on her. He remains by her side
as best he can, using his Epic Combat Expertise to increase her own armor class
as much as possible. His evasive preceptor is largely useless to defend her, as
she already possesses improved evasion, but he will have already activated his
uncanny dodge enabler on her person. As Naamah
(Lady Fierana) likes to dance around the battlefield, Gazra is often hard
pressed to keep up with her.
to his lower than normal caster level for his spell-like abilities, he rarely
uses them offensively on foes with Spell
Resistance. Against mortal enemies, however,
he is not at all above detonating fireballs on his own person to clear away those
who get too close.
Probability: Twice per day (or at will if in Phlegethon
(Phlegethos)) Gazra may force a
creature within 25 feet of him (enemy or ally) to reroll an attack roll, check
or saving throw as an immediate action. He may only use this ability once per
round, regardless of his location. The second result is used regardless of whether
or not it is better than that original.
Back (Sp): Once per day, Gazra may restore life to a creature that he used
any of his guardian paramount special abilities on within the past twenty four
hours. This functions as true
resurrection; 12th caster level.
(Ex): Gazra deals
2d8 + 30 points of damage with a successful grapple check.
(Su): A creature struck by Gazra's bite attack must succeed at a DC 32 Fortitude
save or be infected with a vile disease called devil chills (incubation period
1d4 days, damage 1d4 points of Strength).
Preceptor (Ex): Gazra can extend his own improved evasion special ability
to any creature within 5 feet of him. The effect lasts for 24 hours, but only
functions as long as the creature is within 5 feet. Gazra may use this ability
twice per day, or at will if within Phlegethon
Aura (Su): Gazra can radiate a 20-foot-radius fear aura as a free action.
Creatures in the area must succeed on a DC 36 Will save or be affected as though
by a fear spell (caster level 30th). A creature that successfully saves cannot
be affected again by his aura for 24 hours. Other devils are immune to the aura.
Evasion: Gazra takes half damage on a failed reflex saving throw, and none
on a successful save.
Grab (Ex): To use this ability, Gazra must hit a Medium or smaller opponent
with his tail slap attack. If he gets a hold, he can constrict.
Uncanny Dodge: Gazra can only be flanked by a rogue of 29th level or higher,
and does not lose his Dexterity bonus to armor class when flatfooted.
(Ex): Injury; Fortitude DC 32; initial damage 1d8 Constitution, secondary
Aura (Sp): Twice per day, (or at will if within Phlegethon
(Phlegethos)) Gazra may use
a special form of shield
other. The protective aura transfers the absorbed damage
to Gazra as non-lethal damage.
(Ex): Gazra takes normal damage from good-aligned silvered weapons, and from
spells or effects with the good descriptor.
Spell-Like Abilities (Sp): At will animate dead, blasphemy, Charm Person, create undead, desecrate, detect good, Detect Magic, greater dispel magic, greater invisibility, greater teleport (self plus 50 pounds only), magic circle against good, major image, mass hold monster, power word stun, produce flame, polymorph, pyrotechnics, suggestion, unholy aura, unhallow, and wall of fire;
meteor swarm and symbol of pain;
Caster level 22nd; DC 21 + spell level.
Devils (Sp): Thrice per day, Gazra can automatically summon two Lemures, Osyluths, or Barbed
(Hamatulas); or one Erinyes, Horned (Cornugon),
Dodge Enabler: Gazra can extend his own improved uncanny dodge and trap sense
abilities to any creature within 5 feet of him. Gazra can use this ability five
times per day, or at will if within Phlegethon
(Phlegethos). It is otherwise identical to his
Evasive Preceptor ability.
wields his rod of tyranny in combat. He is also armored with a +5 ring
of protection, a +2 cloak of resistance and a ring of mind shielding.
Gazra also wears a suit of specially crafted black leather
armor, made from the burnt skins of newborn humanoid babies; legend has
it that the souls of those babes that died to make the armor are still tied
to the armor, and are tormented in that they can never find surcease. There
must be some truth in this, for Amdusias of Malbolge has been quite vocal in his intentions to rend both armor and Gazra if ever
he gets the opportunity. In any case, the armor functions as +4 spiked leather
armor of minor fortification with no maximum Dexterity bonus or armor check penalty. As Governor of Abriymoch, Gazra can acquire practically
any non-epic magic item he desires.
Cohort: Gazra and Fierana's son Saganth attends to his fathers needs, whatever they may be. He largely resembles his mother, with flaming hair and humanoid features, but his powerful lower jaw and fangs are a clear feature from his paternal side. Red and black scales are scattered across his body. Treat Saganth as a pit fiend with the nephilim template and 8 levels of warmage.
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