Devil Lemure

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Orpheus in Inferno. Original located in the National Museum of Art of Romania collection. 
Date ca. 1870(1870) Orpheus in Inferno. Original located in the National Museum of Art of Romania collection.
Date ca. 1870(1870)

In Roman mythology, the larvae or lemures were the spectres or spirits of the dead; they were the malignant version of the lares. Some writers describe lemures as the common name for all the spirits of the dead, and divide them into two classes: the lares, or the benevolent souls of the family, which haunted and guarded the domus or household, and the larvae, or the restless and fearful souls of wicked men. But the more common idea was that the Lemures and Larvae were the same. They were said to wander about at night and to torment and frighten the living.

On May 9, 11, and 13, the Lemuralia or Lemuria, the Feast of the Lemures, occurred, when black beans were offered to the Larvae in the hopes of propitiating them; loud noises were also used to frighten them away.

Roleplaying

A lemure is about 5 feet tall and weighs about 100 pounds.

Lemures are mindless and cannot communicate, but they are sensitive to telepathic messages from other devils, typically obeying a devil's mental commands.

Lemure
Medium outsider (Evil, Extraplanar, Lawful)
Hit Dice 2d8 (9 hp)
Initiative +0
Speed 20 ft. (4 squares)
Armor Class 14 (+4 natural) touch 10, flat-footed 14
Base Attack/Grapple +2/+2
Attack Claw +2 melee (1d4)
Full Attack 2 claws +2 melee (1d4)
Space/Reach 5 ft./5 ft.
Special Attacks -
Special Qualities Damage reduction 5/good or silver, Darkvision 60 ft., immunity to fire and poison, mindless, resistance to acid 10 and cold 10, mindless, see in darkness
Saves Fort +3, Ref +3, Will +3
Abilities Strength 10, Dexterity 10, Constitution 10, Intelligence -, Wisdom 11, Charisma 5
Environment A lawful evil-aligned plane
Organization Solitary, pair, gang (3-5), swarm (6-15), or mob (10-40)
Challenge Rating 1
Treasure None
Alignment Always lawful evil
Advancement 3-6 HD (Medium)
Level Adjustment -

Combat

Lemures surge toward anything they meet and try to claw it apart. Only a telepathic command from other devils or the complete destruction of the lemures can make them stop.

A lemure's natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.

Mindless (Ex): Immunity to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

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