Devil Spined (Spinagon)

To Main Bestiary

__________________________________________

Lucifer - torturing souls as well as being tortured himself in hell (Les Très Riches Heures du duc de Berry, folio 108r - 15th century) Les Très Riches Heures du duc de Berry, Folio 108r - Hell the Musée Condé, Chantilly. Lucifer - torturing souls as well as being tortured himself in hell (Les Très Riches Heures du duc de Berry, folio 108r - 15th century) Les Très Riches Heures du duc de Berry, Folio 108r - Hell the Musée Condé, Chantilly.
The Gates of Hell (Dice Freaks)
Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.
Original Concept by Serge W. Desir, Jr.
Full netbook can be found on the following website
Dicefreaks d20 Community
Spinagon (Spined Devil)
Small outsider (Devil, Evil, Extraplanar, Lawful)
Hit Dice 5d8+5 (27 hp)
Initiative +10 (+6 Dexterity, +4 Improved Initiative)
Speed Fly 120 ft. (average)
Armor Class 22 (+6 Dexterity, +5 natural, +1 size), touch 17, flat-footed 16
Base Attack/Grapple +5/+1
Attack Talon +12 melee (1d6+1d6 fire and blaze) or spike +12 melee (1d6+1d6 fire and blaze)
Full Attack 2 talons +12 melee (1d6+1d6 fire and blaze) or 2 spikes +12 melee (1d6+1d6 fire and blaze)
Space/Reach 5 ft. /5 ft.
Special Attacks
Blaze, spell-like abilities, summon devils
Special Qualities Damage reduction 5/good or silver, Darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, Spell Resistance 16, spike generation, telepathy 100 ft.
Saves Fort +5, Ref +10, Will +6
Abilities Strength 10, Dexterity 23, Constitution 12, Intelligence 8, Wisdom 14, Charisma 15
Skills Bluff +13, Diplomacy +10, Hide +22, Listen +10, Move Silently +14, Search +7, Spot +10
Feats Improved Initiative, Weapon Finesse
Environment The Nine Hells of Perdition.
Organization Solitary or flock (2d4 spinagons)
Challenge Rating 4
Treasure None
Alignment Always Lawful Evil
Advancement 6-15 HD (Small)
Level Adjustment +4

Blaze (Su): A spinagon is constantly wreathed in tiny flickering flames. Any creature struck by its talons or spikes must make a Fortitude save DC 13 or catch on fire, taking 1d6 points of fire damage per round until extinguished. Rolling on the ground grants one a +2 circumstance bonus on the save. Holy Water immediately quenches the flames. The save DC is Constitution-based.

Spell-like Abilities: At will - change self, greater teleport (self plus 50 pounds only), produce flame, stinking cloud, suggestion;

3/day - hold person, minor image.

Caster level 5th; save DC 12 + spell level.

Spike Generation (Ex): A spinagon can launch 2 barbed spikes from its body each round as standard action. The spikes re-grow within a round, giving a spinagon unlimited ammunition.

Summon Devils (Sp): Once per day, a spinagon can attempt to summon 1d3 spinagons with a 35% chance of success. This is equivalent to a 3rd level spell.

__________________________________________

To Main Bestiary

The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.