To Main Bestiary



Date 16 January 2014, 10:50:13
Source Konkani Vishwakosh encyclopedia, available under CC-BY-SA 3.0, see here

Dolphins are social predators that hunt shallow seas and rivers in large family groups called pods. Sailors are fond of dolphins and frequently tell tales of dolphins saving drowning fishermen or killing sharks with blows from their powerful snouts.

Dolphin Companions

Starting Statistics: Size Medium; Speed Swim 80 ft.; AC +1 natural armor; Attack slam (1d4); Ability Scores Strength 12, Dexterity 15, Constitution 13, Intelligence 2, Wisdom 12, Charisma 6; Special Qualities Low-Light Vision, hold breath.

4th-Level Advancement: Ability Scores Strength +2, Dexterity +2, Constitution +2; Special Qualities Blindsight 120 ft.

Orginally posted on Pathfinder SRD

This streamlined, fish-like mammal has sparkling eyes over a smiling mouth filled with hundreds of teeth.

Dolphin CR 1/2
XP 200
N Medium animal
Init +2; Senses Blindsight 120 ft., Low-Light Vision; Perception +9
AC 13, touch 12, flat-footed 11 (+2 Dexterity, +1 natural)
hp 11 (2d8+2)
Fort +4, Ref +5, Will +1
Speed Swim 80 ft.
Melee slam +3 (1d4+1)
Strength 12, Dexterity 15, Constitution 13, Intelligence 2, Wisdom 13, Charisma 6
Base Atk +1; CMB +2; CMD 14
Feats Weapon Finesse
Skills Perception +9, Swim +13; Racial Modifiers +4 Perception
SQ hold breath
Environment any ocean
Organization solitary, pair, or pod (3–18)
Treasure none
Hold Breath (Ex)

A dolphin can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.


To Main Bestiary

The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at