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Massive herbivores of tropical
lands, elephants are unpredictable but sometimes used as mounts or beasts or
burden
Source(s) 3.5E Monster Manual I, 3E Monster Manual I, Call of Cthulhu, Monstrous
Compendium Volume 1, Urban Arcana, Expert Boxed Set, 1E Monster Manual 1, Rules
Cyclopedia, Monstrous Manual
Elephant | |
Huge Animal | |
Hit Dice | 11d8+55 (104 hp) |
Initiative | +0 |
Speed | 40 ft. (8 squares) |
Armor Class | 15 (–2 size, +7 natural), touch 8, flat-footed 15 |
Base Attack/Grapple | +8/+26 |
Attack | Gore +16 melee (2d8+15) |
Full Attack | Slam +16 melee (2d6+10) and 2 stamps +11 melee (2d6+5); or gore +16 melee (2d8+15) |
Space/Reach | 15 ft./10 ft. |
Special Attacks | Trample 2d8+15 |
Special Qualities | Low-Light Vision, Scent |
Saves | Fort +12, Ref +7, Will +6 |
Abilities | Strength 30, Dexterity 10, Constitution 21, Intelligence 2, Wisdom 13, Charisma 7 |
Skills | Listen +12, Spot +10 |
Feats | Alertness, Endurance, Iron Will, Skill Focus (Listen) |
Environment | Warm plains |
Organization | Solitary or herd (6–30) |
Challenge Rating | 7 |
Advancement | 12–22 HD (Huge) |
Level Adjustment | - |
Massive herbivores of tropical
lands, elephants are unpredictable creatures but nevertheless are sometimes
used as mounts or beasts of burden.
This entry describes an African elephant. Indian elephants are slightly smaller and weaker (Strength 28), but more readily trained (Wisdom 15). These statistics can also represent prehistoric creatures such as mammoths and mastodons.
Combat
Elephants tend to charge at threatening creatures.
Trample (Ex): Reflex half DC 25. The save DC is Strength-based.
Species Traits
Elephants have the following traits
Trample (Ex) An elephant can trample Medium or smaller creatures for 2d6+15 points of damage. Opponents who do not make attacks of opportunity against the elephant can attempt a Reflex save (DC 25) to halve the damage. The mastadon's trample deals 2d6+18 points of damage (Reflex save, DC 31, for half damage).
Scent (Ex) This ability allows the elephant to detect approaching enemies, sniff out hidden foes, and Track by sense of smell.
Low-Light Vision (Ex) Elephants can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
Ultimate Equipment Guide II
Author
Greg Lynch, J. C. Alvarez
Publisher Mongoose
Publishing
Publish date 2005
ISBN 1-904854-97-4
OGL Section 15 ueg2
Content Puller Mark Gedak
Netbook can be found on the following website
The material below is designated as Open Game Content
These massive beasts from tropical lands make an excellent and intimidating battlefield force. They can transport a huge amount of weight easily, but are somewhat unpredictable.
Elephant: 3,000 gp
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