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Elf
Shalelu Andosana, elven ranger 2011, Paizo Publishing, LLC CreditWayne Reynolds Source Mark Moreland. (August 15, 2011). Gen Constitution Pathfinder Society Recap, Paizo Blog. Print Source Night of Frozen Shadows, p. cover. Paizo Publishing, LLC. ISBN 978-1-60125-366-8
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Elves are aloof guardians of the forests, studying magic and swordplay for the duration of their long lives. They are attractive, human-like beings. Elves average 5 feet tall and typically weigh just over 100 pounds. They live on fruits and grains, though they occasionally hunt for fresh meat. Elves prefer colorful clothes, usually with a green-and-gray cloak that blends well with the colors of the forest.

Relics & Rituals: Excalibur

© 2004 White Wolf Publishing, Inc. Distributed for Sword and Sorcery Studios by White Wolf Publishing, Inc.

By Evan Jamieson, Lizard, Aaron Rosenberg, Christina Stiles and Relics & Rituals: Excalibur team
Full netbook can be found on the followng website

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As near human, elves maintain woodland kingdoms that are none the less recognizable and comprehensible to man. There is a touch of magic in all they do, but only a touch they bleed as red as any mortal man when wounded, and while their heraldry tends to leaf patterns rather than colored geometry, their knights are easily identified. There is an Elf King to whom all the Elf-Princes swear fealty, and a grand tourney is held in a huge clearing in the deepest woods each year, to which the very bravest of human knights, and the Knights of the High King’s Table, are always invited. During these fairs, much elven mead is consumed, leading many otherwise great knights to miss the tourney due to being face down, and many fair elvenmaids and squires use their charms to ensnare a human, leading to half-elven bastards who invariably have intriguing destinies. The winner of the tourney, each year, is invited to join the Table of the High King, and thus, several of those seated at the table wear armor of golden leaves and bear swords of unearthly fineness.

As the otherworldly, elves are akin to the description above, but...... The elves live in kingdoms of light and music, and a human cannot easily touch, or even see, their houses. Elvish mead does not merely put a hearty knight down for a few hours; it enchants and bewitches him, filling his head with strange visions and, like as not, drives him mad. The grand tourney of the elves does not include humans or any other race by default, but a human knight, alone except for his entourage and paramour, may dare to challenge for his right to entry. There are no elves at the High Kings table and if an elven knight is seen riding from the deep woods into human lands it is an ill omen.

Game Rules: Otherworldly elves gain the ability to cast prestidigitation 1 time/ day, at will.

They are deeply imbued with magic, and use it casually for trivial tasks.

Most elves encountered outside their homes are warriors; the information presented here is for one of 1st level.

Source(s) 3.5E Monster Manual I, 3E Monster Manual I, Monstrous Compendium Volume 1, Urban Arcana, Dragonlance (MC4), Basic Boxed Set, Rules Cyclopedia, Monstrous Manual, Chainmail

Elf, 1st-Level Warrior
Medium Humanoid (Elf )
Hit Dice1d8 (4 hp)
Initiative +1
Speed30 ft. (6 squares)
Armor Class 15 (+1 Dexterity, +3 leaf armour, +1 light wooden shield), touch 11, flat-footed 14
Base Attack/Grapple +1/+2
Attack shortspear +2 melee (1d6 / ×2 ) or longbow +3 ranged (1d8/x3)
Full Attack shortspear +2 melee (1d6 / ×2 ) or longbow +3 ranged (1d8/x3)
Space/Reach5 ft./5 ft.
Special AttacksNone
Special QualitiesElven traits
SavesFort +2, Ref +1, Will -1*
AbilitiesStrength 13, Dexterity 13, Constitution 10, Intelligence 10, Wisdom 9, Charisma 8
Skills Hide +1, Listen +2, Search +3, Spot +2
Feats Weapon Focus (longbow)
Environment Temperate forest (Gray Elves Temperate mountains)
OrganizationSquad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating1/2
TreasureStandard
Alignment Usually chaotic good (Wood Elves : Usually neutral)
AdvancementBy character class
Level Adjustment+0

Combat

Elves are cautious warriors and take time to analyze their opponents and the location of the fight if at all possible, maximizing their advantage by using ambushes, snipers, and camouflage. They prefer to fire from cover and retreat before they are found, repeating this maneuver until all of their enemies are dead.

They prefer longbows, shortbows, and longswords. In melee, elves are graceful and deadly, using complex maneuvers that are beautiful to observe. Their wizards often use sleep spells during combat because these won't affect other elves.

Elf Traits (Ex) Elves possess the following racial traits.

+2 Dexterity, -2 Constitution.

Medium size.

An elf 's base land speed is 30 feet.

Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (Not reflected in the saving throw modifiers given here.)

Low-Light Vision.

Weapon Proficiency Elves are automatically proficient with the longsword, spear, longbow, composite longbow, shortbow, and composite shortbow.

+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.

Automatic Languages Common, Elven. Bonus Languages: Draconic, Goblin.

Favored Class Wizard.

The elf warrior presented here had the following ability scores before racial adjustments: Strength 13, Dexterity 11, Constitution 12, Intelligence 10, Wisdom 9, Charisma 8.

Subraces

The above information describes the high elf, the most common variety. There are five other major subraces of elf, in addition to half-elves, who share enough elven characteristics to be included here.

Half-Elf

Relics & Rituals: Excalibur

© 2004 White Wolf Publishing, Inc. Distributed for Sword and Sorcery Studios by White Wolf Publishing, Inc.

By Evan Jamieson, Lizard, Aaron Rosenberg, Christina Stiles and Relics & Rituals: Excalibur team
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“ The children created by the union of fae andman are the inheritors of two very different worlds.Perhaps it was the half elves, as living proof that thesidhe and humanity are no longer worlds apart, thatmade it easier for both races to accept one another. ”

— Quote attributed to Math, half elf sage

Even before the sidhe arrived in force from Tir na n’ Og, half elves were being born. Babes came to many villages the result of dalliances between local humans and visiting elves, some of whom intended to scout the area for potential settlements. In the years since the greater elf immigration, more and more half elves have been born, enough now that the half elves have begun marrying among themselves and forming their own communities.

Most folk would expect that the half elves, as the offspring of elves and humans, wouldn’t be fully accepted by either race. The truth is that half elves don’t often care what their parents’ societies think of them. The half elves belong to a slowly growing culture that combines elements and values of both human and elven societies. Using this culture as a basis, the half elves have forged their own place in the world, mainly by experimenting with the tenets of their parents’ societies and using the results to create a community that gives individual half elves many options.

While the half elves like the communities they have created, elves, humans and other races often consider them anything from eclectic to outright strange. Adding to the strangeness is that no two half elves communities are the same. One might be a settlement of magic-wielding knights, while another is a non-magic-using group of forest dwellers. Half elves believe that when presented with many opportunities, individuals naturally gravitate to those for which they are best suited or which most hold their interest. This philosophy encourages half elves to learn and develop as wide a selection of skills as possible.

Personality

Half elves tend to be out going and personable individuals. They make friends easily and others regard them as trustworthy companions. While half elves can be friendly, they tend to react strongly to those who crudely insult their heritage or parents. All half elves share a love for beauty and art, but they don’t always share the same ideals of things like magic or knighthood. Half elves with gray elf parents tend to value personal integrity and honor, while half elves from wood elf stock look at things in terms of action and reaction, and how people can benefit by doing things differently.

To avoid ostracism at an early age, most half elves living in human or elf lands find foster-parents in a half elves community close their hometown. Social skills and etiquette are taught to all half elf children early in their fostering so they are able to deal with other races later in life.

Throughout their fostering, half elves are tested and acquire various skills and training as they search for the trade that suits them best. This part of the fostering can be a long process that often sends half elves to different communities to learn from different teachers. It’s not uncommon for a half elves to learn several skills before deciding on a specific profession to focus on. Most half elves complete their fostering between the ages of 25 and 30 years old, usually having acquired enough skill to be competent in a couple of professions.

Physical Description

Half elves have a wide range of physical characteristics depending on their elven ancestry. Male and female half elves range from 4 1/2 to over 6 feet tall. Males can weigh as much as 200 pounds, while female half elves weigh as much as 150 pounds. It is easy for half elves to tell which of them comes from wood elf stock, as they keep their well-defined features. Grey half elves often take on the hair and eye color of their human parents, so it’s common to see a half elves with blond hair and brown eyes. half elves can live as long as 300 years.

Half elves also adopt different styles of dress, ranging from the bright soft clothes worn by wood elves to longer, more formal cuts worn by grey elves, humans and other races. Having been taught various customs of other races early in their fostering, half elves are often welcome at events held in nearby communities such as tournaments, solstice festivals and other celebrations. Being larger and stronger than their elven parents and other fae allows half elves to take part in a wide variety of activities, including jousting and sword fighting. Being able to blend in is important to half elves, who not to draw a lot of attention to themselves.

Due to their half-human ancestry, half elves can use iron armor without difficulty, and those half elves who don’t specialize in magic often wear chainmail, scale and even plate made from iron or steel. Most half elves prefer using longswords even if they aren’t knights, but they are also skilled with bows and throwing weapons, including javelins and darts.

Relations

Part of the fostering that half elves receive prepares them for dealing with other races that often don’t have that much respect for their kind. half elves get along well with most ot her races, but the other races don’t always know what to make of them. Half elves even have difficulty with elven and human enclaves, where they are viewed as strange outsiders and treated as second-class citizens. While the half elves run into some difficulties because of what they are, they can find acceptance due to their friendly demeanor and their wide range of skills and abilities.

While the half elves get along with fae and most other civilized races, they don’t work well with barbarian races that use brute force to rule their people. half elves strongly dislike orcs and half-orcs due to the orcs’ tendency to target half elves settlements for raids. half elves also are not willing to work with hobgoblins, but that doesn’t stop wicked black knights from capturing half elves as slaves.

Alignment

Coming from a diverse heritage allows half elves to be open to both lawful and chaotic points of view. While most believe in the common good, others who have experienced severe prejudice and mistreatment sometimes turn to evil in the course of avenging the wrongs they have suffered. Many half elves find fault with the definitions of good and evil, so they remain neutral, seeking neither to promote the greater good nor to disregard it entirely in pursuit of their own selfish aims. Most half-elves in a half elven community share the same alignment.

Half Elves Lands

Half elves do have a few holdings of their own, which are usually located near other human, dwarven and sometimes elven settlements. Each half elves town is unique, both physically and in the mindset of its people. Travelers often marvel at how one half elven community might dwell in a large group of treehouses, while another might live in more “mundane” thatched huts. Besides having their own building designs, each town has its own laws and customs. Like other elves, half elves don’t farm their lands but have domesticated grazing animals to feed their populations. Half elves settlements often grow much larger than other elven communities, so the half elves don’t worry about hiding the locations of their homes. From early spring to late fall many half elves towns hold events called casglus or “gathers,” to which people from various communitiescome to trade and take part in a festival-like atmosphere.

Most communities encourage half elves born in other villages to join them so they can grow up among their own kind, but these offers are sometimes refused by one or both of the half elves’s parents, which leads to difficult situations. Many stories of children being taken by fae arise from young half elves being taken from their parents and brought to half elves settlements. Besides living in their own communities, half elves also form enclaves in other communities, usually by establishing a business or acting as traders. half elves, Halflings and sometimes dwarves often live in the same district of a human community.

Religion

Of all the elves, half elves worship the widest variety of gods; they may pay homage to gods of the elves, or of their human parents. Half elves who come from grey elf stock often worship Belenus (Apollo), while those who live more like lledrithtend to follow Cernunnos. Half elves who become smiths or guildsmen worship god of the smiths, Goibhniu. Of the half elves raised among humans, more tend to worship trinity of Brigit (maiden) and Danu (mother), and Morigann the (crone).

Language

Most half elves are raised on either Common or Sylvan, and try to master the other as soon as possible. half elves tend to accumulate fluency in languages in order to make their travels easier.

Names

Half elves are named by their human or sidhe parent, and thus follow either human or elven naming conventions.

Adventurers

Half elves enjoy exploring the world for many reasons, so adventuring comes naturally to them. Some adventure to learn new skills, or further develop ones they already have. Since half elves often live in several different communities before settling down, it is not uncommon for them to adventure simply to find a new place to live. While half elves enjoy moving around, they always have a goal or series of goals in mind before starting an adventure.

Medium: half elves are Medium creatures,and gain no bonuses or penalties due to their size.

Half elves have a base land speed of 30 feet.

+1 racial bonus on Listen, Search, and Spot checks. A half-elf does not have the elf 's ability to notice secret doors simply by passing near them.

+2 racial bonus on Diplomacy and Gather Information checks: Half-elves get along naturally with all people. This bonus may not apply in situations or settings where half-elves are viewed with distrust.

+2 racial saving throw bonus to all enchantment spells and effects.

Low-Light Vision: half elves can seetwice as far as a human in low-light situations such as starlight, moonlight and torchlight. They can also still see color and detail under these conditions.

+1 racial bonus to Spot, Search and Listen checks. half elves don’t notice secret doors anymore readily than their human ancestors.

Elven Blood: half elves can use magical weapons and items designed for specifically for elves. They are also affected by magical effects that target elves.

+1 racial bonus to untrained skill checks. Half elves have a gift for improvisation on the fly, and have an easier time attempting things that they aren’t specifically trained for. This ability does not allow half elves to make untrained checks for skills that do not allow untrained skill checks.

Automatic Languages: Common and Sylvan.

Bonus Languages: Aquan, Auran, Dwarven, Goblin, Ignan, Orcish, Terran.

Favored Class: Any.

Gray elf
2010, Paizo Publishing, LLC Credit Eva Widermann Source Mike Brock. (March 26, 2012). Mid-year Report of the Pathfinder Society Campaign, Paizo Blog. Print Source Tim Hitchcock, Erik Mona, James L. Sutter, and Russ Taylor. (2009). Seekers of Secrets: A Guide to the Pathfinder Society, p. 9. Paizo Publishing, LLC. ISBN 978-1-60125-178-7
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Gray Elf

Relics & Rituals: Excalibur

© 2004 White Wolf Publishing, Inc. Distributed for Sword and Sorcery Studios by White Wolf Publishing, Inc.

By Evan Jamieson, Lizard, Aaron Rosenberg, Christina Stiles and Relics & Rituals: Excalibur team
Full netbook can be found on the followng website

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Called elf or sidhe lords by most commoners, Gray Elves inspire humans and elves alike with their acts of bravery and honor. Like humans, the Gray Elves have their own codes of honor, though these codes are unique to each of their communities. Gray Elves believe in the strength of family and fiercely defend their homes against any enemy. The armor worn by Gray Elf knights often glitters in the sun, inspiring other knights on the battlefield. Many are also impressed by the skill Gray Elves demonstrate with sword, bow and other weapons. Magic is still very much part of Gray Elf society, but it has become more subtle and is used for purposes other than combat.

Personality:

Humans who are friends with individual Gray Elves know they have two very distinct personalities. When around family and friends Gray Elves are very generous, friendly and outgoing. Outside of their communities Gray Elves become very formal and concerned with detail. Gray Elves often take the time to learn the customs of other cultures so they don’t commit social faux pas when visiting. Some call these Gray Elf attitudes “
hiding intheir armor.”

Even outside of their lands Gray Elves enjoy taking part in games. They enjoy not only testing their physical and combat skills in tournaments and competitions, but also developing mental skills with tests of memory, puzzles and games. Gray Elves can be very competitive, and it is not uncommon for boasts to evolve into impromptu matches to see if one’s abilities can match his words.

While most Gray Elves try to keep their cool when dealing with other races, they won’t hesitate to draw steel if accused of cheating during a tournament or using dishonorable tactics in combat. Gray Elves know that other races suspect them of using magic to enhance their abilities and they go to great lengths to prove that those who follow their codes do not use magic to cheat.

Gray Elf clans each hold to a slightly different version of the code their knights follow, which is confusing to outsiders and sometimes causes conflicts. Some clans allow female knights, while others only allow women to use spears and bows. Most have similar tenets regarding the treatment of unarmed and fallen opponents and many have limits on outright killing of other knights. Most codes forbid usings pells that enhance armor (such as mage armor) or damage an opponent at range (fireball, lightning bolt, etc.). Some clans do allow knights to use spells like mending, light, tongues, sending and different protection spells in situations that help noncombatants.

Clans known for using magic are watched very closely and often have to deal with accusations made by other elf clans as well as outsiders. Even gray elf knights who follow their codes to the letter must explain the use of magic to clan leaders. Unjustified use of magic can cause a knight to lose a great deal of status in the community. A severe breach of the code can even result in a knight having to go through the rite known as Drylliad o’ Glaif, or “Breaking of the Sword.” This ritual shatters the guilty knight’s sword, one shard of which she must then carry openly at all times. Depending on the clan leaders’ judgment, the knight’s family may also share her punishment, which usually means banning the knight’s children from ever becoming knights themselves.

Some of the most popular stories are about elven knights regaining their honor after having it unjustly taken from them. Bards also tell many tales about the combats of gray elf knights. Most describe how a elf knight uses graceful, almost dancelike movements to swiftly cut downseveral opponents. Small groups of gray elf knights are renowned for defeating large hordes of enemies.

Physical Description:

All the fae races that come to the mortal world go through changes as they adapt to living outside Tir Na’Og. Most of these changes are due to the lower mana level of the mortal world. Many faein the mortal world aren’t as powerful as fae races living in what mortals often call the Other World. Over time, gray elves have become physically stronger even as their magical abilities continue to diminish. The current generation of Gray Elves are larger than that of their forefathers, but they have not lost much of their agility and gracefulness.

While all sidhe still appear slim, male gray elves now grow between 5 and 6 1/2 feet tall and can weigh as much as 180 lbs. Female gray elves also grow taller than other elves but weigh less than males. Even though the gray elves aren’t as frail as their cousins, they haven’t lost the fine features and grace that make them beautiful.

The gray elves also haven’t lost their eye for beauty in their clothes, jewelry and art and have carried their simple aesthetics over into the crafting of weapons and armor. Humans and other races often use the quality of the armor a gray elves knight wears to determine the status of the elf lords they encounter. Low-level knights and squires often wear leather or studded leather armor. Knights of higher status wear scale or chainmail armor made from brass, silver and sometimes gold. Knights of very high station wear scale made from mythral. One thing that gray elves still have in common with the other fae races is an aversion to iron. Having lived in the mortal world for many generations, iron doesn’t affect Gray Elf as strongly as other fae, but wearing too much still causes harm and even death. Gray Elf wield iron weapons, and can even wear gauntlets made of iron, but wearing anything more than leather with iron studs pains them.

Sidhe smiths developed new smelting methods to deal with this problem and began using other metals, including silver and gold, to make armor. Some suspect that the dwarves taught the gray elves the arts of making armor from what many consider soft metals, but the elves have since taken the knowledge in their own directions, often making beautiful designs out of the scale and chain patterns used to create their armor.

Living in the mortal world has also reduced the life spans of the average gray elf. In the Other World elves can live as long as a thousand years, but in the mortal world most elves lifespans hover around 500 years.

Relations:

Gray elves get along fairly well with other fae and humanity, though many other fae consider gray elves boring and don’t understand why they no longer care about the magic that helped create them. Humans trust gray elves more than other fae and even othersidhe, and for good reason: gray elf knights have defended human villages under attack when other knights weren’t around to help. Various gray elf clans send knights to take part in contests and jousts in human holdings, although they only rarely invite human or other knights to take part in gray elf competitions, and invitations are usually given only to knights the elves know.

The elf lords allow knights of other races to enter their holdings to deliver messages and invitations, but commoners may not travel in gray elf lands without the permission of a specific knight or lord. Small groups of commoners are sometimes granted writs to visit a specific knight or settlement, but these boons are rare and usually last for only a short period. People invited to gray elf lord lands find that the elves follow the common rules of hospitality and often prepare feasts for their guests. Trespassers in elf forests are escorted back to their own lands, usually with a warning of harsher treatment should they return.

Besides taking part in contests, gray elves also trade with humans, dwarves and some other races. Most gray elves prefer trading through half elf settlements, but some do work directly with other races. Gray elves get along with dwarves and a few sidhe lords even take dwarven fighters as part of their retinues. Some gray elves find the dwarves’ near-constant haggling and boasting rather irritating and so prefer trading with dwarves though humans or half elves. Of all the fae races, the gray elves favor Halflings as both companions and friends. Both gray elves and the Halflings share a love for stories, songs and music that are more than rowdy drinking songs or stories of how a knight slew so many in combat. Elf lords and Halflings celebrate the simpler things in life, and it is not uncommon for a halfling to act as a retainer for a gray elf knight.

While gray elves extend the hand of friendship to most other races, some are carefully watched and seldom, if ever, trusted. hobgoblins are treated with the barest of courtesies, and the elf lords keep their swords near when half-orcs are around. Individuals who prove their honor may win some respect from elf lords, and the noblest have even been invited to take part in gray elf tournaments.

Of all the races the gray elf interact with, they have the greatest conflict with their “brothers of the forest,” the wood elves. Since the two cultures split many millennia ago each side has treated the other with nothing but disrespect and mistrust. Called “ the fallen” by the elf lords, gray elves consider most wood elves to be backward-thinking elves who cling to outdated traditions. The gray elves don’t understand why the wood elves haven’t tried to adapt to their new home.

The argument has gone on for generations, with each side accusing the other of abandoning their heritage. Gray elves also disapprove of the way their cousins treat other less magical races and manipulate people for their own ends. This dishonorable behavior angers many elflords, who sometimes accuse wood elves of stirring up trouble between other races. Meetings between the two sidhe races are often tense affairs, in which even the smallest slight turns friendly banter into verbal sparring matches that become deadly unless someone intervenes. For these reasons gray elves often won’t go to a meeting if they know wood elves will also attend, instead sending dwarven or halfling intermediaries to handle negotiations.

Despite their differences with the wood elves and other races, gray elves don’t hesitate to help when other communities come under attack. Gray elf knights have helped repel invasions and raids from firbolgs, fomorians and other groups. Many settlements along the borders of elven forests offer hospitality to gray elf knights when they are on campaign.

Alignment:

Like most fae races, gray elves value life and freedom, though the elf lords believe that a system needs to be maintained to ensure that freedoms are protected. Gray elves favor law more than other fae races do; this tendency toward lawfulness, however, does not express itself in a strong desire for firm class divisions as it does in some other lawful societies. It’s just as easy for a merchant’s son to prove he’s worthy to become a knight as it is for a lord’s daughter. The gray elves also believe that protecting the freedom of others ensures they keep their own freedoms.

Gray Elf Lands:

Grey elves tend to live in small communities of about a hundred elves. Most communities are built around a single lord or a small group of knights.Some outsiders say that larger elven communities exist, but the elves never speak of them, saying only that they don’t know about elves living in other places. Gray elves prefer to live in forested mountains, sometimes in tree-encircled meadows with room for a small keep and a jousting field.

As a rule most elven knights refrain from getting involved in the politics of the surrounding human towns and villages. At the time of the High King’s campaign of unification, however, many of the elf lords found themselves choosing sides. Most remained neutral and concerned themselves only with protecting their own holdings. Some decided to oppose the High King and join with human kings resisting the unification; others felt that the good of all people would be served by the ideals of Camelot, and joined the High King’s crusade. This division among daoinesidhe became known as the Mawr Hollt, and resulted in many personal feuds and conflicts between elven lords. accusing each other of dishonorable acts against members of their clans.

Religion:

One of the underlying reasons forthe conflict between the gray elves and wood elves is that they don’t worship the same deities. Gray Elves do not care as deeply for the gods of the natural world that the wood elves favor; instead, gray elves prefer idealized deities that reflect their own standards. Angus Og, god of love, youth and poetic inspiration and Belenus (Apollo), and god of the smiths, Goibhniu are the most popular gods among the elf lords. The gray elves also revere the trinity of Brigit (maiden) and Danu (mother), and Morigann the (crone) , the pro-genitors of the fae pantheon, in their role as the triple goddess.

Languages:

Keeping with their traditions, elves usually speak Sylvan as their native language and learn two or three of the languages spoken by other races living around them. Most learn to speak the common tongue of the Realm, in order to avoid being at a disadvantage in relations with their neighbors.

Names:

Gray Elf names tend to befairly “elven” in sound, rolling like liquid and relatively free of harsh consonants. Some iconoclasts have adopted names of human heroes as a gesture of respect for their new neighbors; heroes of the race often commemorate their greatest accomplishments with deed names. One custom common to other races but unpopular with the gray elves is the addition of "son or daughter of ” (or a syllable meaning the same) to one’s name. The gray elves find such names inelegant and a little bit insulting, as if one expected preferential treatment for lineage to supersede honor gained through deeds.

Male Names: Arthegal, Begwynath, Cethrassir, Dasselath, Gemarest, Llethwyn, Midir, Owain, Rhamneth, Siovron, Tiranuil, Yvain

Female Names: Amriath, Aulwyr, Braethri, Cathria, Etain, Fhydris, Llanwy, Meradwyn, Scathach, Vhallain, Ysfalla

Adventurers:

Gray elves adventure for more than just the chance to visit other people and places. An adventure needs to have some purpose behind it and not just be aimless wandering to catch the interest of an elf lord. Not all adventures need be quests for honor or glory; some can be as simple as testing a new skill or weapon.Outside of their own holdings elf lords dislike staying in any one place for very long, so they often look for new things that need to be done. Gray elves take an interest in current events so they can help if needed. Rumors of robber knights or monsters preying on commoners are opportunities that elf lords look for. Even a small errand like escorting a young maiden to a nearby town is something elf lords often do.

+2 Dexterity, –2 Wisdom: Gray Elves are remarkably agile, but their fae nature affects their strength of will.

Medium: Gray Elf have no size-related bonuses or penalties.

Gray Elf base movement is 30 feet.

Low-Light Vision: Gray Elf can see twice as far as a human in low-light situation ssuch as starlight, moonlight and torchlight. They can also still perceive color and detail under these conditions.

Iron Allergy: Gray Elf take 1 point of damage each round they wear iron or steel armor, or are in contact with a similar quantity of iron or steel. Smaller amounts of iron and steel (such as manacles) do not do damage, although they make the Gray Elf very uncomfortable.

Gray Elf receive the Martial Weapon Proficiency feats for the shortbow, longbow, composite bows, and short sword. The longsword is restricted to knights.

+2 racial bonus on Listen, Search and Spot checks. Elf lords can also make a Search check if they pass within 5 feet of a secret door.

Spell-like Abilities: A Gray Elf with a Charisma score of at least 10 has the following spell-like abilities:

1/day: dancing lights, daze, faerie fire

(CL 1st; save DC 10 + Gray Elf ’s Charisma modifier + spell level).

Automatic Languages: Common and Sylvan.

Bonus Languages: Dwarven, Celestial, Goblin, Infernal, Orcish.

Favored Class: Knight. The Gray Elf are a race of nobility,and those elf lords who take up arms aspire to knighthood more than anything else.

Wood Elf

wood elves

Contradiction: Oberon and Titania (1854-1858) Richard Dadd 1854-1858

Relics & Rituals: Excalibur

© 2004 White Wolf Publishing, Inc. Distributed for Sword and Sorcery Studios by White Wolf Publishing, Inc.

By Evan Jamieson, Lizard, Aaron Rosenberg, Christina Stiles and Relics & Rituals: Excalibur team
Full netbook can be found on the followng website

Scribd. Relics & Rituals: Excalibur

"One can say both good and bad about wood elves, as little is known and much is feared about them. They are simply fey creatures of great grace but little understanding for the ‘lesser’ races of mortals.”
— Passage from The Secret Lives of the Forest Folk by Seer Givlich

The wood elves sidhe followed their grey elf cousins to the mortal world, but they remain truer to their fae nature. Known as “ forest fae,” most wood elves seldom leave their homelands. Any wood elves who do pass through human lands do so largely unmolested, not out of love for their kind, but out of fear for their reputed skill with spells and potions.

Wood elves don’t speak much to outsiders about their history, but some tell of how the first wood elves weren’t welcomed by the grey elves and had to fend for themselves in the mortal world, engendering bitter resentment still felt byboth sides today. Unable to return home, the wood elves decided to dedicate themselves to increasing the magic of the mortal world until it is the same as Tir Na n’Og. Today the wood elves have succeeded increasing the level of magic in their own lands, but have done little elsewhere.

Personality:

Wood elves are friendly to people they respect, but gaining that respect usually hinges on one’s appearance or level of magical skill. A handsome knight or powerful druid is given courtesy and deference, while wood elves treat lower-ranked squires or assistants with a polite but curt demeanor. Most commoners find the wood elves haughty and distant, but nobles andother high-ranking people have fewer problems. It’s not uncommon for a known wood elves leader to be invited to watch a tournament, or for a lord to ask a wood elf for counsel during troubled times.wood elves enjoy being the center of attention in a group, but quickly grow bored if the group doesn’t have interesting conversation. Unlike the grey elves, who seldom wed out-side their own race, wood elves often marry members of other races, though these marriages almost never last. Marriages that end badly are often fodder for stories of spite and revenge.

Wood elves strive to experience beauty and make things beautiful around them. They perceive the most beauty in living things but do have a keen sense of aesthetics in art, dance and clothing; to them, the mortal world is an unfinished work that, with the help of their magic, could bloom into a paradise. However, not everyone shares the wood elves sense of aesthetics and opinions about the world, and the wood elves are contemptuous of any who object to their goals. The forest fae can easily turn on people who were once their friends and lovers. Bards tell popular tales of revenge by jilted lovers and of wood elves using scandal to destroy the reputation of a knight. wood elves aren’t above manipulating people they lose respect for. Knights, druids and others have been used as unknowing pawns by the wood elves in various plots and schemes.

Those few who stay on a wood elves’s good side find her to be honest, trustworthy and willing to make great sacrifices. The basis for these extremes in wood elves behavior is that they view life in terms of good and bad with scant middle ground; they have little respect for fence-sitters. To a wood elves being in the middle shows a lack of commitment, which means that the person cannot be trusted.

Wood elves participate in archery contests and competitions involving tests of balance and agility, but don’t generally compete in tournaments involving sword fighting and jousting. Wood elves seldom use longswords in combat, preferring short swords or other light weapons like maces, and short and long spears. wood elves also use short, long and composite bows but consider crossbows unwieldy and cumbersome. Some do carry heavy maces or flails, but like the crossbow, many wood elves find these weapons are too heavy for them to use effectively.

Physical Description

Unlike the grey elves, wood elves have changed little since coming to the mortal world. Both males and females range from 4 1/2 to 5 1/2 feet tall and weigh between 80 and 150 pounds. If anything, wood elves are more exotic-looking than even other fae races. Wood elves like to accent their features with bright colors and soft clothing that shifts with their movements. Males and females of other races often blush at the clothing wood elves wear attournaments, and then go and copy the look. While not as heavy as men of other races, the fine features of male wood elves extend to their having well-defined, if slight, muscle tone.

Wood elves wear only leaf, leather and hide armor,and on rare occasions studded leather. This is because iron is more dangerous to wood elves thanto other fae. Wearing iron armor for even a few minutes causes debilitating damage that takes along time to heal. wood elves still have very long life spans, even by fae standards. The average wood elves can live to be well over 800 years old.

Relations

Wood elves tend to judge individuals by their actions, but even then wood elves associate with some races more than others. Wood elves prefer the company of Halflings and other fae races, though they can coexist fairly well with humans when it suits their purposes. They tolerate the presence of half elves but often in a condescending way.

Wood elves have the most difficulty dealing with their grey elf relatives. The animosity between the two runs deep; the wood elves feel their grey elf brothers have abandoned them and their racial heritage. Wood elves also dislike dwarves, whom they blame for filling the world with the iron that is anathema to them. Curiously, wood elves tend to be more tolerant of hobgoblins and half-orcs than other races and even let the half-breeds live on wood elves lands.

One thing that complicates relations between wood elves and other races is that wood elves often meddle in the affairs of other communities. It’s not uncommon for wood elves to insinuate themselves into situations that aren’t their concern. Wood elves are involved in several conflicts between other races during the reign of the High King, which often spawns resentment for their interference. Conversely, the forest elves seldom allow outsiders into their lands. Wood elves usually only allow passage only to individuals or small groups on specific errands. Even with permission, outsiders travelin the wood elves areas at their own risk, and the forest fae take no responsibility trouble strangers may encounter. Bards spread tales of humans and other races journeying through wood elves lands and either coming back changed or not at all. Other stories tell of trespassers and others
who have severely broken wood elves law falling prey to a ritual the wood elves call "anaraf helfa", or the Wild Hunt.

Wood elves hold solstice festivals and may invite important people from surrounding communities to attend. wood elves rulers use these festivals to learn of events in other areas and deal with problems that may have arisen during the previous season. Most festivals last for a few days, with plenty of food, wine and entertainment. Unlike tournaments, solstice festivals have very little in the way of martial competitions. Instead the entertainment consists of dancing, singing and watching or taking part inplays and pageants.

Alignment

Change and adaptation are the two aspects of nature that wood elves admire most strongly. The wood elves philosophy tends toward the chaotic side of things, and many wood elves fully embrace their role as agents of change. Most wood elves believe in the common good and that an individual’s actions should benefit everyone. Although most wood elves have good intentions, they live in a world where change often is unwelcome. Some become jaded and angry when others reject their attempts to effect changes. Wood elves can sometimes let their lack of respect for less magically-inclined races turn into outright scorn and disregard those races’ opinions entirely. Wood elves have no particular bent toward good or evil.

Wood elves Lands

Of all the known areas in the world, the lands of the wood elves have created the most mystery and stories. Wood elves believe that farming and other changes to the land reduce its magical strength. They therefore try to minimize the amount of physical change; wood elf communities tend to be both small and well hidden. Each community is run either by a single enchantress or by a druid, while councils of druids or arcane spellcasters called cyngors run larger groups. Many wood elves communities have existed for centuries and have gradually increased the magic level in their lands. Very old wood elves communities have even grown strong enough to create portals to Tir Nan’Og. These wood elves are often associated with stories of dying mortals being brought to the Faerie to be healed.

Many wood elves lands have a notable population of fae and magical beasts. Depending on the community and its outlook, a wood elves settlement may have allies among benevolent fae, or with their crueler kin. Fairies, alven, buckawns, adh-sidhe, pixies, cat sidhe, cú sídhe, unicorns and blodeuwedds are potential allies for some wood elves townships. While these communities try to stay on good terms with other races, problems still arise. Some fae living in wood elves lands take children of cruel or uncaring parents and give them to other families or even the wood elves to raise.

Those communities that are more self-centered or outright evil reside in dense old growth or pine forests, or swamps where the tree canopy is thick enough to block out the sun. Bands of goblins, worgs and bugbears call these dark forests home and cause trouble for surrounding communities. ogres and even hobgoblin black knights inhabit in these very old or powerful dark forests and swamps. In addition to humanoid monsters, other creatures like black dogs, will-o-wisps and assassin vines dwell in these swamps and near dark forests. Robber knights often live in abandoned buildings and castles near the edges of dark forests as hideouts, paying part of their loot to the wood elves as tribute.

Trade with wood elves is very limited, mainly because they produce little beyond their own needs. The only products that wood elves do produce for trade are potions, colored cloth and what mortals call fae wine. wood elves also don’t sell potions or magic items to just anyone; the buyer must be of high status or have a very convincing reason for the purchase. wood elf mages and druids also trade spells and magic items and instruct people of other races in the magical arts, but they are very particular about the pupils they are willing to teach. Any whowant to become students must be both highly talented and attractive.

Religion

Wood elves have a penchant for pantheism, worshipping a number of gods who each manifest different aspects of the natural world that the forest elves love so dearly. Their druids rarely revere one god over others, preferring to honor each deity in turn.

Wood elves are devoted worshippers of Cernunnos. They also pay respect to the trinity of Brigit (maiden) and Danu (mother), and Morigann the (crone). Many also worship Arianrod, the fae goddess of love and desire, and Aengus, the god of beauty and perfection of form. wood elves of more evil intent follow gods like Arawn. While the wood elves worship their own gods, they have also allowed humanity and other mortal races to worship them as gods. Many tales refer to wood elves as minor deities such as riverspirits and forest gods.

Languages

Like other elves, most wood elves speak Sylvan and the Common tongue of humans. They preserve a great many languages from their days in Tir Na n’ Og, many of which are important for communicating with the magical entities with whom they prefer to deal.

Names

Wood elves prefer names that are easy for others to remember and pronounce; they like to make a lasting impression. Many wood elves also like to take names that others find mysterious and alluring.

Male Names: Ariorn, Brandach, Cathmir, Ceregos, Goewin, Ibrech, Lemminkaen, Mador, Patrice, Valmath

Female Names: Amerine, Belphessa, Caelia, Faun, Fuamach, Laethis, Llonwyn, Mawen, Nimwe, Ythrial

Adventurers

Wood elves’s interest in the world and events outside their holdings makes adventuring a natural activity for many forest fae. Those wood elves who have attained skill as mages or druids also use adventuring to look for places to establish their own communities. While most wood elves try to aid others in their travels, some aren’t above using their abilities for personal gain by becoming mercenaries or hiring on with groups for a period of time.

+2 Dexterity, +2 Charisma, – 2 Constitution, – 2 Wisdom: Wood elves are graceful and compelling creatures, radiating fae glamour. However, they are not as hardy as races better adapted to the mortal world, and they lack a sense of discipline.

Medium: Wood elves are Medium creatures, and gain no bonuses or penalties due to their size.

Wood elves base speed is 40 feet.

Low-Light Vision: Wood elves can see twice as far as a human in low-light situations such as starlight, moonlight and torchlight. They can also still perceive color and detail under these conditions.

Severe Iron Allergy: Wood elves lose one point of Constitution every round they wear armor of iron or steel, or when otherwise in contact with a comparable amount of iron or steel. The Constitution loss is temporary ability damage, and returns at the rate of one point per day.

Immune to magic sleep and charm spells and effects.

+1 racial bonus on saving throws againstmagical effects and spells.

+2 racial bonus to Listen, Hide and Spot checks.

Spell-Like Abilities: A wood elves sidhewith a Charisma score of at least 10 has the following spell-like abilities:

1/day: dancing lights, daze, faerie fire, ghost sound, pass without trace

(CL 1st; save DC 10 + wood elves’s Charisma modifier + spell level).

Weapon Proficiency: wood elves gain the Martial Weapon Proficiency feat with shortsword, spear, Light Mace and flail, as well as short and long bows (and composite versions of each).

Automatic Languages: Sylvan and Common.

Bonus Languages: Aquan, Auran, Dwarven, Goblin, Ignan, Terran.

Favored Class: Sorcerer. The magic of Tir na n’ Og still flows strongly in the wood elves’s veins, and many of the forest sidhe have at least a small measure of innate magical talent.

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