Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. They require no food, water, or air, but often eat their fallen foes out of fondness for inflicting pain.
|Medium monstrous humanoid (Earth)|
|Hit Dice||4d8+19 (37 hp)|
|Speed||40 ft. (8 squares), Fly 60 ft. (average)|
|Armor Class||16 (+2 Dexterity, +4 natural), touch 12, flat-footed 14|
|Attack||Claw +6 melee (1d4+2)|
|Full Attack||2 claws +6 melee (1d4+2) and bite +4 melee (1d6+1) and gore +4 melee (1d6+1)|
|Space/Reach||5 ft./5 ft.|
|Special Qualities||Damage reduction 10/magic, Darkvision 60 ft., freeze|
|Saves||Fort +5, Ref +6, Will +4|
|Abilities||Strength 15, Dexterity 14, Constitution 18, Intelligence 6, Wisdom 11, Charisma 7|
|Skills||Hide +7*, Listen +4, Spot +4|
|Organization||Solitary, pair, or wing (5-16)|
|Alignment||Usually chaotic evil|
|Advancement||5-6 HD (Medium); 7-12 HD (Large)|
Gargoyles either remain
still, then suddenly attack, or dive onto their prey.
A gargoyle's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
A gargoyle can hold itself so still it appears to be a statue. An observer
must succeed on a DC 20 Spot check to notice the gargoyle is really alive.
have a +2 racial bonus on Hide, Listen, and Spot checks. *The Hide bonus increases
by +8 when a gargoyle is concealed against a background of stone.
Gargoyle characters possess
the following racial traits.
- +4 Strength, +4 Dexterity, +8 Constitution, -4 Intelligence, -4 Charisma.
-A gargoyle's base land speed is 40 feet. It also has a Fly speed of 60 feet (average).
-Darkvision out to 60 feet.
-Racial Hit Dice: A gargoyle begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
-Racial Skills: A gargoyle's monstrous humanoid levels give it skill points equal to 7 x ?(2 + Intelligence modifier). Its class skills are Hide, Listen, and Spot. A gargoyle has a +2 racial bonus on Hide, Listen, and Spot checks, and an additional +8 bonus on Hide checks when it is concealed against a background of stone.
-Racial Feats: A gargoyle's monstrous humanoid levels give it two feats.
- +4 natural armor bonus.
-Special Qualities (see above): Damage reduction 10/magic, freeze.
-Automatic Languages: Common. Bonus Languages: any 6
-Favored Class: fighter.
-Level adjustment +5.
flying predator that enjoys torturing creatures weaker than itself. They appear
to be winged stone statues and can perch indefinately without moving.
(Ex) Gargoyles have Darkvision with a range of 60 feet and Low-Light
(Ex) A gargoyle can hold itself so still it appears to be a statue.
An observer must succeed on a Spot check (DC 20) to notice the gargoyle is alive.
Reduction 15/+1 (Su) In campaigns without magic weapons, the GM
can either disregard the gargoyle's damage reduction or apply the damage reduction
only to certain types of weapons (ballistic, bludgeoning, sonic/concussion,
piercing, or slashing).
A gargoyle receives a +8 species bonus on Hide checks when concealed against
a background of worked stone.
Gargoyles receive the bonus feats Weapon
Finesse (bite), Weapon Finesse
(claw), and Weapon Finesse (gore).
Automatic Language: Gargoyles speak (but neither read nor write) Terran.
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