Giant Storm

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Storm giants tend toward tanned complexions, though some rare specimens have violet skin, deep violet or blue-black hair, and silvery gray or purple eyes. Such violet coloration is considered to be good luck among storm giants, and those possessing it tend to become leaders among their kind. Adults are typically 21 feet tall and weigh 12,000 pounds. Storm giants can live to be 600 years old. When at rest, they prefer to wear short, loose tunics belted at the waist, sandals or bare feet, and headbands. They wear a few pieces of simple but finely crafted jewelry, with anklets (favored by barefoot giants), rings, or circlets being most common. Yet when they outfit themselves for battle, they don shimmering breastplates and wield enormous Spears and bows.

Storm giants tend to be reclusive, prefering to dwell along remote coastlines or on tropical islands. Yet like their namesakes, they are prone to violent mood swings. Storm giants are quick to anger in the face of evil and can be brutal, dangerous foes when insulted. In battle, they prefer to send a hail of arrows to rain down on their foes, only drawing their Spear after opponents get inside their bow range.

Storm giants live in well-constructed walled settlements, and prefer to live off the land. They maintain enormous, well-tended gardens and manage hundreds of acres of farmland per group. They often hire other humanoids, such as jogah ga-hon-ga or jogah oh-do-wa and humans, to help them run their massive farms. A storm giant enclave often takes responsibility for the safety of an entire island or stretch of coastline.

Storm Giant
Huge Giant
Hit Dice 19d8+114 (199 hp)
Initiative +2
Speed base speed 50 ft., Swim 40 ft.
Armor Class 22 (-2 size, +2 Dexterity, +12 natural) touch 10, flat-footed 25
Base Attack/Grapple +14/+36
Attack Spear +26 melee (2D8+21/×3) or slam +26 melee (1d6+14) or composite longbow (+14 Strength bonus) +14 ranged (3d6+14/x3) or Spear +26 ranged(2D8+21/×3)
Full Attack Spear +26/+21/+16 melee (2D8+21/×3) or 2 slams +26 melee (1d6+14) or composite longbow (+14 Strength bonus) +14/+9/+4 ranged (3d6+14/x3) or Spear +26 ranged(2D8+21/×3)
Space/Reach 15 ft./15 ft.
Special Attacks Spell-like abilities
Special Qualities freedom of movement, immunity to electricity, Low-Light Vision, rock catching, water breathing
Saves Fort +17, Ref +8, Will +13
Abilities Strength 39, Dexterity 14, Constitution 23, Intelligence 16, Wisdom 20, Charisma 15
Skills Climb +20, Concentration +26, Craft (any one) +13, Diplomacy +4, Intimidate +12, Jump +24, Listen +15, Perform (sing) +12, Sense Motive +15, Spot +25, Swim +18*
Feats Awesome Blow, Cleave, Combat Reflexes, Improved Bull Rush, Improved Sunder, Iron Will, Power Attack
Environment Warm mountains
Organization Solitary or family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 7th-10th level plus 1-2 lesser Thunderbirds, 2-5 griffons, or 2-8 sea cats)
Challenge Rating 13
Treasure Standard coins; double goods; standard items
Alignment Often chaotic good
Advancement By character class
Level Adjustment -

Combat

Storm giants use weapons and spell-like abilities instead of throwing rocks. Their composite longbows have a range increment of 180 feet.

Spell-Like Abilities: 1/day-call lightning (DC 15), chain lightning (DC 18).

Caster level 15th. 2/day-control weather, levitate.

Caster level 20th. The save DCs are Charisma-based.

freedom of movement (Su): Storm giants have a continuous freedom of movement ability as the spell (caster level 20th). The effect can be dispelled, but the storm giant can create it again on its next turn as a free action.

water breathing (Ex): Storm giants can breathe underwater indefinitely and can freely use their spell-like abilities while submerged.

Skills: A storm giant has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *Storm giants ignore all weight penalties for gear carried when swimming.

Storm Giant Characters

About 20% of adult storm giants are sorcerers or clerics. A storm giant cleric has access to two of the following domains: Chaos, Good, Protection, or War.

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