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content was created for the Pathfinder rules by Paizo Publishing LLC and
is part of the Pathfinder RPG product line.]
Source: Pathfinder d20pfsrd.com
Perched on the prickly
legs of a cricket, this tiny creature has gossamer wings and the upper body
of an elven woman.
|Grig CR 1|
NG Tiny fey
Init +4; Senses Low-Light Vision; Perception +5
|AC 17, touch 17,
flat-footed 12 (+4 Dexterity, +1 dodge, +2 size)
hp 4 (1d6+1)
Fort +1, Ref +6, Will +3
DR 5/cold iron; SR 16
|Speed 30 ft., Fly
40 ft. (average)
Melee short sword 1 (1d33/1920)
Ranged longbow +6 (1d43/×3)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks fiddle
Spell-Like Abilities (CL 9th; concentration +11) 3/daydisguise self, entangle (DC 13), invisibility (self only), pyrotechnics (DC 14)
|Strength 5, Dexterity 18, Constitution
13, Intelligence 10, Wisdom 13, Charisma 14
Base Atk +0; CMB +2; CMD 10 (16 vs. trip)
Skills Acrobatics +8 (+12 jump), Escape Artist +8, Fly +12, Perception +5, Perform (string) +6, Stealth +16
Languages Common, Sylvan
Grigs are capable of rubbing their legs together like a cricket to create a surprisingly pleasant sound not unlike that of a tiny fiddle. As a standard action, a grig can create a catchy tune that compels any creature within a 20-foot spread to dance and caper. A creature can resist this compulsion by making a DC 12 Will save. Creatures that fail are compelled to dance and shuffle their feet, and are effectively staggered as long as the grig continues to fiddle. A grig can maintain this effect for up to 10 rounds per day by concentrating. Once a creature makes the save against a grig’s fiddle, it is immune to further fiddle effects from that grig for 24 hours. This is a sonic mind-affecting effect. The save DC is Charisma-based.
Organization solitary, gang (25), or band (611)
Treasure NPC gear (short sword, longbow with 20 arrows, other treasure)
Grigs are tiny fey with the upper bodies of elf-like sprites and cricket bodies below. Their humanoid features vary wildly in individual appearance, but they usually wear their brown, silver, or green hair long and uncombed. In most cases, grigs skin bears gold or green stripes or markings, and their legs are brightly colored. They prefer to eschew clothes entirely, wearing clothing only when such apparel has desirable magical effects. Grigs stand 1-1/2 feet tall, and weigh just under 10 pounds.
Grigs make their homes in thick woods alongside rolling hills, often near bodies of water. In every grig community may be found a clearing where the group observes the moon during its many lunar holidays.
Despite their tiny size,
grigs are eager to confront evil and vanquish uglinessas a result, grigs
often find themselves in trouble. They rarely attack directly, instead preferring
the element of surprise. In combat, grigs maintain their distance and either
depend on their spell-like abilities or fire their longbows from afar. Grigs
use their movement to their advantage, frequently jumping about their enemies
or flying beyond their reach.
Gigs excel at music, and can create lively ditties simply by sawing their legs against their bodies. Grig music often stirs people to dance, even when the grigs dont enhance their music with supernatural compulsions. In addition to loving music, grigs enjoy the visual arts, especially paintings and sketches, and they often decorate their homes with bright colors and delightful images.
Copyright Notice - Bestiary 2
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
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