Half Kelpie

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Paulus Potter (1625–1654) Title The Piebald Horse Date 1650 - 54

Paulus Potter (1625–1654) Title The Piebald Horse Date 1650 - 54

Roleplaying

Originally Posted by

Silversheen197 of the Wizards Community forums.

On this Thread

This creature appears to be simply a large and powerfully built horse. The only differences that are apparent are its ears, which are long and narrow, and its hooves, which are pure black, and gleam like highly polished gemstones.

The highly prized offspring of kelpies and normal horses, they are wild, belligerent, and proud. When a nearby body of water is known to inhabit a kelpie, farmers and horse breeders will tie mares in heat up near the water, hoping that they will give birth to an each uisge.
Each uiges are extremely resistant to being tamed, but are fiercely loyal to those who earn their respect (which requires a heavy hand as often as a gentle one). However, they are fickle; if a new owner proves itself to be more worthy of the creatures respect than a former one, the creatures allegiance might switch.

While each uisges have only animal Intelligence, they are exceptionally smart for horses and can learn to understand a language.

Half Kelpie
Large magical beast
Hit Dice 4d10+20 (42 hp)
Initiative +3
Speed 60 ft. (12 squares), Swim 30 ft.
Armor Class 18 (–1 size, +3 Dexterity, +6 natural), touch 12, flat-footed 15
Base Attack/Grapple +4/+14
Attack Hoof +9 melee (1d6+6)
Full Attack 2 hooves +9 melee (1d6+6) and bite +4 melee (1d4+3)
Space/Reach 10 ft./5 ft.
Special Attacks
Special Qualities Darkvision 60 ft., hold breath, Low-Light Vision, Scent, spell-like abilities
Saves Fort +9, Ref +7, Will +2
Abilities Strength 22, Dexterity 17, Constitution 21, Intelligence 2, Wisdom 13, Charisma 10
Skills Listen +5, Spot +4, Swim +14
Feats Endurance, Run
Environment Temperate plains
Organization Solitary or pair
Challenge Rating 3
Treasure None
Alignment usually neutral
Advancement 5–8 HD (Large)
Level Adjustment

COMBAT

When they feel threated, insulted, or sometimes just because, each uisges launch themselves into combat, fighting visiously with hooves and teeth. Half Kelpies rarely ever retreat from combat, and when they do, they remember those who defeated them and come after them at a later time.

Hold Breath (Ex): A Half Kelpie can hold its breath for a number of rounds equal to 6 X its Constitution score before it risks drowning.

Spell-Like Abilities: An each uisge stallion has a 50% chance of being born with the ability to cast water walk upon itself once per day as a swift action.

Skills: A Half Kelpie has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Training a Half Kelpie

Obviously due to their Unseelie bloodline, Half Kelpies are wild creatures, and do not like to be tamed. Rearing such a creature requires twice the length of time as to rear a normal animal, and the DC is increased by 10. Once a rearer has earned the creature’s respect, however, it becomes a fiercely loyal companion. If it is reared successfully, then the following penalties do not apply to the handler that reared the each uisge.

Training a Half Kelpie requires twice as much time as training a normal animal. All Handle Animal or Wild Empathy check DCs involving the each uisge are increased by 5, and you cannot take 10 on any Handle Animal checks checks involving an each uisge.

Each successful Handle Animal check reduces the DC by 1; however, any failed check immediately resets the DC to its original value (normal DC + 5). It is possible with successive checks to reduce the DC below that which is required for normal animals, but the DC cannot go below 10. This applies to both rearers and to any other owners.

Each uisge foals are worth 1,500 gp apiece, and trained (but not tamed) each uisges are worth 2,500 gp each. If an each uisge is capable of casting water walk on itself, increase both of these amounts by 500 gp. Professional trainers charge 750 gp to train an each uisge, but the owner must rear ans tame the creature by him-or-herself.

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