Paulus Potter (16251654) Title The Piebald Horse Date 1650 - 54
Originally Posted by
Silversheen197 of the Wizards Community forums.
On this Thread
This creature appears to be simply a large and powerfully built horse. The only differences that are apparent are its ears, which are long and narrow, and its hooves, which are pure black, and gleam like highly polished gemstones.
highly prized offspring of kelpies and normal horses, they are wild, belligerent,
and proud. When a nearby body of water is known to inhabit a kelpie, farmers and
horse breeders will tie mares in heat up near the water, hoping that they will
give birth to an each uisge.
Each uiges are extremely resistant to being tamed, but are fiercely loyal to those who earn their respect (which requires a heavy hand as often as a gentle one). However, they are fickle; if a new owner proves itself to be more worthy of the creatures respect than a former one, the creatures allegiance might switch.
While each uisges have only animal Intelligence, they are exceptionally smart for horses and can learn to understand a language.
|Large magical beast|
|Hit Dice||4d10+20 (42 hp)|
|Speed||60 ft. (12 squares), Swim 30 ft.|
|Armor Class||18 (1 size, +3 Dexterity, +6 natural), touch 12, flat-footed 15|
|Attack||Hoof +9 melee (1d6+6)|
|Full Attack||2 hooves +9 melee (1d6+6) and bite +4 melee (1d4+3)|
|Space/Reach||10 ft./5 ft.|
|Special Qualities||Darkvision 60 ft., hold breath, Low-Light Vision, Scent, spell-like abilities|
|Saves||Fort +9, Ref +7, Will +2|
|Abilities||Strength 22, Dexterity 17, Constitution 21, Intelligence 2, Wisdom 13, Charisma 10|
|Skills||Listen +5, Spot +4, Swim +14|
|Organization||Solitary or pair|
|Advancement||58 HD (Large)|
When they feel
threated, insulted, or sometimes just because, each uisges launch themselves into
combat, fighting visiously with hooves and teeth. Half Kelpies rarely ever retreat
from combat, and when they do, they remember those who defeated them and come
after them at a later time.
Breath (Ex): A Half Kelpie can hold its breath for a number of rounds
equal to 6 X its Constitution score before it risks drowning.
Abilities: An each uisge stallion has a 50% chance of being born with the
ability to cast water walk upon itself
once per day as a swift action.
Skills: A Half Kelpie has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
a Half Kelpie
to their Unseelie bloodline, Half Kelpies are wild creatures, and do not like
to be tamed. Rearing such a creature requires twice the length of time as to rear
a normal animal, and the DC is increased by 10. Once a rearer has earned the creatures
respect, however, it becomes a fiercely loyal companion. If it is reared successfully,
then the following penalties do not apply to the handler that reared the each
a Half Kelpie requires twice as much time as training a normal animal. All Handle Animal or Wild Empathy check DCs involving the each uisge are increased by 5,
and you cannot take 10 on any Handle Animal checks checks involving an each uisge.
Handle Animal check reduces the DC by 1; however, any failed check immediately
resets the DC to its original value (normal DC + 5). It is possible with successive
checks to reduce the DC below that which is required for normal animals, but the
DC cannot go below 10. This applies to both rearers and to any other owners.
Each uisge foals are worth 1,500 gp apiece, and trained (but not tamed) each uisges are worth 2,500 gp each. If an each uisge is capable of casting water walk on itself, increase both of these amounts by 500 gp. Professional trainers charge 750 gp to train an each uisge, but the owner must rear ans tame the creature by him-or-herself.
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