Kitsune

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Prince Hanzoku terrorized by a nine-tailed fox. Print by Utagawa Kuniyoshi, 19th century. Prince Hanzoku terrorized by a nine-tailed fox. Print by Utagawa Kuniyoshi, 19th century.

Kitsune are intelligent beings that possess magical abilities. Foremost among these is the ability to assume human form. While some kitsune employ this ability to trick others—other stories portray them as faithful guardians, friends, lovers, and wives.

Kitsune have become closely associated with Inari, a Shinto kami or spirit, and serve as his messengers.  The more tails a kitsune has—they may have as many as nine—the older, wiser, and more powerful it is.

Originally Posted by ShinMajin of the Wizards Community forums.

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Kitsune
Small fey (Spirit, shapechanger)
Hit Dice 1d6 (4 hp)
Initiative +3
Speed 40 ft.
Armor Class 15 (+1 size, +3 Dexterity, +1 natural)
Base Attack/Grapple +0/-5
Attack Bite +4 melee (1d4-1)
Full Attack Bite +4 melee (1d4-1)
Space/Reach 5 ft./5 ft.
Special Attacks Spell-like abilities
Special Qualities Scent, Low-Light Vision, alternate form, speak with canines
Saves Fort +0, Ref +5, Will +3
Abilities Strength 8, Dexterity 17, Constitution 10, Intelligence 10, Wisdom 12, Charisma 15
Skills Bluff +8, Hide +13, Move Silently +7, Listen +7, Survival +5, Swim +3
Feats Weapon Finesse
Environment Temperate forests
Organization Solitary
Challenge Rating 1
Treasure Standard
Alignment Often chaotic neutral
Advancement By character class
Level Adjustment +2

As you open the door in the supposedly abandoned house, you are surprised to see a young, slender woman resting in a washtub. She is equally surprised to see you, and as she scrambles from the tub, you see that she is covered by thin, silver fur, and possesses a vulpine tail. Before you can react, she transforms into a multi-tailed, silver fox, before darting past you.

The kitsune are mischievous, fox-like spirits created by the goddess Inari. They are infamous tricksters and seducers, but in some regions they’re actually seen as guardians. In truth, the kitsune are extremely fickle, both as individuals and as a species, and they fill all these roles and more. In their natural forms, kitsune resemble a fox with one or more tails, and fur of one of many colors, usually red, silver, gold, black, or white.

Kitsune are accomplished spellcasters. In fact, spellcasting kitsune are the norm, rather than the exception. They may choose any spellcasting class as their favored class.

Kitsune speak Common and Sylvan.

Combat:
Kitsune are weak in melee combat, and avoid it at all costs, fleeing if necessary.

Spell-like abilities (Sp): At will-dancing lights, produce flame; 3/day-silent image, disguise self; 1/day-Charm Person; caster level 1st*
*A kitsune’s caster level for its racial spell-like abilities is equal to its total levels in spellcasting classes

Speak with canines (Sp): Kitsune benefit from a continuous speak with animals effect, though the effect is limited to canids, including dogs, foxes, wolves, hyenas, and similar creatures.

Alternate form (Su): A kitsune has three forms, which it may change between at will. The first is the form of a fox of nearly any color, with one or more tails (see kitsune aging). Its second form is that of a human with a light, slender build and facial features reminiscent of a fox (especially in females.) The third is a hybrid form, similar to its fox form, but human-sized, and bipedal. A kitsune has the same ability scores in all three forms, though human and hybrid form are Medium size, and a kitsune in human form loses its natural armor bonus.

A kitsune often has trouble maintaining human form when surprised or relaxed. Every time a kitsune in human or hybrid form is surprised (by an ambush, a trap, scalding hot bathwater, etc.), or spends 30 minutes in relative inactivity (resting, reading, etc.) it must make a DC 15 Wisdom check (NOT a Will save) or some of its control over its form slips. If this check fails by 5 or less, a kitsune in human form manifests some sort of fox-like trait (tail, fur, paws, etc.), and all observers are allowed a DC 15 Spot check to notice. If the check fails by 6 to 10, the kitsune immediately reverts to hybrid form (if already in hybrid form, she instead reverts to fox form.) If the check is failed by more than 10, she immediately changes to fox form. A dead or unconscious kitsune always reverts to fox form, and that is the form seen by true seeing.

Skills:Kitsune have a +2 racial bonus on Hide, Listen, and Bluff checks.

Aging

Kitsune reach adulthood as quickly as humans, at roughly 15+1d4 years. Due to their knack for magic, a kitsune takes to magical professions as quickly as it does to non-magical ones. Kitsune are middle-aged at 500 years, old at 700 years, and venerable at 1,000 years, and can live for another 5d% years. A kitsune doesn’t feel time’s burden until its dying day, and does not receive penalties to its physical abilities, and cannot be magically aged. A kitsune also gains tails as it ages and gains magical power, and has a number of tails equal to its age in centuries or highest level of spell/power it can cast/manifest, whichever is greater. A kitsune always has at least one tail, and never more than nine. While these tails bestow no mechanical benefits, they are generally seen as signs of power and prestige.

Kitsune as Characters

Kitsune characters possess the following racial traits.
- -2 Strength, +6 Dexterity, +2 Wisdom, +4 Charisma.
- Small size.
- A kitsune's base land speed is 40 feet.
- Low-Light Vision and Scent
- fey type: Kitsune are immune to effects that specifically affect humanoids, such as Charm Person.
- Racial Skills: A kitsune has a +2 racial bonus on Hide, Bluff, and Listen checks.
- +1 natural armor bonus.
- Natural Weapons: Bite (1d4)
-Spell-like abilities, speak with canines, alternate form: see monster description
- Automatic Languages: Common, Sylvan. Bonus Languages: Celestial, Abyssal, Elven, Gnome, Halfling.
-Favored Class: sorcerer
-Level adjustment +2

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