Monstrous Centipede

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Monstrous Centipede

2009, Paizo Publishing, LLC Credit Ben Wootten Source Joshua J. Frost. (January 22, 2009). Pathfinder Society Scenario #13 & #14 Art Sneak Peak, Paizo Blog. Print Source Jonathan H. Keith. (2009). The Many Fortunes of Grandmaster Torch, p. cover. Paizo Publishing, LLC.
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These creatures travel wherever hunger leads them. They prefer to feed on small animals but do not hesitate to attack humanoids or other larger prey

Source(s) 3.5E Monster Manual I, 3E Monster Manual I, Monstrous Compendium Volume 1, Basic Boxed Set, Classic D&D Game

 
Monstrous Centipede, Tiny
Monstrous Centipede, Small Monstrous Centipede, Medium

Tiny vermin Small vermin Medium vermin
Hit Dice1/4 d8 (1 hp) 1/2 d8 (2 hp) 1d8 (4 hp)
Initiative+2 +2 +2
Speed20 ft. (4 squares), Climb 20 ft. 30 ft. (6 squares), Climb 30 ft. 40 ft. (8 squares), Climb 40 ft.
Armor Class14 (+2 size, +2 Dexterity), touch 14, flat-footed 12 14 (+1 size, +2 Dexterity, +1 natural), touch 13, flat-footed 12 14 (+2 Dexterity, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple+0/-13 +0/-7 +0/-1
AttackBite +4 melee (1d3-5 plus poison) Bite +3 melee (1d4-3 plus poison) Bite +2 melee (1d6-1 plus poison)
Full AttackBite +4 melee (1d3-5 plus poison) Bite +3 melee (1d4-3 plus poison) Bite +2 melee (1d6-1 plus poison)
Space/Reach2-1/2 ft./0 ft. 5 ft./5 ft. 5 ft./5 ft.
Special AttacksPoison Poison Poison
Special QualitiesDarkvision 60 ft., vermin traits Darkvision 60 ft., vermin traits Darkvision 60 ft., vermin traits
SavesFort +2, Ref +2, Will +0 Fort +2, Ref +2, Will +0 Fort +2, Ref +2, Will +0
AbilitiesStrength 1, Dexterity 15, Constitution 10, Intelligence -, Wisdom 10, Charisma 2 Strength 5, Dexterity 15, Constitution 10, Intelligence -, Wisdom 10, Charisma 2 Strength 9, Dexterity 15, Constitution 10, Intelligence -, Wisdom 10, Charisma 2
SkillsClimb +10, Hide +18, Spot +4 Climb +10, Hide +14, Spot +4 Climb +10, Hide +10, Spot +4
FeatsWeapon FinesseB Weapon FinesseB Weapon FinesseB
EnvironmentUnderground Underground Underground
OrganizationColony (8-16) Colony (2-5) or swarm (6-11) Solitary or colony (2-5)
Challenge Rating1/8 1/4 1/2
Advancement- - -
Level Adjustment- - -
 Monstrous Centipede, Large Monstrous Centipede, Huge

Large vermin Huge vermin
Hit Dice 3d8 (13 hp) 6d8+6 (33 hp)
Initiative+2 +2
Speed40 ft. (8 squares), Climb 40 ft. 40 ft. (8 squares), Climb 40 ft.
Armor Class14 (-1 size, +2 Dexterity, +3 natural), touch 11, flat-footed 12 16 (-2 size, +2 Dexterity, +6 natural), touch 10, flat-footed 14
Base Attack/Grapple+2/+7 +4/+15
AttackBite +3 melee (1d8+1 plus poison) Bite +5 melee (2d6+4 plus poison)
Full AttackBite +3 melee (1d8+1 plus poison) Bite +5 melee (2d6+4 plus poison)
Space/Reach10 ft./5 ft. 15 ft./10 ft.
Special AttacksPoison Poison
Special QualitiesDarkvision 60 ft., vermin traits Darkvision 60 ft., vermin traits
SavesFort +3, Ref +3, Will +1 Fort +6, Ref +4, Will +2
AbilitiesStrength 13, Dexterity 15, Constitution 10, Intelligence -, Wisdom 10, Charisma 2 Strength 17, Dexterity 15, Constitution 12, Intelligence -, Wisdom 10, Charisma 2
SkillsClimb +10, Hide +6, Spot +4 Climb +11, Hide +2, Spot +4
FeatsWeapon FinesseB -
EnvironmentUnderground Underground
OrganizationSolitary or colony (2-5) Solitary or colony (2-5)
Challenge Rating: 1 2
Advancement4-5 HD (Large) 7-11 HD (Huge)
Level Adjustment- -
 Monstrous Centipede, Gargantuan Monstrous Centipede, Colossal

Gargantuan vermin Colossal vermin
Hit Dice12d8+12 (66 hp) 24d8+24 (132 hp)
Initiative+2 +1
Speed40 ft. (8 squares), Climb 40 ft. 40 ft. (8 squares), Climb 40 ft.
Armor Class18 (-4 size, +2 Dexterity, +10 natural), touch 8, flat-footed 16 20 (-8 size, +2 Dexterity, +16 natural), touch 4, flat-footed 18
Base Attack/Grapple+9/+27 +18/+42
AttackBite +11 melee (2d8+9 plus poison) Bite +18 melee (4d6+12 plus poison)
Full AttackBite +11 melee (2d8+9 plus poison) Bite +18 melee (4d6+12 plus poison)
Space/Reach20 ft./15 ft. 30 ft./20 ft.
Special AttacksPoison Poison
Special QualitiesDarkvision 60 ft., vermin traits Darkvision 60 ft., vermin traits
SavesFort +9, Ref +6, Will +4 Fort +15, Ref +9, Will +8
AbilitiesStrength 23, Dexterity 15, Constitution 12, Intelligence -, Wisdom 10, Charisma 2 Strength 27, Dexterity 13, Constitution 12, Intelligence -, Wisdom 10, Charisma 2
SkillsClimb +14, Hide -2, Spot +4 Climb +16, Hide -7, Spot +4
Feats- -
EnvironmentUnderground Underground
OrganizationSolitary Solitary
Challenge Rating6 9
Advancement17-23 HD (Gargantuan) 25-48 HD (Colossal)
Level Adjustment - -


Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.

Size Fort DC Damage Size Fort DC Damage
Tiny 10 1 Dexterity Huge 14 1d6 Dexterity
Small 10 1d2 Dexterity Gargantuan 17 1d8 Dexterity
Medium 10 1d3 Dexterity Colossal 23 2d6 Dexterity
Large 11 1d4 Dexterity    

Poison (Ex)
A monstrous centipede has a poisonous bite. The details vary by the centipede's size, as shown on the table above. The save DCs are Constitution-based. The indicated damage is both initial and secondary damage.

Skills Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous scorpions can take 10 on Climb checks, even if threatened or distracted.

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