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|Illustration by Arthur Rackham (1867 - 1939).|
Nixies are sprites, beings of the water. Although the male doesn't often show himself to humans. The female however, is often seen sitting in the sun on the banks of their watery homes. Nixie maidens are beautiful with long hair and blue eyes. If a man tries to spy on their beauty, the song of the maiden can cause them to lose their wits.They protect pristine ponds and lakes. They are very reclusive and treat intruders with suspicion and hostility.
nixies are slim and comely, with lightly scaled, pale green skin and dark green
hair. Females often twine shells and pearl strings in their hair and dress in
wraps woven from colorful seaweed. Males wear loincloths of the same materials.
Nixies prefer not to leave their lakes.
A nixie stands about 4 feet tall and weighs about 45 pounds.
Source(s) 3.5E Monster Manual I, 3E Monster Manual I, Monstrous Compendium Volume 1, Expert Boxed Set, 1E Monster Manual 1, Rules Cyclopedia, Monstrous Manual
|Small fey (Aquatic)|
|Hit Dice||1d6 (3 hp)|
|Speed||20 ft. (4 squares), Swim 30 ft.|
|Armor Class||14 (+1 size, +3 Dexterity), touch 14, flat-footed 11|
|Attack||short sword +4 melee (1d4-2/19-20) or light crossbow +4 ranged (1d6/19-20)|
|Full Attack||short sword +4 melee (1d4-2/19-20) or light crossbow +4 ranged (1d6/19-20)|
|Space/Reach||5 ft./5 ft.|
|Special Attacks||Charm Person|
|Special Qualities||Amphibious, damage reduction 5/cold iron, Low-Light Vision, Spell Resistance 16, water breathing, wild empathy|
|Saves||Fort +0, Ref +5, Will +3|
|Abilities||Strength 7, Dexterity 16, Constitution 11, Intelligence 12, Wisdom 13, Charisma 18|
|Skills||Bluff+8, Craft (any one) +5, Escape Artist +6, Handle Animal +8, HideHide +7*, Listen +6, Perform (sing) +7, Search +3, Sense Motive +5, Spot +6, Swim +6|
|Feats||DodgeB, Weapon Finesse|
|Organization||Gang (2-4), band (6-11), or tribe (20-80)|
|Treasure||No coins; 50% goods (metal or stone only); 50% items (no scrolls)|
|Advancement||2-3 HD (Small)|
Nixies rely on their Charm Person ability to deter enemies, entering combat only to protect themselves and their territory.
Charm Person (Sp) A nixie can use Charm Person three times per day as the spell (caster level 4th). Those affected must succeed on a DC 15 Will save or be charmed for 24 hours. Most charmed creatures are used to perform heavy labor, guard duty, and other onerous tasks for the nixie community. Shortly before the effect wears off, the nixie escorts the charmed creature away and orders it to keep walking. The save DC is Charisma-based.
Amphibious (Ex) Although nixies are aquatic, they can survive indefinitely on land.
Water Breathing (Sp) Once per day a nixie can use water breathing as the spell (caster level 12th). Nixies usually bestow this effect on those they have charmed.
Wild Empathy (Ex) This ability works like the druid's wild empathy class feature, except that a nixie has a +6 racial bonus on the check.
Skills A nixie has a +8 racial bonus on any Swim check to perform some special action
or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted
or endangered. It can use the run action while swimming, provided it swims in
a straight line. *Nixies have a +5 racial bonus on Hide checks when in the
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