To North American Monsters

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The ohdowas are short, scaly humanoids who inhabit caverns and other subterranean areas. They raise snakes and the like, which they have complete control over.

Ohdowa, 1st-Level Warrior
Small Humanoid (Reptilian)
Hit Dice 1d8 (4 hp)
Initiative +1
Speed 30 ft. (6 squares)
Armor Class 15 (+1 size, +1 Dexterity, +1 natural, +2 leather), touch 12, flat-footed 14
Base Attack/Grapple +1/-4
Attack Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3)
Full Attack Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3)
Space/Reach 5 ft./5 ft.
Special Attacks -
Special Qualities Darkvision 60 ft., light sensitivity
Saves Fort +2, Ref +1, Will -1
Abilities Strength 9, Dexterity 13, Constitution 10, Intelligence 10, Wisdom 9, Charisma 8
Skills Craft (trapmaking) +2, Hide +6, Listen +2, Move Silently +2, Profession (miner) +2, Search +2, Spot +2
Feats Alertness
Environment Warm forests and Underground
Organization Gang (4-9), band (10-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 plus 2-4 Monitor Lizards), tribe (40-400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 5-8 Snake Constrictors
Challenge Rating 1/4
Treasure Standard
Alignment Usually lawful evil
Advancement By character class
Level Adjustment +0

Ohdowas are short, reptilian humanoids with cowardly and sadistic tendencies.

A Ohdowa's scaly skin ranges from dark rusty brown to a rusty black color. It has glowing red eyes. Its tail is nonprehensile. Ohdowas wear ragged clothing, favoring red and orange. A Ohdowa is 2 to 2-1/2 feet tall and weighs 35 to 45 pounds. Ohdowas speak Draconic with a voice that sounds like that of a yapping dog.


Ohdowas like to attack with overwhelming odds-at least two to one-or trickery; should the odds fall below this threshold, they usually flee. However, they attack Gnomes on sight if their numbers are equal.

They begin a fight by slinging bullets, closing only when they can see that their foes have been weakened. Whenever they can, Ohdowas set up ambushes near trapped areas.

Light Sensitivity (Ex): Ohdowas are dazzled in bright sunlight or within the radius of a daylight spell.

Skills: Ohdowas have a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.

The Ohdowa warrior presented here had the following ability scores before racial adjustments: Strength 13, Dexterity 11, Constitution 12, Intelligence 10, Wisdom 9, Charisma 8.

Challenge Rating: Ohdowas with levels in NPC classes have a CR equal to their character level -3.

Ohdowa Characters

Ohdowa characters possess the following racial traits.

- -4 Strength, +2 Dexterity, -2 Constitution.

-Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.

-A Ohdowa's base land speed is 30 feet.

-Darkvision out to 60 feet.

-Racial Skills: A Ohdowa character has a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.

-Racial Feats: A Ohdowa character gains feats according to its character class.

- +1 natural armor bonus.

-Special Qualities (see above): Light sensitivity.

-Automatic Languages: Draconic. Bonus Languages: Common, Undercommon.

-Favored Class: sorcerer.

-Level adjustment +0.

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To North American Monsters

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