To North American Monsters
The ohdowas are short, scaly humanoids who inhabit caverns and other subterranean areas. They raise snakes and the like, which they have complete control over.
|Ohdowa, 1st-Level Warrior|
|Small Humanoid (Reptilian)|
|Hit Dice||1d8 (4 hp)|
|Speed||30 ft. (6 squares)|
|Armor Class||15 (+1 size, +1 Dexterity, +1 natural, +2 leather), touch 12, flat-footed 14|
|Attack||Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3)|
|Full Attack||Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3)|
|Space/Reach||5 ft./5 ft.|
|Special Qualities||Darkvision 60 ft., light sensitivity|
|Saves||Fort +2, Ref +1, Will -1|
|Abilities||Strength 9, Dexterity 13, Constitution 10, Intelligence 10, Wisdom 9, Charisma 8|
|Skills||Craft (trapmaking) +2, Hide +6, Listen +2, Move Silently +2, Profession (miner) +2, Search +2, Spot +2|
|Environment||Warm forests and Underground|
|Organization||Gang (4-9), band (10-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 plus 2-4 Monitor Lizards), tribe (40-400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 5-8 Snake Constrictors|
|Alignment||Usually lawful evil|
|Advancement||By character class|
are short, reptilian humanoids with cowardly and sadistic tendencies.
Ohdowa's scaly skin ranges from dark rusty brown to a rusty black color. It has
glowing red eyes. Its tail is nonprehensile. Ohdowas wear ragged clothing, favoring
red and orange. A Ohdowa is 2 to 2-1/2 feet tall and weighs 35 to 45 pounds. Ohdowas
speak Draconic with a voice that sounds like that of a yapping dog.
like to attack with overwhelming odds-at least two to one-or trickery; should
the odds fall below this threshold, they usually flee. However, they attack Gnomes
on sight if their numbers are equal.
begin a fight by slinging bullets, closing only when they can see that their foes
have been weakened. Whenever they can, Ohdowas set up ambushes near trapped areas.
Sensitivity (Ex): Ohdowas are dazzled in bright sunlight or within the radius
of a daylight spell.
Ohdowas have a +2 racial bonus on Craft (trapmaking), Profession (miner), and
Ohdowa warrior presented here had the following ability scores before racial adjustments:
Strength 13, Dexterity 11, Constitution 12, Intelligence 10, Wisdom 9, Charisma 8.
Rating: Ohdowas with levels in NPC classes have a CR equal to their character
characters possess the following racial traits.
- -4 Strength,
+2 Dexterity, -2 Constitution.
size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide
checks, -4 penalty on grapple checks, lifting and carrying limits 3/4 those of
Ohdowa's base land speed is 30 feet.
out to 60 feet.
Skills: A Ohdowa character has a +2 racial bonus on Craft (trapmaking), Profession
(miner), and Search checks.
Feats: A Ohdowa character gains feats according to its character class.
+1 natural armor bonus.
Qualities (see above): Light sensitivity.
Languages: Draconic. Bonus Languages: Common, Undercommon.
To North American Monsters
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.