Parrot Undead

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Originally Posted by Shade of the En World forums.

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Parrot, undead
Tiny undead
Hit Dice 1d12 (6 hp)
Initiative +2
Speed 5 ft. (1 square)
Armor Class 14 (+2 size, +2 Dexterity), touch 14, flat-footed 12
Base Attack/Grapple +0/–1
Attack Claws +4 melee (1d2–5)
Full Attack Claws +4 melee (1d2–5)
Space/Reach 5 ft./5 ft.
Special Attacks Attach
Special Qualities
Damage reduction 2/magic or silver, Darkvision 60 ft., immunity to electricity and turning
Saves Fort +0, Ref +2, Will +4
Abilities Strength 1, Dexterity 15, Constitution 10, Intelligence -, Wisdom 14, Charisma 6
Skills Jump +22
Feats Weapon Finesse (B)
Environment Any land and underground
Organization Solitary
Challenge Rating 1/2
Treasure None
Alignment Always neutral
Advancement None
Level Adjustment -

The rotting remains of a parrot sits on the man's shoulder, its colorful feathers turned to gray and black.

undead parrots often accompany undead pirates. Occasionally tropical necromancers craft them as servants as well.

An undead parrot is 2 to 3 feet tall and weighs around 2 to 2-1/2 pounds.


Unable to Fly on its rotted wings, and an undead parrot simply leaps at victims, attempting to latch on with its claws. Should it miss, it slowly reorients itself, then repeats the attack incessantly.

Attach (Ex): If an undead parrot hits with its claws attack, it digs in and latches onto the opponent’s body. An attached undead parrot is effectively grappling its prey. The undead parrot loses its Dexterity bonus to AC and has an AC of 12, but holds on with great tenacity. undead parrots have a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above).

Each round that an undead parrot remains attached, it automatically succeeds on a bite attack, dealing 1d2 points of damage.

An attached undead parrot can be struck with a weapon or grappled itself. To remove an attached undead parrot through grappling, the opponent must achieve a pin against the undead parrot.

Skills: An undead parrot has a +20 racial bonus on Jump checks. It uses its Dexterity modifier instead of its Strength modifier on Jump checks.

Originally appeared in Imagine Magazine #26 (1985)


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