Troll

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Troll
2008, Paizo Publishing, LLC Credit Unknown Source Carolyn Mull. (March 12, 2008). Pathfinder Chronicles: Classic Monsters Revisited, Paizo Blog. Print Source James Jacobs et al. (2008). Classic Monsters Revisited, p. 63. Paizo Publishing, LLC. ISBN 978-1-60125-079-7
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Trolls were dimwitted and malicious creatures who hated humans. They were much bigger and stronger than humans, but could leave their mountain and cave homes only after dark to hunt, since if they are exposed to sunlight they will instantly turn to stone. Trolls are very fond of human flesh, and were frequently blamed for the disapearance of a villager out at night, since Trolls were well known to snatch lost humans up and carry them back to their lairs.

Many stories also say that the Trolls will accompany the giants into battle at Ragnarok.

Trolls walk upright but hunched forward with sagging shoulders. Their gait is uneven, and when they run, their arms dangle and drag along the ground. For all this seeming awkwardness, trolls are very agile. A typical adult troll stands 9 feet tall and weighs 500 pounds. Females are slightly larger than males. A troll's rubbery hide is moss green, mottled green and gray, or putrid gray. The hair is usually greenish black or iron gray.

Trolls speak Giant.

Troll

Troll Troll Hunter, 6th-Level ranger

Large Giant Large Giant
Hit Dice 6d8+36 (63 hp) 6d8+6d8+72 (130 hp)
Initiative +2 +1
Speed 30 ft. (6 squares) 30 ft. (6 squares)
Armor Class 16 (-1 size, +2 Dexterity, +5 natural), touch 11, flat-footed 14 21 (-1 size, +1 Dexterity, +6 natural, +5 +1 chain shirt), touch 10, flat-footed 20
Base Attack/Grapple +4/+14 +10/+21
Attack Claw +9 melee (1d6+6) Claw +16 melee (1d6+7) or +1 Battleaxe +17 melee (2d6+8/×3) or javelin +10 ranged (1d8+7)
Full Attack 2 claws +9 melee (1d6+6) and bite +4 melee (1d6+3) 2 claws +16 melee (1d6+7) and bite +11 melee (1d6+3); or +1 Battleaxe +17/+12 melee (2d6+8/×3) and claw +12 melee (1d6+3) and bite +12 (1d6+3); or javelin +10 ranged (1d8+7)
Space/Reach 10 ft./10 ft. 10 ft./10 ft.
Special Attacks Rend 2d6+9 Rend 2d6+10, spells
Special Qualities Darkvision 90 ft., Low-Light Vision, regeneration 5, Scent Darkvision 90 ft., favored enemy elves (+4), favored enemy humans (+2), Low-Light Vision, regeneration 5, Scent, wild empathy
Saves Fort +11, Ref +4, Will +3 Fort +16, Ref +8, Will +8
Abilities Strength 23, Dexterity 14, Constitution 23, Intelligence 6, Wisdom 9, Charisma 6 Strength 25, Dexterity 12, Constitution 22, Intelligence 10, Wisdom 15, Charisma 10
Skills Listen +5, Spot +6 Knowledge (nature) +6, Knowledge (dungeoneering) +6, Listen +13, Move Silently +9, Search +6, Spot +13, Survival +11 (+13 above- or underground and following tracks)
Feats Alertness, Iron Will, Track Alertness, Cleave, EnduranceB, Improved Natural Armor, Improved Two-Weapon FightingB, Iron Will, Power Attack, TrackB, Two-Weapon FightingB
Environment Cold mountains (Scrag: Cold aquatic) Cold mountains
Organization Solitary or gang (2-4) Solitary
Challenge Rating 5 11
Treasure Standard Standard
Alignment Usually chaotic evil Usually chaotic evil
Advancement By character class -
Level Adjustment +5 +5

Combat

Trolls have no fear of death: They launch themselves into combat without hesitation, flailing wildly at the closest opponent. Even when confronted with fire, they try to get around the flames and attack.

Rend (Ex) : If a troll hits with both claw attacks, it latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 2d6+9 points of damage.

Regeneration (Ex) : Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.

Scrag

These cousins of the troll have the aquatic subtype. They dwell in any body of water in any climate. They have a base land speed of 20 feet and a Swim speed of 40 feet and are found only in aquatic environments. They regenerate only if mostly immersed in water.

Troll Hunter

Some trolls, more cunning than most, are not satisfied with merely eating civilized beings but train to hunt them relentlessly. These troll hunters are fearsome rangers who focus on slaying and devouring humanoid prey.

Combat

A troll hunter makes full use of its Scent ability to Track its favored enemies and generally prefers to hunt in darkness. The troll hunter uses its limited repertoire of spells to protect itself from damaging forms of energy and to immobilize enemies. Typical ranger Spells Prepared (2; save DC 12 + spell level): 1st-entangle, Resist Energy.

Trolls as Characters

Troll
2012, Paizo Publishing, LLC Credit Eric Belisle Source Hugh Matthews. (February 22, 2012). Song of the Serpent Sample Chapter, Paizo Blog.
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Troll characters possess the following racial traits.

+12 Strength, +4 Dexterity, +12 Constitution, -4 Intelligence (minimum 3), -2 Wisdom, -4 Charisma.
Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.

Space/Reach : 10 feet/10 feet. A troll's base land speed is 30 feet. Darkvision out to 60 feet and Low-Light Vision.

Racial Hit Dice : A troll begins with six levels of giant, which provide 6d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +5, Ref +2, and Will +2.

Racial Skills : A troll's giant levels give it skill points equal to 9 x?(2 + Intelligence modifier, minimum 1). Its class skills are Listen and Spot.

Racial Feats : A troll's giant levels give it three feats. +5 natural armor bonus.

Natural Weapons : Claw (1d6) and bite (1d6).

Special Attacks (see above): Rend, damage 2d6 + 1-1/2 times Strength modifier.

Special Qualities : Regeneration 5, Scent.

Automatic Languages : Giant. Bonus

Languages : Common

Favored Class : fighter.

Level adjustment : +5.

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