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Actaeon, sculpture group in the cascade at Caserta Actaeon, sculpture group in the cascade at Caserta

This amazingly tall, powerfully built humanoid has the head, antler rack, and a pair of lower legs of an elk. The rest of its body is humanlike, though covered in shaggy brown fur.
The actaeon is a solitary protector and hero of the woodlands and the creatures that live there. It is sometimes referred to as an "elk centaur," although in reality its appearance is more similar to that of a minotaur than a centaur. Actaeons are part of a woodland "fraternity" that includes centaurs, treants, and other fey creatures such as dryads. They are something like folk heroes to the other inhabitants of the forest, who treat them with awe and respect. Actaeons will often work with druid to preserve the safety of the woods, and many an actaeon has become a druid as well. Actaeons collect small hoards of treasure in well-hidden locations, like hollow tree trunks or beneath rocks. They collect coins and jewels to trade for tools, and food when it becomes scarce. An actaeon stands 9 feet tall and weighs about 550 pounds. An actaeon speaks Sylvan, and some actaeons can speak Common.
Originally Posted by Boz of the En World forums.

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Actaeon , son of the priestly herdsman Aristaeus and Autonoe in Boeotia, was a famous Theban hero, trained by the centaur Chiron, who suffered the fatal wrath of Artemis. The the hunter became the hunted; he was transformed into a stag, and his raging hounds, struck with a 'wolf's frenzy' , tore him apart as they would a stag."

Large fey
Hit Dice 11d6+22 (60 hp)
Initiative +4
Speed 40 ft (4 squares)
Armor Class 17 (-1 size, +4 Dexterity, +4 natural), touch 13, flat-footed 13
Base Attack/Grapple +5/+13
Attack Spear +9 melee (2d6+4/x3) or gore +8 melee (2d8+4)
Full Attack Spear +9/+9 melee (2d6+4/x3) and gore +3 melee (2d8+2)
Space/Reach 10 ft/10 ft
Special Attacks Breath weapon, spell-like abilities
Special Qualities Arboreal alacrity, camouflage, damage reduction 5/cold iron, Low-Light Vision, wild empathy
Saves Fort +5, Ref +11, Will +8
Abilities Strength 18, Dexterity 18, Constitution 15, Intelligence 12, Wisdom 13, Charisma 13
Skills Concentration +12, Handle Animal +13, Hide +14*, Intimidate +13, Jump +8, Knowledge (nature) +15, Listen +10, Move Silently +14*, Ride +6, Search +8, Spot +10, Survival +6 (+8 following tracks, +8 aboveground)
Feats Alertness, Endurance (b), Power Attack, Track, Weapon Focus (spear)
Environment Temperate forest
Organization Solitary
Challenge Rating 9
Treasure Standard
Alignment Usually neutral
Advancement By character class
Level Adjustment +5


An actaeon is a formidable combatant, with a number of special tricks and powers. An actaeon will hide among the trees, practically invisible, and watch intruders in the forest. Anything that wantonly slays innocent woodland creatures, or defiles the woods in any way enrages the actaeon, which springs out of hiding to surprise its foes and exact vengeance upon them.

An actaeon carries a selection of wood and bone spears with it, and is quite capable of wielding them in conjunction with its antlers. An actaeon will use its polymorphing breath to dispatch enemies quickly and decisively, or if needed, summon woodland creatures to assist it.

Breath Weapon (Su): 10-foot cube, cloud of warm greenish mist lasting 1 round, three times per day, baleful polymorph (caster level 11th, forest animals only), Fortitude DC 17 negates. The save DC is Constitution-based.

Spell-Like Abilities: 1/day - summon nature's ally VI. Caster level 11th.

Arboreal Alacrity (Su): When making a full attack action, an actaeon may make one extra attack with any manufactured weapon it is holding. The attack is made using the creature's highest attack bonus with that weapon.

Camouflage (Ex): An actaeon can use the Hide skill in any sort of natural terrain, even if the terrain doesn't grant cover or concealment.

Wild Empathy (Ex): This power works like the druids wild empathy class feature, except that the actaeon has a +6 racial bonus on the check (as well as a +2 synergy bonus from its ranks in Handle Animal).

Skills: An actaeon has a +4 racial bonus on Knowledge (nature) and Survival checks.

* An actaeon has a +8 racial bonus on Hide and Move Silently checks made in forested areas.


Most actaeons are druids, rangers, or barbarians. An actaeon cleric has access to two of the following domains: Animal, Knowledge, Plant, or Protection.

Originally found in Dungeons & Dragons Master Set (Frank Mentzer, 1983), Dungeons & Dragons Rules Cyclopedia (1991), and Mystara Monstrous Compendium Appendix (1994).

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