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The biggest and strongest of the goblinoids, bugbears are even more aggressive than their relatives. They live by hunting any creature weaker than themselves.
Bugbears speak Goblin and Common.
Medium Humanoid (Goblinoid)
Source(s) 3.5E Monster Manual I, 3E Monster Manual I, Monstrous Compendium Volume 1, d20 Modern, 1E Monster Manual 1, Basic Boxed Set, Rules, Cyclopedia, Tales of the Lance, Classic D&D Game, Monstrous Manual, Introduction to AD&D
|Medium Humanoid (Goblinoid)|
|Hit Dice||3d8+3 (16 hp)|
|Speed||30 ft. (6 squares)|
|Armor Class||17 (+1 Dexterity, +3 natural, +2 leather armor, +1 light wooden shield), touch 11, flat-footed 16|
|Attack||Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2)|
|Full Attack||Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2)|
|Space/Reach||5 ft./5 ft.|
|Special Qualities||Darkvision 60 ft., Scent|
|Saves||Fort +2, Ref +4, Will +1|
|Abilities||Strength 15, Dexterity 12, Constitution 13, Intelligence 10, Wisdom 10, Charisma 9|
|Skills||Climb +3, Hide +4, Listen +4, Move Silently +6, Spot +4|
|Feats||Alertness, Weapon Focus (Morningstar)|
|Organization||Solitary, gang (2-4), or band (11-20 plus 150% noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd-5th level)|
|Alignment||Usually chaotic evil|
|Advancement||By character class|
Bugbears prefer to ambush opponents whenever possible. When hunting, they normally send scouts ahead of the main group that, if they spy prey, return to report and bring up reinforcements.
Bugbear attacks are coordinated, and their tactics are sound if not brilliant.
Bugbears have a +4 racial bonus on Move Silently checks.
Originally Posted by
Dracomortis of the Wizards Community forums.
On this thread
Characters with ranks in Knowledge (local) can learn more about bugbears. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs. Characters can also use Knowledge (nature) to determine this information, but the DCs are 5 higher.
|This muscular humanoid is a bugbear, the biggest and strongest of the common goblinoids. Bugbears speak Goblin and Common. This result also reveals all humanoid traits.|
|As well as being considerably stronger, healthier and more light footed than the average human, bugbears have an affinity for moving quietly despite their bulk. Combined with their natural Darkvision, these qualities add up to a creature very well suited for raids on camp sites in the dead of night.|
|Bugbears tend to live in small tribal units, with the biggest and meanest of them the tribal leader by default. They tend to have but two goals in life: food and treasure, and a group of adventures would be considered a great source of both.|
Bugbear characters possess the following racial traits.
+4 Strength, +2 Dexterity, +2 Constitution, -2 Charisma.
A bugbear's base land speed is 30 feet.
Darkvision out to 60 feet.
Racial Hit Dice
A bugbear begins with three levels of humanoid, which provide 3d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of
Fort +1, Ref +3, and Will +1.
A bugbear's humanoid levels give it skill points equal to 6 x ?(2 + Intelligence modifier). Its class skills are Climb, Hide, Listen, Move Silently, Search, and Spot.
A bugbear's humanoid levels give it two feats.
+3 natural armor bonus.
+4 racial bonus on Move Silently checks.
Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
Favored Class Rogue.
Level adjustment +1
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