The Deceptive One by OchreJelly on DeviantArt
|First appeared in the Monster Manual II (Gary Gygax, 1983) and
converted by Scott Greene. In the book of Daemons
Arcanadaemons are the most civilized of the daemons, as well as being the most powerful. They rule small baronies scattered across the Lower Planes from their red-iron forts.
|Medium-Size outsider (Evil)|
|Hit Dice||12d8+65 (119 hp)|
|Initiative||+5 (+1 Dexterity, +4 Improved Initiative)|
|AC||29 (+1 Dexterity, +18 natural)|
|Attacks||2 claws +18 melee, bite +16 melee, gore +16 melee|
|Damage||Claw 1d4+6, bite 2d6+3, gore 1d6+3|
|Face/Reach||5 ft by 5 ft/5 ft|
|Special Attacks||Psionics, spell-like abilities, spells, summon daemons|
|Special Qualities||Damage reduction 20/+2, SR 26, daemon qualities, telepathy, Darkvision 60 ft|
|Saves||Fort +13, Ref +9, Will +13|
|Abilities||Strength 23, Dexterity 13, Constitution 21, Intelligence 21, Wisdom 20, Charisma 17|
|Skills||Bluff +17, Concentration +20, Diplomacy +16, Hide +10, Jump +16, Knowledge (Arcana) +19, Listen +20, Move Silently +15, Search +17, Sense Motive +15, Spellcraft +20, Spot +20|
|Feats||Cleave, Great Cleave, Improved Initiative, Multiattack, Power Attack|
|Climate/Terrain||Any land and underground|
|Organization||Solitary or gang (2-3)|
|Alignment||Always neutral evil|
|Advancement||13-25 HD (Medium-size); 26-36 HD (Large)|
The arcanadaemon appears as a robed human with the head of a fanged jackal or war dog. Ivory white horns jut from the top of its head.
The arcanadaemon attacks using its spells, psionics, and spell-like abilities. In melee combat it utilizes its claws, bite, and horns.
Spell-Like Abilities: At willalter self, charm person, contagion, deeper darkness, fly, invisibility, see invisible, silent image, and teleport without error (self plus 50 pounds of objects only);
1/dayfear and shapechange. These abilities are as the spells cast by a 15th-level sorcerer (save DC 13 + spell level).
Psionics (Sp): At willdetect good, detect evil, detect thoughts, feather fall, and hypnotism.
These abilities are as the spells cast by a 10th-level sorcerer (save DC 13 + spell level).
Spells: Arcanadaemons can replicate spells as 12th-level sorcerers (save DC 13 + spell level).
Summon Daemons (Sp): Once per day an arcanadaemon can automatically summon two piscodaemons or hydrodaemons or one mezzodaemon, nycadaemon, or another arcanadaemon.
Daemon Qualities (Ex): Immune to poison and Paralysis, immune to mind-influencing effects; acid, cold, and fire resistance 20.
Telepathy (Su): Daemons can communicate telepathically with any creature within 100 feet that has a language.
|To Monsters||To Greek Monsters|
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