Arcanadaemon

To Monsters To Greek Monsters

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The Deceptive One by OchreJelly on DeviantArt
First appeared in the Monster Manual II (Gary Gygax, 1983) and
converted by Scott Greene. In the book of Daemons

Arcanadaemons are the most civilized of the daemons, as well as being the most powerful. They rule small baronies scattered across the Lower Planes from their red-iron forts.

Arcanadaemon (Daemon)
Medium-Size outsider (Evil)
Hit Dice 12d8+65 (119 hp)
Initiative +5 (+1 Dexterity, +4 Improved Initiative)
Speed 40 ft
AC 29 (+1 Dexterity, +18 natural)
Attacks 2 claws +18 melee, bite +16 melee, gore +16 melee
Damage Claw 1d4+6, bite 2d6+3, gore 1d6+3
Face/Reach 5 ft by 5 ft/5 ft
Special Attacks Psionics, spell-like abilities, spells, summon daemons
Special Qualities Damage reduction 20/+2, SR 26, daemon qualities, telepathy, Darkvision 60 ft
Saves Fort +13, Ref +9, Will +13
Abilities Strength 23, Dexterity 13, Constitution 21, Intelligence 21, Wisdom 20, Charisma 17
Skills Bluff +17, Concentration +20, Diplomacy +16, Hide +10, Jump +16, Knowledge (Arcana) +19, Listen +20, Move Silently +15, Search +17, Sense Motive +15, Spellcraft +20, Spot +20
Feats Cleave, Great Cleave, Improved Initiative, Multiattack, Power Attack
Climate/Terrain Any land and underground
Organization Solitary or gang (2-3)
Challenge Rating 14
Treasure Standard
Alignment Always neutral evil
Advancement 13-25 HD (Medium-size); 26-36 HD (Large)

The arcanadaemon appears as a robed human with the head of a fanged jackal or war dog. Ivory white horns jut from the top of its head.

COMBAT

The arcanadaemon attacks using its spells, psionics, and spell-like abilities. In melee combat it utilizes its claws, bite, and horns.

Spell-Like Abilities: At will—alter self, charm person, contagion, deeper darkness, fly, invisibility, see invisible, silent image, and teleport without error (self plus 50 pounds of objects only);

1/day—fear and shapechange. These abilities are as the spells cast by a 15th-level sorcerer (save DC 13 + spell level).

Psionics (Sp): At will—detect good, detect evil, detect thoughts, feather fall, and hypnotism.

These abilities are as the spells cast by a 10th-level sorcerer (save DC 13 + spell level).

Spells: Arcanadaemons can replicate spells as 12th-level sorcerers (save DC 13 + spell level).

Summon Daemons (Sp): Once per day an arcanadaemon can automatically summon two piscodaemons or hydrodaemons or one mezzodaemon, nycadaemon, or another arcanadaemon.

Daemon Qualities (Ex): Immune to poison and Paralysis, immune to mind-influencing effects; acid, cold, and fire resistance 20.

Telepathy (Su): Daemons can communicate telepathically with any creature within 100 feet that has a language.

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To Monsters To Greek Monsters

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