monster Funa Yurei


Main Bestiary
Oriental Monsters

Oriental Border

Funa Yurei Image copyright
Matthew Meyers. See more at


posted on Probing the Membrane of Science

This white robed humanoid
skeleton clutches a two-handed ladle. The stink of the sea is upon this apparition,
and water drips from its sodden robes.

Funa-yurei are created
from the bodies of sailors who died due to the foolishness of their captains.
These hideous undead are surprisingly organized, capable of forming crews and
sailing ships with an ease envied by mortals. These ghostly crews have only
one purpose—drown more sailors and create more of their kind.

A funa-yurei attack is
typically heralded by a dense bank of magical fog. Some funa-yurei attacks commence
by ramming the enemy ship, whereas others are launched by distracting the enemy
crew with illusions before Stealthily coming close. Smaller vessels are likely
to be flooded from afar using the water created by the funa-yurei’s ladle-tipped
staves, whereas larger vessels are boarded and the sailors engaged in hand-to-hand
combat. Funa-yurei fight with single-minded dedication, stopping only when they
or their enemy crew is slain to a man. Most ships captured by the funa-yurei
are scuttled, but if an attack is especially successful in creating new monsters,
the undead crew might split in two and sail their separate ways.

Funa-yurei collect treasure,
possibly as a reminder of their mortal lives, and their haunted ships are laden
with booty. Few are the adventurers, however, who can battle these undead on
their own territory and claim this treasure without succumbing to endless claws,
staves and blasts of water.

CR 7
XP 3,200

LE Medium undead (aquatic)

Init +7; Senses darkvision 60 ft., Perception +14
AC 20, touch 13, flat-footed
17 (+3 Dexterity, +7 natural)

hp 85 (10d8+40)

Fort +6, Ref +8, Will +8

DR 10/magic and bludgeoning; Immune cold, electricity, undead traits

Defensive Abilities channel resistance +2

Speed 30 ft., Swim 20 ft

Melee +1 quarterstaff +13/+8 (1d6+7 plus energy drain) or 2 claws +11
(1d4+4 plus energy drain)

Special Attacks create spawn, energy drain (1 negative level, DC 18),

Spell-like Abilities CL 7th, concentration +10

, hydraulic torrent

(DC 16)

Strength 18, Dexterity 17, Constitution
–, Intelligence 14, Wisdom 12, Charisma 17

Base Atk +7; CMB +11; CMD 24

Feats Improved Initiative, Lightning Reflexes, Toughness, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff)

Skills Climb +17, Perception +14, Profession (sailor) +16, Stealth +16, Survival +15, Swim +25; Racial Modifiers +4 Profession (sailor), +4 Survival

SQ staff master
Environment any aquatic

Organization solitary, pair or crew (3-30)

Treasure standard (masterwork quarterstaff,
other treasure)
Create Spawn (Su) Any humanoid slain by a funa-yurei becomes a funa-yurei itself in
1d4 minutes. Spawn are less powerful than typical funa-yurei; they suffer
a -2 penalty on all d20 rolls and checks, as well as -2 hp per Hit Die.
Spawn are under the command of the funa-yurei that created them and remain
enslaved until that funa-yurei dies, at which point they lose their spawn
penalties and become full-fledged funa-yurei. They do not possess any
of the abilities they possess in life.

Energy Drain (Su) A funa-yurei can only use its energy drain through its quarterstaff once per round, no matter how many attacks it makes per round.

Flood (Su) As a standard action that doesn’t provoke attacks of opportunity,
a funa-yurei can create a five foot radius burst of water from its quarterstaff.
This burst is centered on a five foot square adjacent to the funa-yurei.
Any creature within the burst must succeed a DC 18 Reflex save or take
4d6 points of nonlethal damage and be knocked prone. On a successful save,
the creature takes half damage and is not knocked prone. A funa-yurei
is immune to its own flood attack and the flood of all other funa-yurei.

Master (Ex/Su)
A funa-yurei is treated as a fighter with a base attack bonus equal to its HD for the purpose of qualifying
for feats using the quarterstaff.
Any staff held by a funa-yurei is treated as a +1 weapon.

oriental border

Main Bestiary
Oriental Monsters

The Worlds
of Mankind is owned and created by Mark John Goodwin

The text
on this page is Open Game Content, and is licensed for public use under the
terms of the Open Game License v1.0a.

System’ and the ‘d20 System’ logo are trademarks of Wizards of
the Coast, Inc.

and are used according to the terms of the d20 System License version 6.0.

A copy of this License can be found at

Scroll to Top